源码版本8.1
DexClassLoader、PathClassLoader、BaseDexClassLoader构造函数
public class DexClassLoader extends BaseDexClassLoader {
public DexClassLoader(String dexPath, String optimizedDirectory,
String librarySearchPath, ClassLoader parent) {
super(dexPath, null, librarySearchPath, parent);
}
}
DexClassLoader的构造函数有四个参数,根据注释,dexPath是包含类和资源的jar/apk文件的路径清单;optimizedDirectory参数已经过时,该参数没有任何作用,可以看到在调用父加载器时,传进去了一个null参数,这个参数在过去的版本中是optimizedDirectory,代表优化之后的odex存放路径。librarySearchPath是包含本地库的目录清单,可以为null。parent是父加载器。
public class PathClassLoader extends BaseDexClassLoader {
public PathClassLoader(String dexPath, ClassLoader parent) {
super(dexPath, null, null, parent);
}
public PathClassLoader(String dexPath, String librarySearchPath, ClassLoader parent) {
super(dexPath, null, librarySearchPath, parent);
}
}
PathClassLoader和DexClassLoader的构造函数完全没有区别。它们都把参数交给父类BaseDexClassLoader的构造函数。
public BaseDexClassLoader(String dexPath, File optimizedDirectory,
String librarySearchPath, ClassLoader parent) {
super(parent);
this.pathList = new DexPathList(this, dexPath, librarySearchPath, null);
if (reporter != null) {
reportClassLoaderChain();
}
}
调用了父类ClassLoader的构造函数,接下来new了一个DexPathList给pathList。ClassLoader的构造函数很简单,如下
///libcore/ojluni/src/main/java/java/lang/ClassLoader.java
protected ClassLoader(ClassLoader parent) {
this(checkCreateClassLoader(), parent);
}
private ClassLoader(Void unused, ClassLoader parent) {
this.parent = parent;
}
就是把父构造器保存在parent成员中。接着看DexPathList是什么。
DexPathList
先看该类的注释
/**
* A pair of lists of entries, associated with a {@code ClassLoader}.
* One of the lists is a dex/resource path — typically referred
* to as a "class path" — list, and the other names directories
* containing native code libraries. Class path entries may be any of:
* a {@code .jar} or {@code .zip} file containing an optional
* top-level {@code classes.dex} file as well as arbitrary resources,
* or a plain {@code .dex} file (with no possibility of associated
* resources).
*
* <p>This class also contains methods to use these lists to look up
* classes and resources.</p>
*/
根据注释,该类包含了一对和类加载器相关的清单。一张是dex/resource路径清单,往往是类路径。另外一张是本地代码库的清单。类路径必须是含有.dex和任意资源(也可以没有资源)的jar或zip文件。DexPathList类同时包含了一些使用这些清单来查找类和资源的方法。
也就是说,DexPathList是用来检索由类加载器加载的类和资源的。继续看它的构造函数。
//new DexPathList(this, dexPath, librarySearchPath, null)
public DexPathList(ClassLoader definingContext, String dexPath,
String librarySearchPath, File optimizedDirectory) {
//definingContext为ClassLoader
if (definingContext == null) {
throw new NullPointerException("definingContext == null");
}
if (dexPath == null) {
throw new NullPointerException("dexPath == null");
}
//optimizedDirectory肯定为null,不会进入该if
if (optimizedDirectory != null) {
if (!optimizedDirectory.exists()) {
throw new IllegalArgumentException(
"optimizedDirectory doesn't exist: "
+ optimizedDirectory);
}
if (!(optimizedDirectory.canRead()
&& optimizedDirectory.canWrite())) {
throw new IllegalArgumentException(
"optimizedDirectory not readable/writable: "
+ optimizedDirectory);
}
}
//在类成员中记录ClassLoader
this.definingContext = definingContext;
ArrayList<IOException> suppressedExceptions = new ArrayList<IOException>();
// save dexPath for BaseDexClassLoader
this.dexElements = makeDexElements(splitDexPath(dexPath), optimizedDirectory,
suppressedExceptions, definingContext);
//...
DexPathList构造函数的前半部分负责检查参数,类加载器和dex路径不能为null,然后把dexPath拆分成文件后交给了makeDexElements,用dexElements存储返回结果。
// Native libraries may exist in both the system and
// application library paths, and we use this search order:
//
// 1. This class loader's library path for application libraries (librarySearchPath):
// 1.1. Native library directories
// 1.2. Path to libraries in apk-files
// 2. The VM's library path from the system property for system libraries
// also known as java.library.path
//
// This order was reversed prior to Gingerbread; see http://b/2933456.
//传进来的本地库路径赋给nativeLibraryDirectories
this.nativeLibraryDirectories = splitPaths(librarySearchPath, false);
//从"java.library.path"获取路径赋给systemNativeLibraryDirectories
this.systemNativeLibraryDirectories =
splitPaths(System.getProperty("java.library.path"), true);
//把上面两类路径都存到allNativeLibraryDirectories中。其中传进来的本地库
//路径放在前面
List<File> allNativeLibraryDirectories = new ArrayList<>(nativeLibraryDirectories);
allNativeLibraryDirectories.addAll(systemNativeLibraryDirectories);
//把本地库路径又交给makePathElements处理
this.nativeLibraryPathElements = makePathElements(allNativeLibraryDirectories);
if (suppressedExceptions.size() > 0) {
this.dexElementsSuppressedExceptions =
suppressedExceptions.toArray(new IOException[suppressedExceptions.size()]);
} else {
dexElementsSuppressedExceptions = null;
}
}
后半部分把库路径传给了makePathElements,把返回结果存在nativeLibraryPathElements成员中。
所以DexPathList构造函数就是把dex路径交给makeDexElements。把库路径交给makePathElements。结合前面注释中说的,DexPathList包含一张是dex/resource路径清单和一张是本地代码库的清单,可以推测,两个make*Elements就是构造清单的函数,而dexElements和nativeLibraryPathElements就是那两张清单。
makeDexElements
//makeDexElements(splitDexPath(dexPath), optimizedDirectory,
//suppressedExceptions, definingContext);
private static Element[] makeDexElements(List<File> files, File optimizedDirectory,
List<IOException> suppressedExceptions, ClassLoader loader) {
Element[] elements = new Element[files.size()];
int elementsPos = 0;
/*
* Open all files and load the (direct or contained) dex files up front.
*/
for (File file : files) {
if (file.isDirectory()) {
// We support directories for looking up resources. Looking up resources in
// directories is useful for running libcore tests.
elements[elementsPos++] = new Element(file);
} else if (file.isFile()) {
String name = file.getName();
//文件名以.dex结尾(非zip和jar)的话进入该if
if (name.endsWith(DEX_SUFFIX)) {
// Raw dex file (not inside a zip/jar).
try {
//把dex文件交给loadDexFile
DexFile dex = loadDexFile(file, optimizedDirectory, loader, elements);
if (dex != null) {
//用dex创建了Element,并插入到elements表中。
elements[elementsPos++] = new Element(dex, null);
}
} catch (IOException suppressed) {
System.logE("Unable to load dex file: " + file, suppressed);
suppressedExceptions.add(suppressed);
}
} else {//文件名不以.dex结尾或是null的话进入该分支
DexFile dex = null;
try {
//同样是调用了loadDexFile
dex = loadDexFile(file, optimizedDirectory, loader, elements);
} catch (IOException suppressed) {
/*
* IOException might get thrown "legitimately" by the DexFile constructor if
* the zip file turns out to be resource-only (that is, no classes.dex file
* in it).
* Let dex == null and hang on to the exception to add to the tea-leaves for
* when findClass returns null.
*/
suppressedExceptions.add(suppressed);
}
//这里把file也用来创建Element。
//对其它后缀结尾的文件和以dex结尾的文件的处理区别可能就体现在这里。
if (dex == null) {
elements[elementsPos++] = new Element(file);
} else {
elements[elementsPos++] = new Element(dex, file);
}
}
} else {
System.logW("ClassLoader referenced unknown path: " + file);
}
}
if (elementsPos != elements.length) {
elements = Arrays.copyOf(elements, elementsPos);
}
return elements;
}
makeDexElements用传进来的文件交给loadDexFile来构造了DexFile,然后用该DexFile和文件来构造Element并插入到elements数组中。这个elements数组就是DexPathList中的dexElements清单。
我们看一下Element的构造函数。
Element构造函数
public Element(DexFile dexFile, File dexZipPath) {
this.dexFile = dexFile;
this.path = dexZipPath;
}
public Element(DexFile dexFile) {
this.dexFile = dexFile;
this.path = null;
}
public Element(File path) {
this.path = path;
this.dexFile = null;
}
其实就是把传进来的参数存储到成员变量中。根据makeDexElement中的传递的参数,可以知道.dex文件的Element只有dexFile成员。其它后缀文件的Element还包含了文件的路径。
接着看loadDexFile是怎么构造DexFile的。
loadDexFile、DexFile构造函数、openDexFile
private static DexFile loadDexFile(File file, File optimizedDirectory, ClassLoader loader,
Element[] elements)
throws IOException {
//optimizedDirectory必为null,进入该if
if (optimizedDirectory == null) {
return new DexFile(file, loader, elements);
} else {
String optimizedPath = optimizedPathFor(file, optimizedDirectory);
return DexFile.loadDex(file.getPath(), optimizedPath, 0, loader, elements);
}
}
非常直接,把file交给了DexFile构造函数。接着看该构造函数。
DexFile(File file, ClassLoader loader, DexPathList.Element[] elements)
throws IOException {
this(file.getPath(), loader, elements);
}
DexFile(String fileName, ClassLoader loader, DexPathList.Element[] elements) throws IOException {
mCookie = openDexFile(fileName, null, 0, loader, elements);
mInternalCookie = mCookie;
mFileName = fileName;
//System.out.println("DEX FILE cookie is " + mCookie + " fileName=" + fileName);
}
构造函数初始化了一些成员,其中mCookie和mInternalCookie都是object类型,存储了openDexFile的结果。
//mCookie = openDexFile(fileName, null, 0, loader, elements);
private static Object openDexFile(String sourceName, String outputName, int flags,
ClassLoader loader, DexPathList.Element[] elements) throws IOException {
// Use absolute paths to enable the use of relative paths when testing on host.
return openDexFileNative(new File(sourceName).getAbsolutePath(),
(outputName == null)
? null
: new File(outputName).getAbsolutePath(),
flags,
loader,
elements);
}
而openDexFile调用了本地函数openDexFileNative。
DexFile_openDexFileNative
//\art\runtime\native\dalvik_system_DexFile.cc
static jobject DexFile_openDexFileNative(JNIEnv* env,
jclass,
jstring javaSourceName,
jstring javaOutputName ATTRIBUTE_UNUSED,
jint flags ATTRIBUTE_UNUSED,
jobject class_loader,
jobjectArray dex_elements) {
ScopedUtfChars sourceName(env, javaSourceName);
if (sourceName.c_str() == nullptr) {
return 0;
}
Runtime* const runtime = Runtime::Current();
ClassLinker* linker = runtime->GetClassLinker();
std::vector<std::unique_ptr<const DexFile>> dex_files;
std::vector<std::string> error_msgs;
const OatFile* oat_file = nullptr;
dex_files = runtime->GetOatFileManager().OpenDexFilesFromOat(sourceName.c_str(),
class_loader,
dex_elements,
/*out*/ &oat_file,
/*out*/ &error_msgs);
if (!dex_files.empty()) {
jlongArray array = ConvertDexFilesToJavaArray(env, oat_file, dex_files);
if (array == nullptr) {
ScopedObjectAccess soa(env);
for (auto& dex_file : dex_files) {
if (linker->IsDexFileRegistered(soa.Self(), *dex_file)) {
dex_file.release();
}
}
}
return array;
} else {
ScopedObjectAccess soa(env);
CHECK(!error_msgs.empty());
// The most important message is at the end. So set up nesting by going forward, which will
// wrap the existing exception as a cause for the following one.
auto it = error_msgs.begin();
auto itEnd = error_msgs.end();
for ( ; it != itEnd; ++it) {
ThrowWrappedIOException("%s", it->c_str());
}
return nullptr;
}
}
OatFileManager::OpenDexFilesFromOat分段1
//\art\runtime\oat_file_manager.cc
std::vector<std::unique_ptr<const DexFile>> OatFileManager::OpenDexFilesFromOat(
const char* dex_location,
jobject class_loader,
jobjectArray dex_elements,
const OatFile** out_oat_file,
std::vector<std::string>* error_msgs) {
ScopedTrace trace(__FUNCTION__);
CHECK(dex_location != nullptr);
CHECK(error_msgs != nullptr);
// Verify we aren't holding the mutator lock, which could starve GC if we
// have to generate or relocate an oat file.
//保证自己没有持有mutator lock,该锁会在产生或重定位oat的时候导致GC饥饿
Thread* const self = Thread::Current();
Locks::mutator_lock_->AssertNotHeld(self);
Runtime* const runtime = Runtime::Current();
std::unique_ptr<ClassLoaderContext> context;
// If the class_loader is null there's not much we can do. This happens if a dex files is loaded
// directly with DexFile APIs instead of using class loaders.
//保证class_loader不为null
if (class_loader == nullptr) {
LOG(WARNING) << "Opening an oat file without a class loader. "
<< "Are you using the deprecated DexFile APIs?";
context = nullptr;
} else {
//\art\runtime\scoped_thread_state_change.h
context = ClassLoaderContext::CreateContextForClassLoader(class_loader, dex_elements);
}
OatFileAssistant oat_file_assistant(dex_location,
kRuntimeISA,
!runtime->IsAotCompiler());
//...
这里构造了一个OatFileAssistant对象,先看该类的构造函数。
OatFileAssistant构造函数
//如果是AOT,则load_executable为false
OatFileAssistant::OatFileAssistant(const char* dex_location,
const InstructionSet isa,
bool load_executable)
: isa_(isa),
load_executable_(load_executable),
odex_(this, /*is_oat_location*/ false),
oat_(this, /*is_oat_location*/ true) {
CHECK(dex_location != nullptr) << "OatFileAssistant: null dex location";
//一些注释
//取得真实路径
UniqueCPtr<const char[]> dex_location_real(realpath(dex_location, nullptr));
if (dex_location_real != nullptr) {
dex_location_.assign(dex_location_real.get());
} else {
// If we can't get the realpath of the location there's not much point in trying to move on.
PLOG(ERROR) << "Could not get the realpath of dex_location " << dex_location;
return;
}
//如果加载的文件是可执行的,但指令集和当前环境指令集不同,则不会加载
if (load_executable_ && isa != kRuntimeISA) {
LOG(WARNING) << "OatFileAssistant: Load executable specified, "
<< "but isa is not kRuntimeISA. Will not attempt to load executable.";
load_executable_ = false;
}
// Get the odex filename.
std::string error_msg;
std::string odex_file_name;
//在dex路径的目录下创建oat和isa目录,然后把dex路径中文件后缀.dex换成.odex赋给
//odex_file_name
if (DexLocationToOdexFilename(dex_location_, isa_, &odex_file_name, &error_msg)) {
//odex_成员属于OatFileInfo类型,该类记录.odex文件的信息。
odex_.Reset(odex_file_name);
} else {
LOG(WARNING) << "Failed to determine odex file name: " << error_msg;
}
// Get the oat filename.
std::string oat_file_name;
//里面调用了GetDalvikCache等函数,最终结果为
// /data/dalvik-cache/<isa>/{把dex_location_路径中/换成@作为文件名}
if (DexLocationToOatFilename(dex_location_, isa_, &oat_file_name, &error_msg)) {
//oat_成员是OatFileInfo类型,该类记录oat文件的信息。
oat_.Reset(oat_file_name);
} else {
LOG(WARNING) << "Failed to determine oat file name for dex location "
<< dex_location_ << ": " << error_msg;
}
// Check if the dex directory is writable.
// This will be needed in most uses of OatFileAssistant and so it's OK to
// compute it eagerly. (the only use which will not make use of it is
// OatFileAssistant::GetStatusDump())
//dex路径必须可写
size_t pos = dex_location_.rfind('/');
if (pos == std::string::npos) {
LOG(WARNING) << "Failed to determine dex file parent directory: " << dex_location_;
} else {
std::string parent = dex_location_.substr(0, pos);
if (access(parent.c_str(), W_OK) == 0) {
dex_parent_writable_ = true;
} else {
VLOG(oat) << "Dex parent of " << dex_location_ << " is not writable: " << strerror(errno);
}
}
}
OatFileAssistant的构造函数主要是初始化odex_和oat_成员,这两个成员都是OatFileInfo类型。一个记录路径下的odex文件信息,一个记录 /data/dalvik-cache/{isa}/{把dex_location_路径中/换成@作为文件名}的文件信息。但是,这里的info也仅仅是存储了文件的名字,并没有去创建相关文件或者获取文件handle。这些工作是在OpenDexFilesFromOat后面的代码中完成,继续往下看。
OatFileManager::OpenDexFilesFromOat分段2
//...
// Lock the target oat location to avoid races generating and loading the
// oat file.
std::string error_msg;
if (!oat_file_assistant.Lock(/*out*/&error_msg)) {
// Don't worry too much if this fails. If it does fail, it's unlikely we
// can generate an oat file anyway.
VLOG(class_linker) << "OatFileAssistant::Lock: " << error_msg;
}
const OatFile* source_oat_file = nullptr;
if (!oat_file_assistant.IsUpToDate()) {
// Update the oat file on disk if we can, based on the --compiler-filter
// option derived from the current runtime options.
// This may fail, but that's okay. Best effort is all that matters here.
// TODO(calin): b/64530081 b/66984396. Pass a null context to verify and compile
// secondary dex files in isolation (and avoid to extract/verify the main apk
// if it's in the class path). Note this trades correctness for performance
// since the resulting slow down is unacceptable in some cases until b/64530081
// is fixed.
switch (oat_file_assistant.MakeUpToDate(/*profile_changed*/ false,
/*class_loader_context*/ nullptr,
/*out*/ &error_msg)) {
case OatFileAssistant::kUpdateFailed:
LOG(WARNING) << error_msg;
break;
case OatFileAssistant::kUpdateNotAttempted:
// Avoid spamming the logs if we decided not to attempt making the oat
// file up to date.
VLOG(oat) << error_msg;
break;
case OatFileAssistant::kUpdateSucceeded:
// Nothing to do.
break;
}
}
//...
调用了OatFileAssistant的MakeUpToDate。调用完后,如果一切正常的话会进入kUpdateSucceeded分支,也就是什么都不做。继续看MakeUpToDate做了什么。
OatFileAssistant::MakeUpToData和GetBestInfo
//oat_file_assistant.MakeUpToDate(false,nullptr,&error_msg)
OatFileAssistant::ResultOfAttemptToUpdate
OatFileAssistant::MakeUpToDate(bool profile_changed,
ClassLoaderContext* class_loader_context,
std::string* error_msg) {
CompilerFilter::Filter target;
//获取运行时编译器的信息
if (!GetRuntimeCompilerFilterOption(&target, error_msg)) {
return kUpdateNotAttempted;
}
OatFileInfo& info = GetBestInfo();
//一些注释...
//GetDexOptNeeded检查oat是否需要更新
switch (info.GetDexOptNeeded(
target, profile_changed, /*downgrade*/ false, class_loader_context)) {
case kNoDexOptNeeded:
return kUpdateSucceeded;
case kDex2OatFromScratch:
case kDex2OatForBootImage:
case kDex2OatForRelocation:
case kDex2OatForFilter:
return GenerateOatFileNoChecks(info, target, class_loader_context, error_msg);
}
UNREACHABLE();
}
取得了OatFileInfo,如果info的信息需要更新,则交给GenerateOatFileNoChecks,从名字来看,这个函数的功能是产生oat文件。而从下面的GetBestInfo函数可以知道,info是OatFileAssistant构造函数中的两个文件的OatFileInfo之一。前面我们说OatFileAssistant的构造函数仅仅是用info来记录oat的文件名,并没有负责创建oat文件。这里看来,创建oat文件的工作由GenerateOatFileNoChecks完成。
OatFileAssistant::OatFileInfo& OatFileAssistant::GetBestInfo() {
// TODO(calin): Document the side effects of class loading when
// running dalvikvm command line.
if (dex_parent_writable_) {
//根据注释:
//如果dex所在目录可写,则返回odex_。普通app在安装或者加载它们私有的从属
//dex文件的时候会进入该分支。系统分区的app不会进入该分支
return odex_;
}
//如果没有进入上面的分支,则可能是一个系统app。
// 当oat无法打开,dex过时,bootimage过时的时候IsUseable返回false
if (oat_.IsUseable()) {
return oat_;
}
//根据注释:
//当oat文件不可用,但odex文件是最新的情况下,进入该分支。
//该app可能是一个不需要重定位的预装app。
if (odex_.Status() == kOatUpToDate) {
return odex_;
}
//根据注释:
//当oat不可用,odex非最新,但可以访问到原始dex文件的情况下进入该分支。
//能访问到原始dex则能更新oat。
if (HasOriginalDexFiles()) {
return oat_;
}
//根据注释:
//当oat位置不可用,odex位置未更新,没有原始dex文件的情况下进入该分支。
//当odex存在的时候返回odex,否则返回oat
return (odex_.Status() == kOatCannotOpen) ? oat_ : odex_;
}
OatFileAssistant::GenerateOatFileNoChecks
继续看oat文件是怎么被创建的。
OatFileAssistant::ResultOfAttemptToUpdate OatFileAssistant::GenerateOatFileNoChecks(
OatFileAssistant::OatFileInfo& info,
CompilerFilter::Filter filter,
const ClassLoaderContext* class_loader_context,
std::string* error_msg) {
//...
const std::string& oat_file_name = *info.Filename();
const std::string& vdex_file_name = GetVdexFilename(oat_file_name);
// dex2oat ignores missing dex files and doesn't report an error. 这里的dex2oat是指系统应用程序dex2oat
// Check explicitly here so we can detect the error properly.dex2oat不会因为缺乏dex文件报错,所以在这里提前检查
// TODO: Why does dex2oat behave that way?
struct stat dex_path_stat;
if (TEMP_FAILURE_RETRY(stat(dex_location_.c_str(), &dex_path_stat)) != 0) {
*error_msg = "Could not access dex location " + dex_location_ + ":" + strerror(errno);
return kUpdateNotAttempted;
}
// If this is the odex location, we need to create the odex file layout (../oat/isa/..)
//info可能是odex或者oat的info,如果是odex的info,则提前创建好路径。和OatFileManager构造函数中创建的路径一致
if (!info.IsOatLocation()) {
if (!PrepareOdexDirectories(dex_location_, oat_file_name, isa_, error_msg)) {
return kUpdateNotAttempted;
}
}
//向操作系统请求创建文件并设置文件权限,这里略过这一部分代码,最终得到oat_file和vdex_file。
//...
//设置运行dex2oat程序的运行环境,把创建的文件,文件名等通过环境传递给dex2oat程序。
std::vector<std::string> args;
args.push_back("--dex-file=" + dex_location_);//dex文件的路径
args.push_back("--output-vdex-fd=" + std::to_string(vdex_file->Fd()));
args.push_back("--oat-fd=" + std::to_string(oat_file->Fd()));
args.push_back("--oat-location=" + oat_file_name);
args.push_back("--compiler-filter=" + CompilerFilter::NameOfFilter(filter));
const std::string dex2oat_context = class_loader_context == nullptr
? OatFile::kSpecialSharedLibrary
: class_loader_context->EncodeContextForDex2oat(/*base_dir*/ "");
args.push_back("--class-loader-context=" + dex2oat_context);
//Dex2Oat创建dex2oat程序,完成dex到oat的转换。
if (!Dex2Oat(args, error_msg)) {
return kUpdateFailed;
}
//最后是更新file和info的状态
//...
return kUpdateSucceeded;
}
GenerateOatFileNoChecks主要是向操作系统请求创建两个空文件,分别是vdex文件和oat文件。然后设置dex2oat应用的运行环境,接着把工作交给Dex2Oat。
OatFileAssistant::Dex2Oat
bool OatFileAssistant::Dex2Oat(const std::vector<std::string>& args,
std::string* error_msg) {
Runtime* runtime = Runtime::Current();
std::string image_location = ImageLocation();
if (image_location.empty()) {
*error_msg = "No image location found for Dex2Oat.";
return false;
}
std::vector<std::string> argv;
//注意这个push_back,会把"/bin/dex2oat"放进去。
argv.push_back(runtime->GetCompilerExecutable());
//往argv中插入其它环境变量
//...
std::string command_line(android::base::Join(argv, ' '));
//fork一个进程来启动dex2oat程序
return Exec(argv, error_msg);
}
继续设置好环境变量后,通过Exec来fork进程,启动dex2oat程序,完成dex到oat的转换。到这里就不继续往下钻了,Exec里面也没有什么值得注意的。当Dex2Oat执行完后,OpenDexFilesFromOat分段2部分就结束了,总结一下分段2的主要工作其实就是根据dex文件生成了oat文件。接着看分段3。
OatFileManager::OpenDexFilesFromOat分段3
// Get the oat file on disk.
std::unique_ptr<const OatFile> oat_file(oat_file_assistant.GetBestOatFile().release());
// Prevent oat files from being loaded if no class_loader or dex_elements are provided.
// This can happen when the deprecated DexFile.<init>(String) is called directly, and it
// could load oat files without checking the classpath, which would be incorrect.
if ((class_loader != nullptr || dex_elements != nullptr) && oat_file != nullptr) {
// Take the file only if it has no collisions, or we must take it because of preopting.
bool accept_oat_file =
!HasCollisions(oat_file.get(), context.get(), /*out*/ &error_msg);
if (!accept_oat_file) {
// Failed the collision check. Print warning.
if (Runtime::Current()->IsDexFileFallbackEnabled()) {
if (!oat_file_assistant.HasOriginalDexFiles()) {
// We need to fallback but don't have original dex files. We have to
// fallback to opening the existing oat file. This is potentially
// unsafe so we warn about it.
accept_oat_file = true;
LOG(WARNING) << "Dex location " << dex_location << " does not seem to include dex file. "
<< "Allow oat file use. This is potentially dangerous.";
} else {
// We have to fallback and found original dex files - extract them from an APK.
// Also warn about this operation because it's potentially wasteful.
LOG(WARNING) << "Found duplicate classes, falling back to extracting from APK : "
<< dex_location;
LOG(WARNING) << "NOTE: This wastes RAM and hurts startup performance.";
}
} else {
// TODO: We should remove this. The fact that we're here implies -Xno-dex-file-fallback
// was set, which means that we should never fallback. If we don't have original dex
// files, we should just fail resolution as the flag intended.
if (!oat_file_assistant.HasOriginalDexFiles()) {
accept_oat_file = true;
}
LOG(WARNING) << "Found duplicate classes, dex-file-fallback disabled, will be failing to "
" load classes for " << dex_location;
}
LOG(WARNING) << error_msg;
}
}
//...
首先进入了HasCollisions函数对oat文件进行检查判断。该函数决定了是否接受oat文件。
OatFileManager::HasCollisions
bool OatFileManager::HasCollisions(const OatFile* oat_file,
const ClassLoaderContext* context,
std::string* error_msg /*out*/) const {
DCHECK(oat_file != nullptr);
DCHECK(error_msg != nullptr);
// The context might be null if there are unrecognized class loaders in the chain or they
// don't meet sensible sanity conditions. In this case we assume that the app knows what it's
// doing and accept the oat file.
// Note that this has correctness implications as we cannot guarantee that the class resolution
// used during compilation is OK (b/37777332).
if (context == nullptr) {
LOG(WARNING) << "Skipping duplicate class check due to unsupported classloader";
return false;
}
// If the pat file loading context matches the context used during compilation then we accept
// the oat file without addition checks
//检查的项目包括类加载器的数目和类型,类加载器的类路径
if (context->VerifyClassLoaderContextMatch(oat_file->GetClassLoaderContext())) {
return false;
}
// The class loader context does not match. Perform a full duplicate classes check.
std::vector<const DexFile*> dex_files_loaded = context->FlattenOpenedDexFiles();
// Vector that holds the newly opened dex files live, this is done to prevent leaks.
std::vector<std::unique_ptr<const DexFile>> opened_dex_files;
ScopedTrace st("Collision check");
// Add dex files from the oat file to check.
std::vector<const DexFile*> dex_files_unloaded;
//从oat文件中获取要加载的dex文件
AddDexFilesFromOat(oat_file, &dex_files_unloaded, &opened_dex_files);
return CollisionCheck(dex_files_loaded, dex_files_unloaded, error_msg);
}
从环境中获取已经加载的dex文件的列表,和正在加载的oat文件中的dex文件比较,检查是否重复(CollisionCheck函数完成该检查)。若重复则返回真代表存在冲突。
而根据分段3后面的代码来看,当发生冲突的时候,会去找原dex文件。为什么这样能解决冲突???
OatFileManager::OpenDexFilesFromOat分段4
//只有当接受oat文件的时候,source_oat_file才不为空
if (accept_oat_file) {
VLOG(class_linker) << "Registering " << oat_file->GetLocation();
source_oat_file = RegisterOatFile(std::move(oat_file));
*out_oat_file = source_oat_file;
}
std::vector<std::unique_ptr<const DexFile>> dex_files;
// Load the dex files from the oat file.
if (source_oat_file != nullptr) {
bool added_image_space = false;
//executable表示要加载的OAT是不是应用程序的主执行文件。如果是的话进入该分支
if (source_oat_file->IsExecutable()) {
//打开app的imageSpace
std::unique_ptr<gc::space::ImageSpace> image_space =
kEnableAppImage ? oat_file_assistant.OpenImageSpace(source_oat_file) : nullptr;
if (image_space != nullptr) {
ScopedObjectAccess soa(self);
StackHandleScope<1> hs(self);
Handle<mirror::ClassLoader> h_loader(
hs.NewHandle(soa.Decode<mirror::ClassLoader>(class_loader)));
// Can not load app image without class loader.
if (h_loader != nullptr) {
std::string temp_error_msg;
// Add image space has a race condition since other threads could be reading from the
// spaces array.
{
ScopedThreadSuspension sts(self, kSuspended);
gc::ScopedGCCriticalSection gcs(self,
gc::kGcCauseAddRemoveAppImageSpace,
gc::kCollectorTypeAddRemoveAppImageSpace);
ScopedSuspendAll ssa("Add image space");
runtime->GetHeap()->AddSpace(image_space.get());//把space加到heap中
}
{
ScopedTrace trace2(StringPrintf("Adding image space for location %s", dex_location));
//加到ClassLinker中。这里传入了dex_files,推测该函数会提取dex文件信息到该vector中。
added_image_space = runtime->GetClassLinker()->AddImageSpace(image_space.get(),
h_loader,
dex_elements,
dex_location,
/*out*/&dex_files,
/*out*/&temp_error_msg);
}
if (added_image_space) {
// Successfully added image space to heap, release the map so that it does not get
// freed.
image_space.release();//imagespace已经放到heap和classLinker中,这里将其释放
// Register for tracking.
//注册oat中的dex文件
for (const auto& dex_file : dex_files) {
dex::tracking::RegisterDexFile(dex_file.get());
}
} else {
LOG(INFO) << "Failed to add image file " << temp_error_msg;
dex_files.clear();
{
ScopedThreadSuspension sts(self, kSuspended);
gc::ScopedGCCriticalSection gcs(self,
gc::kGcCauseAddRemoveAppImageSpace,
gc::kCollectorTypeAddRemoveAppImageSpace);
ScopedSuspendAll ssa("Remove image space");
runtime->GetHeap()->RemoveSpace(image_space.get());
}
// Non-fatal, don't update error_msg.
}
}
}
}
//当要加载的oat不是主执行文件的时候,进入下面这个分支
if (!added_image_space) {
DCHECK(dex_files.empty());
//调用另外一个函数来load dex文件。
dex_files = oat_file_assistant.LoadDexFiles(*source_oat_file, dex_location);
// Register for tracking.
//同样是注册dex 文件
for (const auto& dex_file : dex_files) {
dex::tracking::RegisterDexFile(dex_file.get());
}
}
if (dex_files.empty()) {
error_msgs->push_back("Failed to open dex files from " + source_oat_file->GetLocation());
} else {
// Opened dex files from an oat file, madvise them to their loaded state.
for (const std::unique_ptr<const DexFile>& dex_file : dex_files) {
OatDexFile::MadviseDexFile(*dex_file, MadviseState::kMadviseStateAtLoad);
}
}
}
// Fall back to running out of the original dex file if we couldn't load any
// dex_files from the oat file.
if (dex_files.empty()) {
if (oat_file_assistant.HasOriginalDexFiles()) {
if (Runtime::Current()->IsDexFileFallbackEnabled()) {
static constexpr bool kVerifyChecksum = true;
if (!DexFile::Open(
dex_location, dex_location, kVerifyChecksum, /*out*/ &error_msg, &dex_files)) {
LOG(WARNING) << error_msg;
error_msgs->push_back("Failed to open dex files from " + std::string(dex_location)
+ " because: " + error_msg);
}
} else {
error_msgs->push_back("Fallback mode disabled, skipping dex files.");
}
} else {
error_msgs->push_back("No original dex files found for dex location "
+ std::string(dex_location));
}
}
//把加载的dex文件返回
return dex_files;
}