Java(GUI编程04——贪吃蛇)
参考视频:21、贪吃蛇之界面绘制(狂神)
1. 贪吃蛇
- 帧:如果时间片足够小,就是动画,一秒30帧/60帧。连起来是动画,拆开就是静态的图片!
- 键盘监听
- 定时器Timer
图片素材:
body:
food:
header:
up:
down:
left:
right:
代码一:(Data)
package com.zach.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 tx.jpg
//绝对路径 / 相当于当前的项目
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
代码二:(StartGame)
package com.zach.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame jFrame = new JFrame();
jFrame.setBounds(10,10,900,720);
jFrame.setResizable(false);//窗口大小不可变
jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应该在面板上!
jFrame.add(new GamePanel());
jFrame.setVisible(true);
}
}
代码三:(GamePanel)
package com.zach.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的x坐标 25*25
int[] snakeY = new int[500];//蛇的Y坐标 25*25
String fx;
//食物的坐标
int foodx;
int foody;
Random random = new Random();
//分数
int score;
//游戏当前的状态:开始,停止。
boolean isStart = false;//默认是不开始!
boolean isFail = false;//默认未失败。
//定时器 以毫秒为单位 1000ms = 1s
Timer timer = new Timer(100,this);//100毫秒执行一次!
//构造器(无参构造)
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始定时器就启动
}
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100; snakeY[0] = 100;//头的坐标
snakeX[1] = 75; snakeY[1] = 100;//第一个身体的坐标
snakeX[2] = 50; snakeY[2] = 100;//第二个身体的坐标
fx = "R";//初始方向向右
//把食物随机分布在界面上!
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
score = 0;
}
//绘制面板,我们游戏中所有的东西都用这支画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏,防止闪烁。
this.setBackground(Color.GRAY);
Data.header.paintIcon(this,g,25,11);//头部广告栏画上去
g.fillRect(25,75,850,600);//默认的游戏界面
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度: " + length + "/∞",725,30);
g.drawString("分数: " + score + "/∞",725,55);
//把食物画上去(先画食物不违和)
Data.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0] );//蛇头初始化向右,需要通过方向来判断
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0] );//蛇头初始化向左,需要通过方向来判断
}else if (fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0] );//蛇头初始化向上,需要通过方向来判断
}else if (fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0] );//蛇头初始化向下,需要通过方向来判断
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i] );//第一个身体的坐标
}
//游戏状态
if (isStart==false){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("Hello!按下空格键开始游戏!",300,300);
}
if (isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("GG!按下空格键重新开始!",300,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按键是那一个
if (keyCode == KeyEvent.VK_SPACE){//如果按下的是空格键
if (isFail){
//重新开始
isFail = false;
init();
}else {
isStart = !isStart;//取反
}
repaint();
}
//小蛇移动
if (keyCode == KeyEvent.VK_UP){
fx = "U";
}else if (keyCode == KeyEvent.VK_DOWN){
fx = "D";
}else if (keyCode == KeyEvent.VK_LEFT){
fx = "L";
}else if (keyCode == KeyEvent.VK_RIGHT){
fx = "R";
}
}
//事件监听——需要通过固定时间来刷新,例如1秒10次
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && !isFail){//如果游戏是开始状态,就让小蛇动起来!
//吃食物
if (snakeX[0] == foodx && snakeY[0] == foody){
length++;//长度+1
//分数+10
score = score + 10;
//再次随机生成食物
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
}
//移动
for (int i = length-1; i > 0; i--) {//后一节移动到前一节的位置
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
//走向
if (fx.equals("R")){//'if' statement replaceable with 'switch' statement
snakeX[0] = snakeX[0]+25;
if (snakeX[0] > 850){ snakeX[0] = 25; }//边界判断
}else if (fx.equals("L")){
snakeX[0] = snakeX[0]-25;
if (snakeX[0] < 25){ snakeX[0] = 850; }//边界判断
}else if (fx.equals("U")){
snakeY[0] = snakeY[0]-25;
if (snakeY[0] < 75){ snakeY[0] = 650; }//边界判断
}else if (fx.equals("D")){
snakeY[0] = snakeY[0]+25;
if (snakeY[0] > 650){ snakeY[0] = 75; }//边界判断
}
//失败判定(可设置不死):撞到自己就GG
for (int i = 1; i < length; i++) {
if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
isFail = false;//true改成true为永远不死
}
}
repaint();//重画页面
}
timer.start();//定时器开启!
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
如何将贪吃蛇生成可执行文件
【Java基础】IDEA生成可执行jar包并转换成.exe文件在Windows上运行(含jre)
2. GUI阶段回顾与总结