import random
class Player:
def __init__(self,action):
self.name='玩家'
self.action=action
#定义函数来输出玩家的出拳方式
def Action(self):
if self.action == 1:
print('你出拳:石头')
elif self.action==2:
print('你出拳:剪刀')
elif self.action==3:
print('你出拳:布')
class Computer:
def __init__(self):
self.name='电脑'
#定义一个函数获取电脑的出拳方式
def Action(self,random_num):
if random_num==1:
print('电脑出拳:石头')
elif random_num==2:
print('电脑出拳:剪刀')
elif random_num==3:
print('电脑出拳:布')
print('-'*10+'欢 迎 进 入 游 戏 世 界'+'-'*10)
print(' '*5+'*'*10)
print(' '*5+'猜拳,开始')
print(' '*5+'*'*10)
print('')
print('出拳规则:1、剪刀2、石头3、布')
count=[0,0]
game = ['剪刀','石头','布']
lis =['刘备','孙权','曹操']
name = int(input('请选择对方角色(1:刘备2:孙权3:曹操):'))
myname = input('请输入你的姓名:')
print(f'{myname}选择了{name}对战')
class game:
while True:
action1 = int(input('请出拳:1.剪刀2.石头3.布(输入相应数字):'))
person = Player(action1)
person.Action()
computer = Computer()
random_num = random.randint(1, 3)
computer.Action(random_num)
if action1 == 1:
if random_num == 1:
print('本局平局')
print('-' * 80)
elif random_num == 2:
print('本局玩家获胜')
print('-' * 80)
count[0] += 1
elif random_num == 3:
print('结果:^_^,你输了')
print('-' * 80)
count[1] += 1
elif action1 == 2:
if random_num == 1:
print('结果:^_^,你输了')
print('-' * 80)
count[1] += 1
elif random_num == 2:
print('本局平局')
print('-' * 80)
elif random_num == 3:
print('本局玩家获胜')
print('-' * 80)
count[0] += 1
elif action1 == 3:
if random_num == 1:
print('本局玩家获胜')
print('-' * 80)
count[0] += 1
elif random_num == 2:
print('结果:^_^,你输了')
print('-' * 80)
count[1] += 1
elif random_num == 3:
print('本局平局')
print('-' * 80)
count[0] += 1
again = input('是否还要再来一局!(y/n):')
if again == 'n':
print('----------最终判断----------')
print(myname, 'score:', count[0])
print(lis[name - 1], 'score:', count[1])
if count[0] > count[1]:
print('最终局为', myname, '胜')
elif count[0] < count[1]:
print('最终局为', lis[name - 1], '胜')
else:
print('最终为双方平局')
break
c = game()
人机对战石头剪刀布
最新推荐文章于 2024-07-28 15:46:11 发布