package Doudizhu;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
public class DouDiZhu {
public static void main(String[] args) {
//创建集合hash,每一个键映射一个牌,例:1映射红桃A
HashMap <Integer , String > hash = new HashMap< Integer , String>();
//创建集合用来存储hash集合的key
ArrayList<Integer> pai = new ArrayList<Integer>();
String[] huase = {"黑桃","梅花","方块","红桃"};
String[] dianshu = {"2","3","4","5","6","7","8","9","10","J","Q","K","A"};
Integer index = 2;
//将花色和点数组合,并将组合后的字符串放进hash集合中
for(String dian : dianshu) {
for(String zuhe : huase) {
hash.put(index,zuhe+dian);//将组合后的字符串放进hash集合中
pai.add(index);
index++;
}
}
//大王小王牌放进hash集合
hash.put(0,"小王");
hash.put(1,"大王");
// 补全0,1 键存进集合pai
pai.add(0,0);
pai.add(1,1);
//创建集合存储 玩家手牌和底牌
ArrayList<String> list1 = new ArrayList<String>();
ArrayList<String> list2 = new ArrayList<String>();
ArrayList<String> list3 = new ArrayList<String>();
ArrayList<String> list4 = new ArrayList<String>();
//洗牌
Collections.shuffle(pai);
//发牌
for(int i = 0;i < pai.size(); i++ ) {
if(i<3) {
list1.add(hash.get(pai.get(i)));
}else if(i%3 == 0) {
list2.add(hash.get(pai.get(i)));
}else if(i%3 == 1) {
list3.add(hash.get(pai.get(i)));
}else if(i%3 == 2) {
list4.add(hash.get(pai.get(i)));
}
}
//看牌
System.out.println("底牌"+" "+list1);
System.out.println("玩家1手牌"+" "+list2);
System.out.println("玩家2手牌"+" "+list3);
System.out.println("玩家3手牌"+" "+list4);
}
}
运行结果: