#include <iostream>
#include <cmath>
using namespace std;
class Triangle
{
public:
void Setabc(float x,float y,float z);//置三边的值;
void Getabc(float *x,float *y,float *z);//取三边的值
float perimeter(void);//计算三边的周长
float Area(void);//计算并返回三角形的面积
private:
float a,b,c;
};
void main(void)
{
Triangle Tri1;
Tri1.Setabc(4,5,6);//为三边赋初值
float x,y,z;
Tri1.Getabc(&x,&y,&z);//将三边的值为xyz赋值
cout<<"三条边为:"<<x<<'\t'<<y<<'\t'<<z<<endl;
cout<<"三角形的周长为:"<<Tri1.perimeter()<<'\t'<<"面积为:"<<Tri1.Area()<<endl;
}
void Triangle::Setabc(float x,float y,float z)
{
if(x+y<=z||x+z<=y||z+y<=x)
{
cout<<"三条边的值输入有错,不能构成三角形"<<endl;
}
else
{
a=x;
b=y;
c=z;
}
}
void Triangle::Getabc(float *x,float *y,float *z)
{
*x=a;
*y=b;
*z=c;
}
float Triangle::perimeter(void)
{
float perimrter;
perimrter=a+b+c;
return perimrter;
}
float Triangle::Area(void)
{
float p,q,Area;
p=(a+b+c)/2;
q=p*(p-a)*(p-b)*(p-c);
Area=sqrt(q);
return Area;
}