Andriod--Activity练习之装备选择案例


实验运行效果图:                                       


                                        


    1.《主页面布局》整体可以用垂直的线性布局。
 
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/activity_main"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:paddingBottom="@dimen/activity_vertical_margin"
    android:paddingLeft="@dimen/activity_horizontal_margin"
    android:paddingRight="@dimen/activity_horizontal_margin"
    android:paddingTop="@dimen/activity_vertical_margin"
    tools:context="com.example.activitylx01.MainActivity"
    android:orientation="vertical"
    android:weightSum="1">
/LinearLayout>
  
(1)将小人的图片添加进去,居中后调至合适位置,并且加入一个文本。
<ImageView
    android:src="@drawable/character"
    android:layout_width="149dp"
    android:layout_height="180dp"
    android:layout_gravity="center_horizontal"
    android:layout_marginTop="25dp"
    />
<TextView
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:text="主任,快给小宝买装备吧!"
    android:layout_gravity="center_horizontal"
    android:textSize="20sp"
    android:layout_marginTop="15dp"
    />

2)嵌套一个TableLayout布局实现任务属性的表示。

<TableLayout
    android:layout_width="match_parent"
    android:layout_height="wrap_content">
    <TableRow android:layout_marginTop="20dp">
        <TextView
            android:text="生命值"
            android:layout_width="0dp"
            android:layout_weight="1"
            android:layout_height="wrap_content" />

        <ProgressBar
            style="?android:attr/progressBarStyleHorizontal"
            android:layout_width="0dp"
            android:layout_weight="3"
            android:layout_height="wrap_content"
            android:id="@+id/progressBar" />
        <TextView
            android:text="80"
            android:layout_width="0dp"
            android:layout_weight="1"
            android:layout_height="wrap_content"
            android:paddingLeft="20dp"
            android:id="@+id/tv_life"
            />

    </TableRow>
    <TableRow android:layout_marginTop="20dp">
        <TextView
            android:text="攻击力"
            android:layout_width="0dp"
            android:layout_weight="1"
            android:layout_height="wrap_content" />

        <ProgressBar
            style="?android:attr/progressBarStyleHorizontal"
            android:layout_width="0dp"
            android:layout_weight="3"
            android:layout_height="wrap_content"
            android:id="@+id/progressBar2" />
        <TextView
            android:text="80"
            android:layout_width="0dp"
            android:layout_weight="1"
            android:layout_height="wrap_content"
            android:paddingLeft="20dp"
            android:id="@+id/tv_atk"
            />

    </TableRow>
    <TableRow android:layout_marginTop="20dp">
        <TextView
            android:text="敏捷度"
            android:layout_width="0dp"
            android:layout_weight="1"
            android:layout_height="wrap_content" />

        <ProgressBar
            style="?android:attr/progressBarStyleHorizontal"
            android:layout_width="0dp"
            android:layout_weight="3"
            android:layout_height="wrap_content"
            android:id="@+id/progressBar3" />
        <TextView
            android:text="80"
            android:layout_width="0dp"
            android:layout_weight="1"
            android:layout_height="wrap_content"
            android:paddingLeft="20dp"
            android:id="@+id/tv_quick"
            />

    </TableRow>
</TableLayout>

3)添加一个Button按钮,并在button上添加图片。

<Button
    android:drawableLeft="@drawable/buy"
    android:text="购买装备"
    android:textSize="18sp"
    android:layout_width="194dp"
    android:layout_height="66dp"
    android:layout_gravity="center_horizontal"
    android:layout_marginTop="18dp"
    />
2.shopping页面布局,也是整体可以用一个相对布局。
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"    
android:layout_width="match_parent"    
android:layout_height="wrap_content"    
android:id="@+id/r1"   
 android:orientation="vertical">   
 <View        
android:layout_width="30dp"        
android:layout_height="30dp"        
android:layout_centerHorizontal="true"       
 android:layout_alignParentLeft="true"       
 />    <TextView        
android:id="@+id/tv_name"       
 android:layout_width="wrap_content"        
android:layout_height="wrap_content"        
android:layout_centerVertical="true"        
android:layout_marginLeft="60dp"        
android:text="商品名称"/>    
<LinearLayout        
android:layout_width="wrap_content"        
android:layout_height="wrap_content"        
android:layout_centerInParent="true"        
android:orientation="vertical">        
<TextView            
android:id="@+id/tv_life"            
android:layout_width="wrap_content"            
android:layout_height="wrap_content"            
android:textSize="13sp"            android:text="生命值"/>        
<TextView            
android:id="@+id/tv_attack"            
android:layout_width="wrap_content"            
android:layout_height="wrap_content"            
android:textSize="13sp"            
android:text="攻击力"/>        
<TextView            
android:id="@+id/tv_speed"            
android:layout_width="wrap_content"            
android:layout_height="wrap_content"            
android:textSize="13sp"            
android:text="敏捷"/>   
 </LinearLayout></RelativeLayout>

3.在包中创建一个Info类,用于封装装备信息
public class Info {
    private String name;
    private  int life;
    private  int attack;
    private  int quick;

    public Info(String name, int life, int attack, int quick) {
        this.name = name;
        this.life = life;
        this.attack = attack;
        this.quick = quick;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getLife() {
        return life;
    }

    public void setLife(int life) {
        this.life = life;
    }

    public int getAttack() {
        return attack;
    }

    public void setAttack(int attack) {
        this.attack = attack;
    }

    public int getQuick() {
        return quick;
    }

    public void setQuick(int quick) {
        this.quick = quick;
    }
}

4.界面交互代码(MainActivity) 
public class MainActivity extends AppCompatActivity {
    private ProgressBar mProgressBar1;    
private ProgressBar mProgressBar2;    
private ProgressBar mProgressBar3;    
private TextView mLifeTV;   
 private TextView mAttackTV;    
private TextView mSpeedTV;   
 @Override    
protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        mLifeTV=(TextView)findViewById(R.id.tv_life_progress);
        mAttackTV=(TextView)findViewById(R.id.tv_attack_progress);
        mSpeedTV=(TextView)findViewById(R.id.tv_speed_progress);
        initProgress();    }    
        private void initProgress(){
        mProgressBar1=(ProgressBar)findViewById(R.id.progressBar1);
        mProgressBar2=(ProgressBar)findViewById(R.id.progressBar2);
        mProgressBar3=(ProgressBar)findViewById(R.id.progressBar3);
        mProgressBar1.setMax(1000);
        mProgressBar2.setMax(1000);
        mProgressBar3.setMax(1000);    }
    public void click(View view){ 
       Intent intent=new Intent(this,ShopActivity.class);
        startActivityForResult(intent,1);    }
    protected void onActivityResult(int requestCode,int resultCode,Intent data){
        super.onActivityResult(requestCode,resultCode,data);
        if(data!=null){
            if(resultCode==1){
                if(requestCode==1){
                    ItemInfo info=(ItemInfo)data.getSerializableExtra("equipment");
                    updateProgress(info);
                }
            }
        }    }
    private void updateProgress(ItemInfo info){
        int progress1=mProgressBar1.getProgress();
        int progress2=mProgressBar2.getProgress();
        int progress3=mProgressBar3.getProgress();
        mProgressBar1.setProgress(progress1+info.getLife());
        mProgressBar2.setProgress(progress2+info.getAttack());
        mProgressBar3.setProgress(progress3+info.getSpeed());
        mLifeTV.setText(mProgressBar1.getProgress()+"");
        mAttackTV.setText(mProgressBar2.getProgress()+"");
        mSpeedTV.setText(mProgressBar3.getProgress()+"");    }}

5.创建ShoppingActivity 
public class ShoppingActivity extends Activity implements View.OnClickListener{
    private ItemInfo itemInfo;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_shop);
        itemInfo=new ItemInfo("金剑",100,20,20);
        findViewById(R.id.r1).setOnClickListener(this);
        TextView mLifeTV=(TextView)findViewById(R.id.tv_life);
        TextView mNameTV=(TextView)findViewById(R.id.tv_name);
        TextView mAttackTV=(TextView)findViewById(R.id.tv_attack);
        TextView mSpeedTV=(TextView)findViewById(R.id.tv_speed);
        mLifeTV.setText("生命值+"+itemInfo.getLife()); 
       mNameTV.setText(itemInfo.getName()+"");
        mSpeedTV.setText("敏捷度+"+itemInfo.getSpeed());
        mAttackTV.setText("攻击力+"+itemInfo.getAttack());    }
    public void onClick(View v){
        switch (v.getId()){ 
          case R.id.r1:
                Intent intent=new Intent();
                intent.putExtra("equipment",itemInfo); 
               setResult(1,intent);
                finish();
                break;        }    }}

6.清单文件的配置。
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.example.activitylx01">

    <application
        android:allowBackup="true"
        android:icon="@mipmap/ic_launcher"
        android:label="@string/app_name"
        android:supportsRtl="true"
        android:theme="@style/AppTheme">
        <activity android:name=".MainActivity">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
        <activity android:name=".ShoppingActivity"></activity>
    </application>

</manifest>


  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值