创建完窗口,就可以开始画图形了,先画一个三角形练练手。
一、惯例,先上代码
#include <iostream>
//GLEW
#define GLEW_STATIC
#include <GL/glew.h>
//GLFW
#include <GLFW/glfw3.h>
//
#include "Shader.h"
const GLint WIDTH = 800, HEIGHT = 600; //新建窗口
/*
//顶点调色器,所有顶点都是逆时针画的
const GLchar *vertexShaderSource = "#version 330 core\n" //版本型号
"layout(location = 0) in vec3 position;\n" //调色器位置参数信息,vector 向量,3 个信息,location = 0 表示进 1 个参数,= 1 表示进 2 个参数
"void main()\n"
"{\n"
"gl_Position = vec4(position.x, position.y, position.z, 1.0f);\n" //四位,齐次坐标器(增加一维,达到矩阵移动目的)
"}";
//边缘调色器
const GLchar *fragmentShaderSource = "#version 330 core\n"
"out vec4 color;\n" //四个参数
"void main()\n"
"{\n"
"color = vec4(1.0f, 0.5f, 0.2f, 0.7f);\n" //用 = 进行赋值
"}";
*/
int main()
{
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //用的是新版的 OpenGL 3.3
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // must for Mac
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); //改为 GL_TRUE,改变窗口,纵横比会变
GLFWwindow *window = glfwCreateWindow(WIDTH, HEIGHT, "Learn OpenGL B16xxxxxx", nullptr,
nullptr); //窗口名字改成自己的学号
if (nullptr == window)
{
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
// next two lines are for mac retina display
int screenWidth, screenHeight;
glfwGetFramebufferSize(window, &screenWidth, &screenHeight); //获取窗口大小
glfwMakeContextCurrent(window); //可以新建很多 window
glewExperimental = GL_TRUE;
if (GLEW_OK != glewInit())
{
std::cout << "Failed to initialise GLEW" << std::endl;
return -1;
}
glViewport(0, 0, screenWidth, screenHeight); //从(0,0)开始画点,直到 WIDTH 和 HEIGHT
//vs 是顶点调色器,frag 是边缘调色器
Shader ourShader = Shader("core.vs", "core.frag"); //文件相对路径
//now the verte information comes below
GLfloat vertices[] = {
//position
-0.5f, -0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
0.0f, 0.5f, 0.0f,
};
//the date should be transfered to the memory on the Graphics Card,传到显存
GLuint VAO, VBO; //VAO:Vertex Array Object VBO:Vertex Buffer Object传数据
glGenVertexArrays(1, &VAO); //创建 VAO
glGenBuffers