3Sum Closest

题目:

Given an array S of n integers, find three integers in S such that the sum is closest to a given number, target. Return the sum of the three integers. You may assume that each input would have exactly one solution.

For example, given array S = {-1 2 1 -4}, and target = 1.

    The sum that is closest to the target is 2. (-1 + 2 + 1 = 2).

思想:

参考3SUM的方法,设置两个指针j和n,其中j=i+1,n=nums.size()-1,让二者不断逼近。


代码:

#include <iostream>
#include <vector>
#include <algorithm>

using namespace std;

class Solution {
public:
    int threeSumClosest(vector<int>& nums, int target) {       
		if(nums.size()<3)return 0;
		sort(nums.begin(),nums.end());
		int sum;
		int result=nums[0]+nums[1]+nums[nums.size()-1];//求出第一个和
		for(int i=0;i<nums.size()-2;++i)
		{
			int j=i+1;
			int n=nums.size()-1;
			while(j<n)
			{
				sum=nums[i]+nums[j]+nums[n];
				if(abs(sum-target)<abs(result-target))
					result=sum;
				else
				{
					if(sum>target)
					{
						n--;
					}
					else if(sum==target)
						return target;
					else
					{
						j++;
					}
				}
				
			}
		}
		return result;
    }
};

int main()
{
	Solution s;
	int arr[]={0,2,1,-3};
	vector<int> ivec(arr,arr+4);
	int  ret=s.threeSumClosest(ivec,1);
	cout<<ret<<endl;
	system("pause");
	return 0;
}


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#include <stdio.h> #include <string.h> #include <stdlib.h> typedef struct { int no; char info; } VertexType; typedef struct { int edges[MAXV][MAXV]; int n, e; VertexType vexs[MAXV]; } MatGraph; void CreatMat(MatGraph &g, int A[MAXV][MAXV], int n, int e) { int i, j; g.n = n; g.e = e; for (i = 0; i < g.n; i++) for (j = 0; j < g.n; j++) g.edges[i][j] = A[i][j]; } void DispMat(MatGraph g) { int i, j; for (i = 0; i < g.n; i++) { for (j = 0; j < g.n; j++) if (g.edges[i][j] != INF) printf("%4d", g.edges[i][j]); else printf("%4s", "∞"); printf("\n"); } } int Prim(MatGraph g, int v) { int lowcost[MAXV], min, n = g.n, sum; int closest[MAXV], i, j, j; for (i = 0; i < n; i++) { lowcost[i] = g.edges[v][i]; closest[i] = v; } for (i = 1; i < n; i++) { min = INF; for (j = 0; j < n; j++) if (lowcost[j] != 0 && lowcost[j] < min) { min = lowcost[j]; k = j; } printf("\n 城市%d和城市%d之间的最短距离为:%d\n", closest[k] + 1, k + 1, min * 10); sum = sum + min; lowcost[k] = 0; for (j = 0; j < n; j++) if (g.edges[k][j] != 0 && g.edges[k][j] < lowcost[j]) { lowcost[j] = g.edges[k][j]; closest[j] = k; } } return sum; } int main() { int v = 3, k; MatGraph g; int A[MAXV][MAXV] = { {0, 6, 1, 5, INF, INF}, {6, 0, 5, INF, 3, INF}, {1, 5, 0, 5, 6, 4}, {5, INF, 5, 0, INF, 0, 6}, {INF, 3, 6, INF, 0, 6}, {INF, INF, 4, 2, 6, 0} }; int n = 6, e = 10; CreateMat(g, A, n, e); printf("城市连接图的邻接矩阵:\n"); DispMat(g); printf("\n普利姆算法求解结果:\n"); k = Prim(g, 0); printf("\n各个城市之间的总最短距离为:%d千米\n", k * 10); return 1; }改bug
最新发布
06-10

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