C++关键字之dynamic_cast

#include <iostream>

#include "vld.h"

using namespace std;

class Shape
{
public:
    Shape(){ cout << "Shape()" << endl; }
    virtual ~Shape(){ cout << "~Shape()" << endl; }

    virtual void fun(){ cout << "Shape::fun()" << endl; }
};

class Rectangle : public Shape
{
public:
    Rectangle()
    {
        cout << "Rectangle()" << endl;

        fun();

        i = new int;
        *i = 10;
    }

    ~Rectangle()
    {
        cout << "~Rectangle()" << endl;

        if (NULL != i)
        {
            delete i;
            i = NULL;
        }
    }

    void fun(){ cout << "Rectangle::fun()" << endl; }

private:
    int *i;

};

class  Circle : public Shape
{
public:
    Circle()
    {
        cout << "Circle()" << endl;

        fun();

        i = new int;
        *i = 20;
    }

    ~Circle()
    {
        cout << "~Circle()" << endl;

        if (NULL != i)
        {
            delete i;
            i = NULL;
        }
    }

    void fun(){ cout << "Circle::fun()" << endl; }

private:
    int *i;
};


int main(int argc, char *argv[])
{
    Shape *shape = new Rectangle;
    Shape *shape2 = new Circle;

    Rectangle *rect = dynamic_cast<Rectangle*>(shape);
    if (rect) cout << "shape is a rect" << endl;
    Circle *circle = dynamic_cast<Circle*>(shape);
    if (circle) cout << "shape is a circle" << endl;

    Rectangle *rect2 = dynamic_cast<Rectangle*>(shape2);
    if (rect2) cout << "shape2 is a rect" << endl;
    Circle *circle2 = dynamic_cast<Circle*>(shape2);
    if (circle2) cout << "shape2 is a circle" << endl;

    delete shape;
    shape = NULL;

    delete shape2;
    shape2 = NULL;


    return 0;
}
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