人物小游戏

package practice;

import java.util.Random;

public class Role {

    private String name;
    private int blood; //血量
    private char sex;  //性别
    private String face; //外貌

    String []boyFace={"风流俊雅","器宇轩昂","相貌平平","五官端正","相貌英俊","一塌糊涂","面目狰狞"};
    String []girlFace={"美仑美绝","沉鱼落雁","亭亭玉立","身材姣好","相貌平平","相貌丑陋","惨不忍睹"};
    //攻击描述
    String []attcaks_desc={
            "%s便出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去",
            "%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s",
            "%s大喝一声,身形下伏,一招【劈雷坠地】,锤向%s双腿",
            "%s运气于掌,瞬间掌心变得血红,一式【草心雷】,推向%s。",
            "%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s",
            "%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。",
    };

    //伤害描述
    String []injureds_desc={
            "结果%s退了半步,毫发无损",
            "结果给%s造成了一处淤伤",
            "结果一击命中,%s痛得弯下了腰",
            "结果%s痛苦的闷哼了一声,显然受了点内伤",
            "结果%s摇摇晃晃,摔倒在地",
            "结果%s脸色变得一下惨白,连退了好几步",
            "结果【啪】的一声,%s口中鲜血狂彪而出",
            "结果%s一声惨叫,像瘫软的泥一般塌了下去"
    };

    public Role() {
    }

    public Role(String name, int blood,char sex) {
        this.name = name;
        this.blood = blood;
        this.sex=sex;
        setFace(this.sex);
    }

    public char getSex() {
        return sex;
    }

    public void setSex(char sex) {
        this.sex = sex;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char sex ) {

        Random r=new Random();
        if(sex=='男'){

            int index=r.nextInt(boyFace.length);
            this.face=boyFace[index];

        } else if(sex=='女'){

            int index=r.nextInt(girlFace.length);
            this.face=girlFace[index];

        }else{
            this.face="惨不忍睹";
        }

    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    @Override
    public String toString() {
        return "Role{" +
                "name='" + name + '\'' +
                ", blood=" + blood +
                '}';
    }
    //定义一个方法攻击别人,
    //a攻击b,
    //Role a=new Role();
    //Role b=new Role();
    //a.attack(b);  a.攻击(b)
    //方法
    public void sttack(Role role){
        //攻击描述
        Random r=new Random();
        int index=r.nextInt(attcaks_desc.length);
        String kungfu=attcaks_desc[index];
        System.out.printf(kungfu,this.getName(),role.getName());
        System.out.println();
        //计算造成伤害

        int hurt=r.nextInt(20)+1;

        //计算剩余血量
        int remainBlood=role.getBlood()-hurt;
        remainBlood= remainBlood < 0 ? 0 : remainBlood;

        //刷新被攻击人物的血量
        role.setBlood(remainBlood);

        //伤害描述;
        if(remainBlood>90){
            System.out.printf(injureds_desc[0],role.getName());
        }else if(remainBlood>80){
            System.out.printf(injureds_desc[1],role.getName());
        }else if(remainBlood>70){
            System.out.printf(injureds_desc[2],role.getName());
        }else if(remainBlood>60){
            System.out.printf(injureds_desc[3],role.getName());
        } else if (remainBlood>40) {
            System.out.printf(injureds_desc[4],role.getName());
        } else if (remainBlood>20) {
            System.out.printf(injureds_desc[5],role.getName());
        } else if (remainBlood>10) {
            System.out.printf(injureds_desc[6],role.getName());
        }else{
            System.out.printf(injureds_desc[7],role.getName());
        }
        System.out.println();
        System.out.println();


    }

    public void showRoleInfo(){

        System.out.println("姓名:"+getName());
        System.out.println("血量:"+getBlood());
        System.out.println("性别:"+getSex());
        System.out.println("外貌:"+getFace());
    }


}

package practice;

public class z9 {
    public static void main(String[] args) {
        Role a=new Role("z",100,'男');
        Role b=new Role("h",100,'女');

        System.out.println("游戏人物1:");
        a.showRoleInfo();

        System.out.println();

        System.out.println("游戏人物2:");
        b.showRoleInfo();

        System.out.println();

        while(true) {


            a.sttack(b);
            if(b.getBlood()==0){
                System.out.println(a.getName()+"K.O了"+b.getName());
                break;
            }

            b.sttack(a);
            if(a.getBlood()==0){
                System.out.println(b.getName()+"K.O了"+a.getName());
                break;
            }
        }

    }

}

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