首先要定义事件资源列表时注意用中括号
event = ["迷路的旅人","沼泽"]
source = ["木材","肉","布"]
定义人物
然后可以自行设置进入游戏的延迟
def init():
person = {"HP":150,"hungry":200,"IQ":100,"skill":"","木材":1,"fire":0}#人的初始状态
time.sleep(2)#停止运行2秒
print("人物生成中>>>>>>>>>50%")
time.sleep(2)
print("人物生成中>>>>>>>>>>>>>>>>>>>90%")
time.sleep(1)
print("人物生成中>>>>>>>>>>>>>>>>>>>>>>>>>>>100%")
showperson(person)
return person
使用材料后的总量
def fire(person):
person["木材"] = person["木材"] - 1
print("火堆燃起来了!")
return person
##下面是碰到的事件以及你的选择
这里会运用到if函数
def playgame(person):
point = 0
if point == 0:
print("你碰到了一位迷路的旅人")
choose = input("是否给他木材:")
print("火堆映着你的脸庞,你有些犹豫")
if choose == "是":
person["木材"] = person["木材"] - 1
if 80 < random.randint(0,100):
skill = random.choice("skill")
skill.remove(skill)
person["skill"] = person["skill"] + skill
person["HP"] = person["HP"] + 100
else:
print("你获得了迷路的旅人的善意")
return person
这之后是你的返回结果
def showperson(person):
print("你现在的状态是:",person)
person = init()
person = fire(person)
person = playgame(person)
showperson(person)