C++基于socket的多线程的群聊程序(TCP)

参考了:http://www.cnblogs.com/jzincnblogs/p/5189636.html 给了很大的启示

话不多说,直接上码。

服务器端

服务器端头文件(server.h)

#ifndef SERVER_H
#define SERVER_H

#include<winsock2.h>

#pragma comment(lib,"ws2_32.lib")

class Server
{
public:
	Server();
	~Server();
	void WaitForClient();
private:
	WORD winsock_ver;
	WSADATA wsa_data;
	SOCKET sock_svr;
	SOCKET sock_clt;
	HANDLE h_thread;
	SOCKADDR_IN addr_svr;
	SOCKADDR_IN addr_clt;
	int res_val;
	int addr_len;
	char buf_IP[129];
};

struct Parameter//用来传参 使得CreateThread()可以传递多个参数
{
	SOCKET sock_clt;
	SOCKADDR_IN addr_clt;
};

#endif


服务器端(server.cpp)

#include "server.h"
#include<iostream>
#include<WS2tcpip.h>
#include<string.h>
using namespace std;

#define SER_PORT 8888
#define MaxSize 500

Server::Server()//构造函数
{
	//初始化winsock
	winsock_ver = MAKEWORD(2,2);
	addr_len = sizeof(SOCKADDR_IN);
	addr_svr.sin_family = AF_INET;
	addr_svr.sin_port = htons(SER_PORT);
	addr_svr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
	memset(buf_IP,0,sizeof(buf_IP));
	res_val = WSAStartup(winsock_ver,&wsa_data);
	if(res_val != 0)
	{
		cout<<"WSAStratup error!"<<endl;
		exit(1);
	}
	cout<<"WSAStartup successfully..."<<endl;
	//创建socket
	sock_svr = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
	if(sock_svr == INVALID_SOCKET)
	{
		cout<<"Failde to create server socet!Error code:"<<WSAGetLastError()<<endl;
		WSACleanup();
		exit(1);
	}
	//绑定socket
	res_val = bind(sock_svr,(LPSOCKADDR)&addr_svr,addr_len);
	if(res_val == SOCKET_ERROR)
	{
		cout<<"Failed to bind server socket!Error code:"<<WSAGetLastError()<<endl;
		WSACleanup();
		exit(1);
	}
	//监听socket
	res_val = listen(sock_svr,5);
	if(res_val == SOCKET_ERROR)
	{
		cout<<"Failed to listen server socket!Error code:"<<WSAGetLastError()<<endl;
		WSACleanup();
		exit(1);
	}
	cout<<"Server socket start to listen..."<<endl;
	cout<<"Server started successfully..."<<endl;
}

Server::~Server()//析构函数
{
	//关闭socket
	closesocket(sock_svr);
	closesocket(sock_clt);
	WSACleanup();
	cout<<"socket close..."<<endl;
}

//先声明CreateClientThread(LPVOID lpParamter),因为WaitForClient()函数会用到
void CreateClientThread(LPVOID lpParamter); 

void Server::WaitForClient()//需要accept()以及创建thread
{
	while(true)
	{
		sock_clt = accept(sock_svr,(LPSOCKADDR)&addr_clt,&addr_len);
		Parameter para_clt;//用来传参数
		para_clt.sock_clt = sock_clt;
		para_clt.addr_clt = addr_clt;
		if(sock_clt == SOCKET_ERROR)
		{
			cout<<"Failde to accept client!Error code:"<<WSAGetLastError()<<endl;
			WSACleanup();
			exit(1);
		}
		strcpy(buf_IP,inet_ntoa(addr_clt.sin_addr));//获取客户端IP
		cout<<"A new client connect! IP:"<<buf_IP<<" PORT:"<<ntohs(addr_clt.sin_port)<<endl;
		//创建线程
		h_thread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)CreateClientThread,(LPVOID)&para_clt,0,0);
		if(h_thread == NULL)
		{
			cout<<"Fail to create a new thread!Error code:"<<WSAGetLastError()<<endl;
			WSACleanup();
			exit(1);
		}
		CloseHandle(h_thread);
	}
}

void CreateClientThread(LPVOID lpParamter)//实现对客户端的消息接收
{
	Parameter* para_clt = (Parameter*)lpParamter;//需要注意此处的指针类型
	SOCKET sock_clt = para_clt->sock_clt;
	SOCKADDR_IN addr_clt = para_clt->addr_clt;
	char buf_msg[MaxSize];
	int res_val = 0;
	while(true)
	{
		memset(buf_msg,0,MaxSize);
		res_val = recv(sock_clt,buf_msg,MaxSize,0);
		if(res_val < 0)
		{
			cout<<"Failed to receive message from client!Error code:"<<GetLastError()<<endl;
			closesocket(sock_clt);
			return;
		}
		else if(res_val == 0)
		{
			cout<<"Connect close..."<<endl;
			break;
		}
		else
		{
			if(strcmp(buf_msg,"exit") == 0)
			{
				cout<<"Client requests to close the connection..."<<endl;
				break;
			}
			cout<<inet_ntoa(addr_clt.sin_addr)<<" "<<ntohs(addr_clt.sin_port)<<":"<<buf_msg<<endl;
		}
	}
	return;
}

在主函数调用Server类的WaitForClient()函数。


客户端

客户端头文件(client.h)

#ifndef CLIENT_H
#define CLIENT_H

#include<winsock2.h>

class Client
{
public:
	Client();
	~Client();
	void Send();
private:
	WORD winsock_ver;
	WSADATA wsa_data;
	SOCKET sock_clt;
	SOCKADDR_IN addr_clt;
	int res_val;
	int addr_len;
};

#endif


客户端(client.cpp)

#include "client.h"
#include<iostream>
#include<winsock2.h>
using namespace std;

#pragma comment(lib,"ws2_32.lib")

#define MaxSize 500
#define SER_PORT 8888

Client::Client()//构造函数
{
	//初始化winsock
	winsock_ver = MAKEWORD(2,2);
	addr_len = sizeof(SOCKADDR_IN);
	addr_clt.sin_family = AF_INET;
	addr_clt.sin_port = htons(SER_PORT);
	addr_clt.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
	res_val = WSAStartup(winsock_ver,&wsa_data);
	if(res_val != 0)
	{
		cout<<"WSAStartup error!"<<endl;
		exit(1);
	}
	cout<<"WSAStartup successfully..."<<endl;
	//创建socket
	sock_clt = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
	if(sock_clt == INVALID_SOCKET)
	{
		cout<<"Failed to create client socket!Error code:"<<WSAGetLastError()<<endl;
		WSACleanup();
		exit(1);
	}
	//连接服务器
	res_val = connect(sock_clt, (LPSOCKADDR)&addr_clt, addr_len);
	if(res_val == SOCKET_ERROR)
	{
		cout<<"Failed to connect the server!Error code:"<<WSAGetLastError()<<endl;
		WSACleanup();
		exit(1);
	}
	cout<<"Client connect successfully!"<<endl;
}

Client::~Client()//析构函数
{
	closesocket(sock_clt);
	WSACleanup();
	cout<<"client close..."<<endl;
}

void Client::Send()//实现对服务器端进行消息收发
{
	char buf_msg[MaxSize];
	int res_val = 0;
	while(true)
	{
		memset(buf_msg,0,MaxSize);
		cout<<"Send Message:";
		cin>>buf_msg;
		//发消息
		res_val = send(sock_clt, buf_msg, sizeof(buf_msg), 0);
		if(res_val == SOCKET_ERROR)
		{
			cout<<"Failed to send message to server!Error code:"<<WSAGetLastError()<<endl;
			closesocket(sock_clt);
			return;
		}
	}
	return;
}

在主函数调用Client类的Send()函数。

过程实际和单线程的通信是一样的,详见:http://blog.csdn.net/x3i__x3i/article/details/79573209。不同在于服务器端需要通过创建线程来接收来自不同客户端的连接。


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