Java文字格斗小游戏
实现思路:
- 玩家输入想要创建的游戏角色的名字、血量、性别,由程序随机生成外貌并打印角色信息。
- 定义一个攻击方法,随机生成攻击招数。
- 生成随机伤害,并计算每次的剩余血量。
- 根据剩余血量判断游戏角色的受伤程度以及攻击结果。
- 最后打印格斗结果。
代码实现
描述内容
//外貌(随机生成):
String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};
//attack 攻击描述:
String[] attacks_desc={
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
};
//injured 受伤描述:
String[] injureds_desc={
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果『轰』的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去"
};
1.JavaBean类
package com.java.FigtingTyGame;
import java.util.Random;
public class Role {
private String name;
private int blood;
private char gender;
private String face;
//外貌(随机生成):
String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};
//attack 攻击描述:
String[] attacks_desc={
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
};
//injured 受伤描述:
String[] injureds_desc={
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果『轰』的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去"
};
/**
* 无参构造
*/
public Role() {
}
/**
* 有参构造
* @param name
* @param blood
* @param gender
*/
public Role(String name, int blood, char gender ) {
this.name = name;
this.blood = blood;
this.gender = gender;
//随机长相
setFace(gender);
}
/**
* 获取
* @return name
*/
public String getName() {
return name;
}
/**
* 设置
* @param name
*/
public void setName(String name) {
this.name = name;
}
/**
* 获取
* @return blood
*/
public int getBlood() {
return blood;
}
/**
* 设置
* @param blood
*/
public void setBlood(int blood) {
this.blood = blood;
}
/**
* 获取
* @return gender
*/
public char getGender() {
return gender;
}
/**
* 设置
* @param gender
*/
public void setGender(char gender) {
this.gender = gender;
}
/**
* 获取
* @return face
*/
public String getFace() {
return face;
}
/**
* 设置
* @param gender
*/
public void setFace(char gender) {
//长相是随机的,且根据性别的不同,所提供的参数也不同
Random r = new Random();
if (gender=='男'){
//从boyfaces中随机长相
int index = r.nextInt(boyfaces.length);
this.face = boyfaces[index];
} else if (gender=='女') {
//从boyfaces中随机长相
int index = r.nextInt(girlfaces.length);
this.face = girlfaces[index];
}else {
this.face = "无脸人";
}
}
/**
* 展示角色 信息
*/
public void showRoleInfo(){
System.out.printf("姓名:%s\n",getName());
System.out.printf("血条:%d\n",getBlood());
System.out.printf("性别:%s\n",getGender());
System.out.printf("样貌:%s\n",getFace());
}
/**
* 攻击
*/
public void Attacks(Role role){
//生成随机招数
Random r = new Random();
String KongFu =attacks_desc[ r.nextInt(attacks_desc.length)];
System.out.printf(KongFu,this.getName(),role.getName());
System.out.println();
//产生随机伤害
int Hurt = r.nextInt(21);
//计算剩余的血量
int RemainBoold = role.getBlood() - Hurt;
//对被攻击者的血量做一个计算
RemainBoold = RemainBoold < 0 ? 0 : RemainBoold;
//修改被攻击者的血量
role.setBlood(RemainBoold);
/**
* 受伤描述
* 血量 > 90 索引 0
* 90 >= 血量 > 80 索引 1
* 80 >= 血量 > 70 索引 2
* 70 >= 血量 > 60 索引 3
* 60 >= 血量 > 40 索引 4
* 40 >= 血量 > 20 索引 5
* 20 >= 血量 > 10 索引 6
* 10 >= 血量 > 5 索引 7
* 血量 < 5 索引 8
*/
if (role.getBlood() > 90){
System.out.printf(injureds_desc[0],role.getName());
}else if (role.getBlood() > 80){
System.out.printf(injureds_desc[1],role.getName());
}
else if (role.getBlood() > 70){
System.out.printf(injureds_desc[2],role.getName());
}
else if (role.getBlood() > 60){
System.out.printf(injureds_desc[3],role.getName());
}
else if (role.getBlood() > 40){
System.out.printf(injureds_desc[4],role.getName());
}else if (role.getBlood() > 20){
System.out.printf(injureds_desc[5],role.getName());
}else if (role.getBlood() > 10){
System.out.printf(injureds_desc[6],role.getName());
}else if (role.getBlood() > 5){
System.out.printf(injureds_desc[7],role.getName());
}else {
System.out.printf("%s很危险",role.getName());
}
System.out.println();
}
}
2.main
package com.java.FigtingTyGame;
//Author:Yh
import java.util.Scanner;
/**
* Java文字格斗小游戏
*/
public class FigtingTyGame {
public static void main(String[] args) {
//生成第一个角色
System.out.println("请输入玩家的名字:");
String name = getPlayerName();
System.out.println("请输入玩家的血量:");
int boold = getBd();
System.out.println("请输入玩家的性别:");
char sex = getPlayerGender();
Role role1 = new Role(name, boold, sex);
//生成第二个角色
System.out.println("==================");
System.out.println("请输入玩家的名字:");
String name1 = getPlayerName();
System.out.println("请输入玩家的血量:");
int boold1 = getBd();
System.out.println("请输入玩家的性别:");
char sex1 = getPlayerGender();
Role role2 = new Role(name1, boold1, sex1);
System.out.println();
role1.showRoleInfo();
System.out.printf("\n");
role2.showRoleInfo();
System.out.println();
while (true) {
//role1 attacking role2
role1.Attacks(role2);
//血量判断
if (role2.getBlood() == 0) {
System.out.println();
System.out.println(role1.getName() + "K.O了" + role2.getName() + "!");
break;
}
//role2 attacking role1
role2.Attacks(role1);
//血量判断
if (role1.getBlood() == 0) {
System.out.println();
System.out.println(role2.getName() + "K.O了" + role1.getName() + "!");
break;
}
}
}
/**
* 获取姓名
*
* @return
*/
public static String getPlayerName() {
Scanner scan = new Scanner(System.in);
String name = scan.nextLine();
return name;
}
public static int getBd() {
Scanner scan = new Scanner(System.in);
String bd1 = scan.nextLine();
int bd = Integer.parseInt(bd1);
return bd;
}
/**
* 获取性别
*
* @return
*/
public static char getPlayerGender() {
Scanner scan = new Scanner(System.in);
char gender = scan.nextLine().charAt(0);
return gender;
}
}