html3D技术

烟花的代码


<!doctype html>
<html>
<head>
    <meta charset="utf-8">
    <title>HTML5 Canvas超炫酷3D烟花动画DEMO演示</title>
    <style>
        html,body{
            margin:0px;
            width:100%;
            height:100%;
            overflow:hidden;
            background:#000000;
        }

        #canvas{
            width:100%;
            height:100%;
            margin-left: 200px;
        }
  
        #stage {
            /*假定人眼到投射平面的距离,取值越大越远,取值越小越近*/
            perspective: 1000px;
            /*兼容性问题Chrome和Safari需要加前缀*/
            -webkit-perspective: 1000px;
        }

        #container {
            width: 1000px;
            height: 800px;
            /*border:1px solid #000;*/
            position: relative;
            margin: 100px auto;
            /*以X轴和Y轴为中心旋转元素*/
            transform: rotateX(-30deg) rotateY(0deg);
            /*定义如何在3D空间中呈现被嵌套的元素,flat为默认值,子元素不保留其3D位置,preserve-3d为子元素将保留其3d位置*/
            transform-style: preserve-3d;
            /*调用动画*/
            animation: scroll 8s linear infinite;
        }

        #container:hover {
            animation-play-state: paused;
        }

        #container div {
            position: absolute;
            top: 150px;
            left: 400px;
        }

        #container div:nth-child(1) {
            /*1号图像向前方移位300px*/
            transform: translateZ(300px);
        }

        #container div:nth-child(2) {
            /*2号图像旋转60deg,向前方移位300px*/
            transform: rotateY(60deg) translateZ(300px);
        }

        #container div:nth-child(3) {
            /*3号图像旋转60deg,向前方移位300px*/
            transform: rotateY(120deg) translateZ(300px);
        }

        #container div:nth-child(4) {
            /*4号图像旋转60deg,向前方移位300px*/
            transform: rotateY(180deg) translateZ(300px);
        }

        #container div:nth-child(5) {
            /*5号图像旋转60deg,向前方移位300px*/
            transform: rotateY(240deg) translateZ(300px);
        }

        #container div:nth-child(6) {
            /*6号图像旋转60deg,向前方移位300px*/
            transform: rotateY(300deg) translateZ(300px);
        }

        /*声明动画*/
        @keyframes scroll {
            0% {
                transform: rotateX(-30deg) rotateY(0deg);
            }

            100% {
                transform: rotateX(-30deg) rotateY(360deg);
            }
        }
     /*   #qq{
            position: absolute;
         top: 1000px;
        }
*/
    </style>

</head>
<body>


<div align="center" style="position:absolute ; height: 1000px;width: 1500px;">
    <canvas id="canvas" style="height: 100% ;width: 100%;"></canvas> </div>

<!--
<div align="center" style="position:absolute; height: 1000px;width: 1500px;">
    <canvas id="canvas" style="height: 100% ;width: 100%;"></canvas> </div>-->

<div id="stage">
    <div id="container">
        <div>
            <img src="../images/791.jpg" style="width:200px;">
        </div>
        <div>
            <img src="../images/792.jpg" style="width:200px;">
        </div>
        <div>
            <img src="../images/793.jpg" style="width:200px;">
        </div>
        <div>
            <img src="../images/794.jpg" style="width:200px;">
        </div>
        <div>
            <img src="../images/795.jpg" style="width:200px;">
        </div>
        <div>
            <img src="../images/825.jpeg" style="width:200px;">
        </div>
    </div>


</div>


<script>
    function initVars(){

        pi=Math.PI;
        ctx=canvas.getContext("2d");
        canvas.width=canvas.clientWidth;
        canvas.height=canvas.clientHeight;
        cx=canvas.width/2;
        cy=canvas.height/2;
        playerZ=-25;
        playerX=playerY=playerVX=playerVY=playerVZ=pitch=yaw=pitchV=yawV=0;
        scale=600;
        seedTimer=0;seedInterval=5,seedLife=100;gravity=.02;
        seeds=new Array();
        sparkPics=new Array();
        s="https://cantelope.org/NYE/";
        for(i=1;i<=10;++i){
            sparkPic=new Image();
            sparkPic.src=s+"spark"+i+".png";
            sparkPics.push(sparkPic);
        }
        sparks=new Array();
        pow1=new Audio(s+"pow1.ogg");
        pow2=new Audio(s+"pow2.ogg");
        pow3=new Audio(s+"pow3.ogg");
        pow4=new Audio(s+"pow4.ogg");
        frames = 0;
    }

    function rasterizePoint(x,y,z){

        var p,d;
        x-=playerX;
        y-=playerY;
        z-=playerZ;
        p=Math.atan2(x,z);
        d=Math.sqrt(x*x+z*z);
        x=Math.sin(p-yaw)*d;
        z=Math.cos(p-yaw)*d;
        p=Math.atan2(y,z);
        d=Math.sqrt(y*y+z*z);
        y=Math.sin(p-pitch)*d;
        z=Math.cos(p-pitch)*d;
        var rx1=-1000,ry1=1,rx2=1000,ry2=1,rx3=0,ry3=0,rx4=x,ry4=z,uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);
        if(!uc) return {x:0,y:0,d:-1};
        var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;
        var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;
        if(!z)z=.000000001;
        if(ua>0&&ua<1&&ub>0&&ub<1){
            return {
                x:cx+(rx1+ua*(rx2-rx1))*scale,
                y:cy+y/z*scale,
                d:Math.sqrt(x*x+y*y+z*z)
            };
        }else{
            return {
                x:cx+(rx1+ua*(rx2-rx1))*scale,
                y:cy+y/z*scale,
                d:-1
            };
        }
    }

    function spawnSeed(){

        seed=new Object();
        seed.x=-50+Math.random()*100;
        seed.y=25;
        seed.z=-50+Math.random()*100;
        seed.vx=.1-Math.random()*.2;
        seed.vy=-1.5;//*(1+Math.random()/2);
        seed.vz=.1-Math.random()*.2;
        seed.born=frames;
        seeds.push(seed);
    }

    function splode(x,y,z){

        t=5+parseInt(Math.random()*150);
        sparkV=1+Math.random()*2.5;
        type=parseInt(Math.random()*3);
        switch(type){
            case 0:
                pic1=parseInt(Math.random()*10);
                break;
            case 1:
                pic1=parseInt(Math.random()*10);
                do{ pic2=parseInt(Math.random()*10); }while(pic2==pic1);
                break;
            case 2:
                pic1=parseInt(Math.random()*10);
                do{ pic2=parseInt(Math.random()*10); }while(pic2==pic1);
                do{ pic3=parseInt(Math.random()*10); }while(pic3==pic1 || pic3==pic2);
                break;
        }
        for(m=1;m<t;++m){
            spark=new Object();
            spark.x=x; spark.y=y; spark.z=z;
            p1=pi*2*Math.random();
            p2=pi*Math.random();
            v=sparkV*(1+Math.random()/6)
            spark.vx=Math.sin(p1)*Math.sin(p2)*v;
            spark.vz=Math.cos(p1)*Math.sin(p2)*v;
            spark.vy=Math.cos(p2)*v;
            switch(type){
                case 0: spark.img=sparkPics[pic1]; break;
                case 1:
                    spark.img=sparkPics[parseInt(Math.random()*2)?pic1:pic2];
                    break;
                case 2:
                    switch(parseInt(Math.random()*3)){
                        case 0: spark.img=sparkPics[pic1]; break;
                        case 1: spark.img=sparkPics[pic2]; break;
                        case 2: spark.img=sparkPics[pic3]; break;
                    }
                    break;
            }
            spark.radius=25+Math.random()*50;
            spark.alpha=1;
            spark.trail=new Array();
            sparks.push(spark);
        }
        switch(parseInt(Math.random()*4)){
            case 0:	pow=new Audio(s+"pow1.ogg"); break;
            case 1:	pow=new Audio(s+"pow2.ogg"); break;
            case 2:	pow=new Audio(s+"pow3.ogg"); break;
            case 3:	pow=new Audio(s+"pow4.ogg"); break;
        }
        d=Math.sqrt((x-playerX)*(x-playerX)+(y-playerY)*(y-playerY)+(z-playerZ)*(z-playerZ));
        pow.volume=1.5/(1+d/10);
        pow.play();
    }

    function doLogic(){

        if(seedTimer<frames){
            seedTimer=frames+seedInterval*Math.random()*10;
            spawnSeed();
        }
        for(i=0;i<seeds.length;++i){
            seeds[i].vy+=gravity;
            seeds[i].x+=seeds[i].vx;
            seeds[i].y+=seeds[i].vy;
            seeds[i].z+=seeds[i].vz;
            if(frames-seeds[i].born>seedLife){
                splode(seeds[i].x,seeds[i].y,seeds[i].z);
                seeds.splice(i,1);
            }
        }
        for(i=0;i<sparks.length;++i){
            if(sparks[i].alpha>0 && sparks[i].radius>5){
                sparks[i].alpha-=.01;
                sparks[i].radius/=1.02;
                sparks[i].vy+=gravity;
                point=new Object();
                point.x=sparks[i].x;
                point.y=sparks[i].y;
                point.z=sparks[i].z;
                if(sparks[i].trail.length){
                    x=sparks[i].trail[sparks[i].trail.length-1].x;
                    y=sparks[i].trail[sparks[i].trail.length-1].y;
                    z=sparks[i].trail[sparks[i].trail.length-1].z;
                    d=((point.x-x)*(point.x-x)+(point.y-y)*(point.y-y)+(point.z-z)*(point.z-z));
                    if(d>9){
                        sparks[i].trail.push(point);
                    }
                }else{
                    sparks[i].trail.push(point);
                }
                if(sparks[i].trail.length>5)sparks[i].trail.splice(0,1);
                sparks[i].x+=sparks[i].vx;
                sparks[i].y+=sparks[i].vy;
                sparks[i].z+=sparks[i].vz;
                sparks[i].vx/=1.075;
                sparks[i].vy/=1.075;
                sparks[i].vz/=1.075;
            }else{
                sparks.splice(i,1);
            }
        }
        p=Math.atan2(playerX,playerZ);
        d=Math.sqrt(playerX*playerX+playerZ*playerZ);
        d+=Math.sin(frames/80)/1.25;
        t=Math.sin(frames/200)/40;
        playerX=Math.sin(p+t)*d;
        playerZ=Math.cos(p+t)*d;
        yaw=pi+p+t;
    }

    function rgb(col){

        var r = parseInt((.5+Math.sin(col)*.5)*16);
        var g = parseInt((.5+Math.cos(col)*.5)*16);
        var b = parseInt((.5-Math.sin(col)*.5)*16);
        return "#"+r.toString(16)+g.toString(16)+b.toString(16);
    }

    function draw(){

        ctx.clearRect(0,0,cx*2,cy*2);

        ctx.fillStyle="#ff8";
        for(i=-100;i<100;i+=3){
            for(j=-100;j<100;j+=4){
                x=i;z=j;y=25;
                point=rasterizePoint(x,y,z);
                if(point.d!=-1){
                    size=250/(1+point.d);
                    d = Math.sqrt(x * x + z * z);
                    a = 0.75 - Math.pow(d / 100, 6) * 0.75;
                    if(a>0){
                        ctx.globalAlpha = a;
                        ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
                    }
                }
            }
        }
        ctx.globalAlpha=1;
        for(i=0;i<seeds.length;++i){
            point=rasterizePoint(seeds[i].x,seeds[i].y,seeds[i].z);
            if(point.d!=-1){
                size=200/(1+point.d);
                ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
            }
        }
        point1=new Object();
        for(i=0;i<sparks.length;++i){
            point=rasterizePoint(sparks[i].x,sparks[i].y,sparks[i].z);
            if(point.d!=-1){
                size=sparks[i].radius*200/(1+point.d);
                if(sparks[i].alpha<0)sparks[i].alpha=0;
                if(sparks[i].trail.length){
                    point1.x=point.x;
                    point1.y=point.y;
                    switch(sparks[i].img){
                        case sparkPics[0]:ctx.strokeStyle="#f84";break;
                        case sparkPics[1]:ctx.strokeStyle="#84f";break;
                        case sparkPics[2]:ctx.strokeStyle="#8ff";break;
                        case sparkPics[3]:ctx.strokeStyle="#fff";break;
                        case sparkPics[4]:ctx.strokeStyle="#4f8";break;
                        case sparkPics[5]:ctx.strokeStyle="#f44";break;
                        case sparkPics[6]:ctx.strokeStyle="#f84";break;
                        case sparkPics[7]:ctx.strokeStyle="#84f";break;
                        case sparkPics[8]:ctx.strokeStyle="#fff";break;
                        case sparkPics[9]:ctx.strokeStyle="#44f";break;
                    }
                    for(j=sparks[i].trail.length-1;j>=0;--j){
                        point2=rasterizePoint(sparks[i].trail[j].x,sparks[i].trail[j].y,sparks[i].trail[j].z);
                        if(point2.d!=-1){
                            ctx.globalAlpha=j/sparks[i].trail.length*sparks[i].alpha/2;
                            ctx.beginPath();
                            ctx.moveTo(point1.x,point1.y);
                            ctx.lineWidth=1+sparks[i].radius*10/(sparks[i].trail.length-j)/(1+point2.d);
                            ctx.lineTo(point2.x,point2.y);
                            ctx.stroke();
                            point1.x=point2.x;
                            point1.y=point2.y;
                        }
                    }
                }
                ctx.globalAlpha=sparks[i].alpha;
                ctx.drawImage(sparks[i].img,point.x-size/2,point.y-size/2,size,size);
            }
        }
    }

    function frame(){

        if(frames>100000){
            seedTimer=0;
            frames=0;
        }
        frames++;
        draw();
        doLogic();
        requestAnimationFrame(frame);
    }

    window.addEventListener("resize",()=>{
        canvas.width=canvas.clientWidth;
        canvas.height=canvas.clientHeight;
        cx=canvas.width/2;
        cy=canvas.height/2;
    });

    initVars();
    frame();
</script>
</body>
</html>





3D轮播技术
``

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>CSS 3.0特效轮播图</title>
    <meta charset="utf-8">
    <style>
        #stage {
            /*假定人眼到投射平面的距离,取值越大越远,取值越小越近*/
            perspective: 1000px;
            /*兼容性问题Chrome和Safari需要加前缀*/
            -webkit-perspective: 1000px;
        }

        #container {
            width: 1000px;
            height: 800px;
            /*border:1px solid #000;*/
            position: relative;
            margin: 100px auto;
            /*以X轴和Y轴为中心旋转元素*/
            transform: rotateX(-30deg) rotateY(0deg);
            /*定义如何在3D空间中呈现被嵌套的元素,flat为默认值,子元素不保留其3D位置,preserve-3d为子元素将保留其3d位置*/
            transform-style: preserve-3d;
            /*调用动画*/
            animation: scroll 8s linear infinite;
        }

        #container:hover {
            animation-play-state: paused;
        }

        #container div {
            position: absolute;
            top: 150px;
            left: 400px;
        }

        #container div:nth-child(1) {
            /*1号图像向前方移位300px*/
            transform: translateZ(300px);
        }

        #container div:nth-child(2) {
            /*2号图像旋转60deg,向前方移位300px*/
            transform: rotateY(60deg) translateZ(300px);
        }

        #container div:nth-child(3) {
            /*3号图像旋转60deg,向前方移位300px*/
            transform: rotateY(120deg) translateZ(300px);
        }

        #container div:nth-child(4) {
            /*4号图像旋转60deg,向前方移位300px*/
            transform: rotateY(180deg) translateZ(300px);
        }

        #container div:nth-child(5) {
            /*5号图像旋转60deg,向前方移位300px*/
            transform: rotateY(240deg) translateZ(300px);
        }

        #container div:nth-child(6) {
            /*6号图像旋转60deg,向前方移位300px*/
            transform: rotateY(300deg) translateZ(300px);
        }

        /*声明动画*/
        @keyframes scroll {
            0% {
                transform: rotateX(-30deg) rotateY(0deg);
            }

            100% {
                transform: rotateX(-30deg) rotateY(360deg);
            }
        }
     /*   #qq{
            position: absolute;
         top: 1000px;
        }
*/
    </style>
</head>
<body>
<div id="stage">
    <div id="container">
        <div>
            <img src="../images/791.jpg" style="width:200px;">
        </div>
        <div>
            <img src="../images/792.jpg" style="width:200px;">
        </div>
        <div>
            <img src="../images/793.jpg" style="width:200px;">
        </div>
        <div>
            <img src="../images/794.jpg" style="width:200px;">
        </div>
        <div>
            <img src="../images/795.jpg" style="width:200px;">
        </div>
        <div>
            <img src="../images/825.jpeg" style="width:200px;">
        </div>
    </div>
                <div id="qq">
                <iframe frameborder="0" scrolling="no" src="../yanhua/yanhua.html" width="100%" height="100%"></iframe>
                </div >
</div>

</body>
</html>


```html

把烟花的背景放到轮播中,要用到绝对定位:
把烟花背景用div
轮播也用div
position: absolute:

就得了之下的图片在这里插入图片描述

在这里插入图片描述

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HTML3D盛开花朵是一种基于HTML和CSS的动画效果,通过使用CSS3的3D转换和过渡属性,可以实现花朵盛开的效果。具体实现步骤如下: 1. 创建HTML结构:使用div元素作为花朵的容器,内部包含多个div元素作为花瓣。 2. 设置CSS样式:为花朵容器设置透视效果,使其具备3D空间感。为花瓣设置初始样式,包括颜色、大小、旋转角度等。 3. 定义动画效果:使用CSS3的关键帧动画(@keyframes)来定义花瓣盛开的动画效果。通过改变花瓣的旋转角度、大小和透明度等属性,实现花朵盛开的过程。 4. 应用动画效果:将定义好的动画效果应用到花瓣上,使其在一定时间内逐渐盛开。 以下是一个简单的示例代码: ```html <!DOCTYPE html> <html> <head> <style> .flower { perspective: 800px; width: 200px; height: 200px; position: relative; } .petal { position: absolute; width: 50px; height: 100px; background-color: pink; border-radius: 50%; transform-origin: bottom center; animation: bloom 5s infinite; } @keyframes bloom { 0% { transform: rotateY(0deg) scale(0.2) translateY(0px); opacity: 0; } 50% { transform: rotateY(180deg) scale(1.2) translateY(-100px); opacity: 1; } 100% { transform: rotateY(360deg) scale(0.2) translateY(0px); opacity: 0; } } </style> </head> <body> <div class="flower"> <div class="petal"></div> <div class="petal"></div> <div class="petal"></div> <div class="petal"></div> <div class="petal"></div> <div class="petal"></div> </div> </body> </html> ``` 通过以上代码,可以实现一个简单的HTML3D盛开花朵效果。你可以根据需要调整花瓣的数量、颜色和动画效果等。

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