C++基于socket的多线程的群聊程序(TCP)

参考了:http://www.cnblogs.com/jzincnblogs/p/5189636.html 给了很大的启示

话不多说,直接上码。

服务器端

服务器端头文件(server.h)

#ifndef SERVER_H
#define SERVER_H

#include<winsock2.h>

#pragma comment(lib,"ws2_32.lib")

class Server
{
public:
	Server();
	~Server();
	void WaitForClient();
private:
	WORD winsock_ver;
	WSADATA wsa_data;
	SOCKET sock_svr;
	SOCKET sock_clt;
	HANDLE h_thread;
	SOCKADDR_IN addr_svr;
	SOCKADDR_IN addr_clt;
	int res_val;
	int addr_len;
	char buf_IP[129];
};

struct Parameter//用来传参 使得CreateThread()可以传递多个参数
{
	SOCKET sock_clt;
	SOCKADDR_IN addr_clt;
};

#endif


服务器端(server.cpp)

#include "server.h"
#include<iostream>
#include<WS2tcpip.h>
#include<string.h>
using namespace std;

#define SER_PORT 8888
#define MaxSize 500

Server::Server()//构造函数
{
	//初始化winsock
	winsock_ver = MAKEWORD(2,2);
	addr_len = sizeof(SOCKADDR_IN);
	addr_svr.sin_family = AF_INET;
	addr_svr.sin_port = htons(SER_PORT);
	addr_svr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
	memset(buf_IP,0,sizeof(buf_IP));
	res_val = WSAStartup(winsock_ver,&wsa_data);
	if(res_val != 0)
	{
		cout<<"WSAStratup error!"<<endl;
		exit(1);
	}
	cout<<"WSAStartup successfully..."<<endl;
	//创建socket
	sock_svr = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
	if(sock_svr == INVALID_SOCKET)
	{
		cout<<"Failde to create server socet!Error code:"<<WSAGetLastError()<<endl;
		WSACleanup();
		exit(1);
	}
	//绑定socket
	res_val = bind(sock_svr,(LPSOCKADDR)&addr_svr,addr_len);
	if(res_val == SOCKET_ERROR)
	{
		cout<<"Failed to bind server socket!Error code:"<<WSAGetLastError()<<endl;
		WSACleanup();
		exit(1);
	}
	//监听socket
	res_val = listen(sock_svr,5);
	if(res_val == SOCKET_ERROR)
	{
		cout<<"Failed to listen server socket!Error code:"<<WSAGetLastError()<<endl;
		WSACleanup();
		exit(1);
	}
	cout<<"Server socket start to listen..."<<endl;
	cout<<"Server started successfully..."<<endl;
}

Server::~Server()//析构函数
{
	//关闭socket
	closesocket(sock_svr);
	closesocket(sock_clt);
	WSACleanup();
	cout<<"socket close..."<<endl;
}

//先声明CreateClientThread(LPVOID lpParamter),因为WaitForClient()函数会用到
void CreateClientThread(LPVOID lpParamter); 

void Server::WaitForClient()//需要accept()以及创建thread
{
	while(true)
	{
		sock_clt = accept(sock_svr,(LPSOCKADDR)&addr_clt,&addr_len);
		Parameter para_clt;//用来传参数
		para_clt.sock_clt = sock_clt;
		para_clt.addr_clt = addr_clt;
		if(sock_clt == SOCKET_ERROR)
		{
			cout<<"Failde to accept client!Error code:"<<WSAGetLastError()<<endl;
			WSACleanup();
			exit(1);
		}
		strcpy(buf_IP,inet_ntoa(addr_clt.sin_addr));//获取客户端IP
		cout<<"A new client connect! IP:"<<buf_IP<<" PORT:"<<ntohs(addr_clt.sin_port)<<endl;
		//创建线程
		h_thread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)CreateClientThread,(LPVOID)&para_clt,0,0);
		if(h_thread == NULL)
		{
			cout<<"Fail to create a new thread!Error code:"<<WSAGetLastError()<<endl;
			WSACleanup();
			exit(1);
		}
		CloseHandle(h_thread);
	}
}

void CreateClientThread(LPVOID lpParamter)//实现对客户端的消息接收
{
	Parameter* para_clt = (Parameter*)lpParamter;//需要注意此处的指针类型
	SOCKET sock_clt = para_clt->sock_clt;
	SOCKADDR_IN addr_clt = para_clt->addr_clt;
	char buf_msg[MaxSize];
	int res_val = 0;
	while(true)
	{
		memset(buf_msg,0,MaxSize);
		res_val = recv(sock_clt,buf_msg,MaxSize,0);
		if(res_val < 0)
		{
			cout<<"Failed to receive message from client!Error code:"<<GetLastError()<<endl;
			closesocket(sock_clt);
			return;
		}
		else if(res_val == 0)
		{
			cout<<"Connect close..."<<endl;
			break;
		}
		else
		{
			if(strcmp(buf_msg,"exit") == 0)
			{
				cout<<"Client requests to close the connection..."<<endl;
				break;
			}
			cout<<inet_ntoa(addr_clt.sin_addr)<<" "<<ntohs(addr_clt.sin_port)<<":"<<buf_msg<<endl;
		}
	}
	return;
}

在主函数调用Server类的WaitForClient()函数。


客户端

客户端头文件(client.h)

#ifndef CLIENT_H
#define CLIENT_H

#include<winsock2.h>

class Client
{
public:
	Client();
	~Client();
	void Send();
private:
	WORD winsock_ver;
	WSADATA wsa_data;
	SOCKET sock_clt;
	SOCKADDR_IN addr_clt;
	int res_val;
	int addr_len;
};

#endif


客户端(client.cpp)

#include "client.h"
#include<iostream>
#include<winsock2.h>
using namespace std;

#pragma comment(lib,"ws2_32.lib")

#define MaxSize 500
#define SER_PORT 8888

Client::Client()//构造函数
{
	//初始化winsock
	winsock_ver = MAKEWORD(2,2);
	addr_len = sizeof(SOCKADDR_IN);
	addr_clt.sin_family = AF_INET;
	addr_clt.sin_port = htons(SER_PORT);
	addr_clt.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
	res_val = WSAStartup(winsock_ver,&wsa_data);
	if(res_val != 0)
	{
		cout<<"WSAStartup error!"<<endl;
		exit(1);
	}
	cout<<"WSAStartup successfully..."<<endl;
	//创建socket
	sock_clt = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
	if(sock_clt == INVALID_SOCKET)
	{
		cout<<"Failed to create client socket!Error code:"<<WSAGetLastError()<<endl;
		WSACleanup();
		exit(1);
	}
	//连接服务器
	res_val = connect(sock_clt, (LPSOCKADDR)&addr_clt, addr_len);
	if(res_val == SOCKET_ERROR)
	{
		cout<<"Failed to connect the server!Error code:"<<WSAGetLastError()<<endl;
		WSACleanup();
		exit(1);
	}
	cout<<"Client connect successfully!"<<endl;
}

Client::~Client()//析构函数
{
	closesocket(sock_clt);
	WSACleanup();
	cout<<"client close..."<<endl;
}

void Client::Send()//实现对服务器端进行消息收发
{
	char buf_msg[MaxSize];
	int res_val = 0;
	while(true)
	{
		memset(buf_msg,0,MaxSize);
		cout<<"Send Message:";
		cin>>buf_msg;
		//发消息
		res_val = send(sock_clt, buf_msg, sizeof(buf_msg), 0);
		if(res_val == SOCKET_ERROR)
		{
			cout<<"Failed to send message to server!Error code:"<<WSAGetLastError()<<endl;
			closesocket(sock_clt);
			return;
		}
	}
	return;
}

在主函数调用Client类的Send()函数。

过程实际和单线程的通信是一样的,详见:http://blog.csdn.net/x3i__x3i/article/details/79573209。不同在于服务器端需要通过创建线程来接收来自不同客户端的连接。


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基于socket多线程聊天程序可以使用C++语言实现。下面是一个简单的示例: 1. 客户端代码 ```c++ #include <iostream> #include <unistd.h> #include <cstring> #include <cstdlib> #include <arpa/inet.h> #include <sys/socket.h> #include <pthread.h> #define MAX_MSG_SIZE 1024 #define SERVER_PORT 8080 #define SERVER_IP "127.0.0.1" void *receive_message(void *arg) { int sockfd = *(int *) arg; char message[MAX_MSG_SIZE]; while (true) { memset(message, 0, MAX_MSG_SIZE); int len = recv(sockfd, message, MAX_MSG_SIZE, 0); if (len > 0) { std::cout << message << std::endl; } else if (len == 0) { std::cout << "Server disconnected." << std::endl; break; } else { std::cerr << "Error receiving message from server." << std::endl; break; } } close(sockfd); exit(0); } int main() { int sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd < 0) { std::cerr << "Error creating socket." << std::endl; exit(1); } struct sockaddr_in server_addr; memset(&server_addr, 0, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(SERVER_PORT); inet_pton(AF_INET, SERVER_IP, &server_addr.sin_addr); if (connect(sockfd, (struct sockaddr *) &server_addr, sizeof(server_addr)) < 0) { std::cerr << "Error connecting to server." << std::endl; exit(1); } std::cout << "Connected to server." << std::endl; pthread_t thread; if (pthread_create(&thread, NULL, receive_message, &sockfd) != 0) { std::cerr << "Error creating thread." << std::endl; exit(1); } std::string message; while (true) { std::getline(std::cin, message); if (message == "exit") { break; } send(sockfd, message.c_str(), message.size(), 0); } close(sockfd); return 0; } ``` 2. 服务器端代码 ```c++ #include <iostream> #include <cstring> #include <cstdlib> #include <unistd.h> #include <arpa/inet.h> #include <sys/socket.h> #include <pthread.h> #define MAX_MSG_SIZE 1024 #define SERVER_PORT 8080 struct client_info { int sockfd; struct sockaddr_in addr; }; void *handle_client(void *arg) { struct client_info *client = (struct client_info *) arg; char message[MAX_MSG_SIZE]; while (true) { memset(message, 0, MAX_MSG_SIZE); int len = recv(client->sockfd, message, MAX_MSG_SIZE, 0); if (len > 0) { std::cout << inet_ntoa(client->addr.sin_addr) << ":" << ntohs(client->addr.sin_port) << " - " << message << std::endl; } else if (len == 0) { std::cout << inet_ntoa(client->addr.sin_addr) << ":" << ntohs(client->addr.sin_port) << " disconnected." << std::endl; break; } else { std::cerr << "Error receiving message from client." << std::endl; break; } } close(client->sockfd); delete client; return NULL; } int main() { int server_sockfd = socket(AF_INET, SOCK_STREAM, 0); if (server_sockfd < 0) { std::cerr << "Error creating socket." << std::endl; exit(1); } struct sockaddr_in server_addr; memset(&server_addr, 0, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(SERVER_PORT); server_addr.sin_addr.s_addr = htonl(INADDR_ANY); if (bind(server_sockfd, (struct sockaddr *) &server_addr, sizeof(server_addr)) < 0) { std::cerr << "Error binding socket." << std::endl; exit(1); } if (listen(server_sockfd, 10) < 0) { std::cerr << "Error listening on socket." << std::endl; exit(1); } std::cout << "Server started. Listening on port " << SERVER_PORT << std::endl; while (true) { struct sockaddr_in client_addr; socklen_t addr_len = sizeof(client_addr); int client_sockfd = accept(server_sockfd, (struct sockaddr *) &client_addr, &addr_len); if (client_sockfd < 0) { std::cerr << "Error accepting connection." << std::endl; continue; } std::cout << inet_ntoa(client_addr.sin_addr) << ":" << ntohs(client_addr.sin_port) << " connected." << std::endl; struct client_info *client = new client_info(); client->sockfd = client_sockfd; client->addr = client_addr; pthread_t thread; if (pthread_create(&thread, NULL, handle_client, client) != 0) { std::cerr << "Error creating thread." << std::endl; break; } } close(server_sockfd); return 0; } ``` 该示例实现了一个简单的基于socket多线程聊天程序,可以让客户端和服务器之间相互发送消息。在该示例中,客户端和服务器使用TCP/IP协议进行通信,客户端连接到服务器后,将通过一个线程持续接收服务器发送的消息,而主线程则负责发送消息给服务器。服务器会在接收到客户端的连接请求后,为该连接创建一个新的线程,并持续接收该客户端发送的消息。

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