序列化和反序列化Json

将脚本挂载到一个Cube上然后序列化和反序列化Json
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.IO;
using LitJson;

public class JsonTest : MonoBehaviour {  
    void Start () {
    }  
      public void SaveJson()
    {
        MyTransform trans = new MyTransform();
        trans.position = new Pos()
        {
            x = this.transform.position.x,
            y = this.transform.position.y,
            z = this.transform.position.z
        };
        trans.rotation = new Pos()
        {
            x = this.transform.rotation.x,
            y = this.transform.rotation.y,
            z = this.transform.rotation.z
        };
        trans.scale = new Pos()
        {
            x = this.transform.localScale.x,
            y = this.transform.localScale.y,
            z = this.transform.localScale.z
        };
        //序列化
        //转化Json 
        string json = JsonMapper.ToJson(trans);
        //存储到磁盘
        StreamWriter sw = new StreamWriter(Application.dataPath + "/Json/Json_1.json");
        //写入Json
        sw.Write(json);
        //关闭流
        sw.Close();

        //刷新资源
        AssetDatabase.Refresh();
    }
      
    void Update () {
        //读取文件
        StreamReader sr = new StreamReader(Application.dataPath + "/Json/Json_1.json");
        //读取文档内容
        string json = sr.ReadToEnd();
        //进行反序列化
        MyTransform mt = JsonMapper.ToObject <MyTransform>(json);
        this.transform.position = new Vector3() { x = (float)mt.position.x, y = (float)mt.position.y, z = (float)mt.position.z };
        this.transform.eulerAngles = new Vector3() { x = (float)mt.rotation.x, y = (float)mt.rotation.y, z = (float)mt.rotation.z };
        this.transform.localScale = new Vector3() { x = (float)mt.scale.x, y = (float)mt.scale.y, z = (float)mt.scale.z };
        //关闭文件流
        sr.Close();
    }  
}

public class Pos
{
    public double x;
    public double y;
    public double z;
}
public class MyTransform
{
    public Pos position;
    public Pos rotation;
    public Pos scale;
}


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