程序优先级

DWORD WINAPI ThreadIdle(LPVOID lpParam)
{
 int i=0;
 while(i++<10)
  printf("Idle Thread is runing/n");
 return 0;
}
DWORD WINAPI ThreadNormal(LPVOID lpParam)
{
 int i=0;
 while(i++<10)
  printf("Normal Thread is Running/n");
 return 0;
}
DWORD WINAPI ThreadHighest(LPVOID lpParam)
{
 int i=0;
 while(i++<10)
  printf("Highest Thread is Running/n");
 return 0;
}
DWORD dwThreadID;
DWORD WINAPI ThreadRealtime(LPVOID lpParam)
{
 int i=0;
 while(i++<10)
  printf("Realtime Thread is Running/n");
 return 0;
}

int main(int argc, char* argv[])
{
 
 HANDLE h[4];
 //Create a thread that priority is Idle
 h[0]=::CreateThread(NULL,0,ThreadIdle,NULL,CREATE_SUSPENDED,&dwThreadID);
 ::SetThreadPriority(h[0],THREAD_PRIORITY_IDLE);
 ::ResumeThread(h[0]);
 //create a thread with priority Normal
 h[1]=::CreateThread(NULL,0,ThreadNormal,NULL,0,&dwThreadID);
 //create a thread whit priority of Highest
 h[2]=::CreateThread(NULL,0,ThreadHighest,NULL,CREATE_SUSPENDED,&dwThreadID);
 ::SetThreadPriority(h[2],THREAD_PRIORITY_HIGHEST);
 ::ResumeThread(h[2]);
 //realtime
 h[3]=::CreateThread(NULL,0,ThreadRealtime,NULL,CREATE_SUSPENDED,&dwThreadID);
 ::SetThreadPriority(h[3],THREAD_PRIORITY_TIME_CRITICAL);
 ::ResumeThread(h[3]);
 //等待线程内核对象都变成受信状态
 ::WaitForMultipleObjects(4,h,TRUE,INFINITE);
 for(int i=0;i<4;i++)
 ::CloseHandle(h[i]);
 //::CloseHandle(h[1]);
 return 0;
}

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