游戏:三子棋

纯C语言实现游戏三子棋

  • game.h
#ifndef __game_h__
#define __game_h__

#define ROW 3
#define COL 3

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <windows.h>

void InitBoard(char board[ROW][COL], int row, int col);
void PrintBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
int ComputerMove(char board[ROW][COL], int row, int col);
int CheckWin(char board[ROW][COL], int row, int col);

#endif   //__game_h__
  • game.c
#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void InitBoard(char board[ROW][COL], int row, int col)   //初始化棋盘
{
	memset(board, ' ', row*col*sizeof(board[0][0]));
}

void PrintBoard(char board[ROW][COL], int row, int col)   //打印棋盘
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
		if (i != row - 1)
		{
			printf("---|---|---\n");
		}
	}
	printf("\n");
}

void PlayerMove(char board[ROW][COL], int row, int col)   //玩家走棋
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("请输入x坐标值:");
		scanf("%d", &x);
		printf("请输入y坐标值:");
		scanf("%d", &y);
		x--;  y--;
		if (x >= 0 && x < row && y >= 0 && y < col)
		{
			if (board[x][y] == ' ')
			{
				board[x][y] = 'X';
				break;
			}
			else
			{
				printf("该坐标处已占,请重新输入...\n");
			}
		}
		else
		{
			printf("该坐标值超范围,请重新输入...\n");
		}
	}
}

int Computer_1(char board[ROW][COL], int row, int col)   //电脑判断自己能否先于玩家胜利
{
	for (int m = 0; m < row; m++)    //行
	{
		if ((board[m][0] == board[m][1]) && (board[m][1] == 'O') && (board[m][2] == ' '))
		{
			board[m][2] = 'O';
			return 1;
		}
		if ((board[m][0] == board[m][2]) && (board[m][2] == 'O') && (board[m][1] == ' '))
		{
			board[m][1] = 'O';
			return 1;
		}
		if ((board[m][1] == board[m][2]) && (board[m][1] == 'O') && (board[m][0] == ' '))
		{
			board[m][0] = 'O';
			return 1;
		}
	}
	for (int n = 0; n < col; n++)    //列
	{
		if ((board[0][n] == board[1][n]) && (board[0][n] == '0') && (board[2][n] == ' '))
		{
			board[2][n] = 'O';
			return 1;
		}
		if ((board[0][n] == board[2][n]) && (board[0][n] == '0') && (board[1][n] == ' '))
		{
			board[1][n] = 'O';
			return 1;
		}
		if ((board[1][n] == board[2][n]) && (board[1][n] == '0') && (board[0][n] == ' '))
		{
			board[0][n] = 'O';
			return 1;
		}
	}
	if ((board[0][0] == board[1][1]) && (board[1][1] == 'O') && (board[2][2] == ' '))  //对角线(\)
	{
		board[2][2] = 'O';
		return 1;
	}
	if ((board[0][0] == board[2][2]) && (board[2][2] == 'O') && (board[1][1] == ' '))  //对角线(\)
	{
		board[1][1] = 'O';
		return 1;
	}
	if ((board[1][1] == board[2][2]) && (board[1][1] == 'O') && (board[0][0] == ' '))  //对角线(\)
	{
		board[0][0] = 'O';
		return 1;
	}
	if ((board[0][2] == board[1][1]) && (board[1][1] == 'O') && (board[2][0] == ' '))  //对角线(/)
	{
		board[2][0] = 'O';
		return 1;
	}
	if ((board[1][1] == board[2][0]) && (board[1][1] == 'O') && (board[0][2] == ' '))  //对角线(/)
	{
		board[0][2] = 'O';
		return 1;
	}
	if ((board[0][2] == board[2][0]) && (board[0][2] == 'O') && (board[1][1] == ' '))  //对角线(/)
	{
		board[1][1] = 'O';
		return 1;
	}
	return 0;
}

int Computer_2(char board[ROW][COL], int row, int col)       //电脑阻碍玩家胜利
{
	for (int m = 0; m < row; m++)    //行
	{
		if ((board[m][0] == board[m][1]) && (board[m][1] == 'X') && (board[m][2] == ' '))
		{
			board[m][2] = 'O';
			return 1;
		}
		if ((board[m][0] == board[m][2]) && (board[m][2] == 'X') && (board[m][1] == ' '))
		{
			board[m][1] = 'O';
			return 1;
		}
		if ((board[m][1] == board[m][2]) && (board[m][1] == 'X') && (board[m][0] == ' '))
		{
			board[m][0] = 'O';
			return 1;
		}
	}
	for (int n = 0; n < col; n++)    //列
	{
		if ((board[0][n] == board[1][n]) && (board[1][n] == 'X') && (board[2][n] == ' '))
		{
			board[2][n] = 'O';
			return 1;
		}
		if ((board[0][n] == board[2][n]) && (board[2][n] == 'X') && (board[1][n] == ' '))
		{
			board[1][n] = 'O';
			return 1;
		}
		if ((board[1][n] == board[2][n]) && (board[1][n] == 'X') && (board[0][n] == ' '))
		{
			board[0][n] = 'O';
			return 1;
		}
	}
	if ((board[0][0] == board[1][1]) && (board[1][1] == 'X') && (board[2][2] == ' '))  //对角线(\)
	{
		board[2][2] = 'O';
		return 1;
	}
	if ((board[0][0] == board[2][2]) && (board[2][2] == 'X') && (board[1][1] == ' '))  //对角线(\)
	{
		board[1][1] = 'O';
		return 1;
	}
	if ((board[1][1] == board[2][2]) && (board[1][1] == 'X') && (board[0][0] == ' '))  //对角线(\)
	{
		board[0][0] = 'O';
		return 1;
	}
	if ((board[0][2] == board[1][1]) && (board[1][1] == 'X') && (board[2][0] == ' '))  //对角线(/)
	{
		board[2][0] = 'O';
		return 1;
	}
	if ((board[1][1] == board[2][0]) && (board[1][1] == 'X') && (board[0][2] == ' '))  //对角线(/)
	{
		board[0][2] = 'O';
		return 1;
	}
	if ((board[0][2] == board[2][0]) && (board[0][2] == 'X') && (board[1][1] == ' '))  //对角线(/)
	{
		board[1][1] = 'O';
		return 1;
	}
	return 0;
}

int ComputerMove(char board[ROW][COL], int row, int col)   //电脑走棋
{
	if (Computer_1(board, row, col)) return 0;       //第一步电脑先判断自己能否先于玩家胜利
	if (Computer_2(board, row, col)) return 0;       //第二步电脑再阻碍玩家胜利
	//最后电脑随机落棋
	while (1)
	{
		int x = rand() % 3;
		int y = rand() % 3;
		if (board[x][y] == ' ')
		{
			board[x][y] = 'O';
			break;
		}
	}
	return 0;
}

int Full(char board[ROW][COL], int row, int col)   //判断棋盘是否已满
{
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

int CheckWin(char board[ROW][COL], int row, int col)   //判断输赢
{
	for (int i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[i][1];
		}
	}
	for (int j = 0; j < col; j++)
	{
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
		{
			return board[1][j];
		}
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (Full(board, row, col))
	{
		return 'Q';
	}
	return ' ';
}
  • test.c
#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void Menu1()
{
	printf("*******三子棋游戏*******\n");
	printf("**                    **\n");
	printf("**       1.Play       **\n");
	printf("**       0.Exit       **\n");
	printf("**                    **\n");
	printf("************************\n");
}

void Menu2()
{
	printf("********游戏模式********\n");
	printf("**                    **\n");
	printf("**     1.玩家先手     **\n");
	printf("**     0.电脑先手     **\n");
	printf("**                    **\n");
	printf("************************\n");
}	

void Game()
{
	char board[ROW][COL] = { 0 };
	char flag = 0;
	int choice = 0;
	srand((unsigned int)time(NULL));
	Menu2();
	printf("请选择:");
	scanf("%d", &choice);
	printf("********游戏开始********\n");
	InitBoard(board, ROW, COL);
	PrintBoard(board, ROW, COL);
	switch (choice)
	{
	case 1: 
	{
			while (1)
			{
				printf("玩家走棋...\n");
				PlayerMove(board, ROW, COL);
				PrintBoard(board, ROW, COL);
				flag = CheckWin(board, ROW, COL);
				if (flag != ' ')
				{
					break;
				}
				printf("电脑走棋...\n");
				ComputerMove(board, ROW, COL);
				PrintBoard(board, ROW, COL);
				flag = CheckWin(board, ROW, COL);
				if (flag != ' ')
				{
					break;
				}
			}
	}
		break;
	case 0:
	{
			  while (1)
			  {
				  printf("电脑走棋...\n");
				  ComputerMove(board, ROW, COL);
				  PrintBoard(board, ROW, COL);
				  flag = CheckWin(board, ROW, COL);
				  if (flag != ' ')
				  {
					  break;
				  }
				  printf("玩家走棋...\n");
				  PlayerMove(board, ROW, COL);
				  PrintBoard(board, ROW, COL);
				  flag = CheckWin(board, ROW, COL);
				  if (flag != ' ')
				  {
					  break;
				  }
			  }
	}
		break;
	default: printf("选择有误,请重新选择...\n"); break;
	}
	printf("********游戏结束********\n");
	if (flag == 'X')
	{
		printf("玩家赢\n");
	}
	else if (flag == 'O')
	{
		printf("电脑赢\n");
	}
	else if (flag == 'Q')
	{
		printf("平局\n");
	}
}

int main()
{
	int input = 0;
	do
	{
		Menu1();
		printf("请选择:");
		scanf("%d", &input);
		switch (input)
		{
		case 1: Game(); break;
		case 0: break;
		default: printf("选择有误,请重新选择...\n"); break;
		}
	} while (input);
	system("pause");
	return 0;
}
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