基于TCP协议的网络通信
利用SOCKET套接字实现客户端与服务器间的连接
1、 面向连接编程(TCP)
面向连接的网络应用程序开发流程比较固定,需要开发者创建服务器与客户端两个应用程序,通过网络实现进程间的通讯。
● 服务器端流程
① 创建套接字(socket)
② 服务绑定(bind)
③ 服务侦听(listen)
④ 处理新到连接(accept)
⑤ 数据收发(recv\send)
⑥ 套接字关闭(close)
● 客户端流程
① 客户端套接字创建(socket)
② 发起连接 (connect)
③ 数据发收(send\recv)
④ 套接字关闭(close)
CLIENT:
#include <windows.h>
#include <string.h>
using namespace std;
#pragma comment(lib,"ws2_32.lib")
void main()
{
WORD wVersionRequested;
WSADATA wsaData;
int err;
wVersionRequested = MAKEWORD( 2, 2 );
err = WSAStartup( wVersionRequested, &wsaData );
if ( err != 0 )
{
return;
}
if ( LOBYTE( wsaData.wVersion ) != 2 || HIBYTE( wsaData.wVersion ) != 2 )
{
WSACleanup( );
return;
}
SOCKET sockCli;
sockCli = socket(AF_INET,SOCK_STREAM,0);
SOCKADDR_IN addrSer;
addrSer.sin_family = AF_INET;
addrSer.sin_port = htons(5050);
addrSer.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
int res = connect(sockCli,(SOCKADDR*)&addrSer,sizeof(SOCKADDR));
if(res != 0)
{
cout<<"Client Connect Server Failed!"<<endl;
}
else
{
cout<<"Client Connect Server Success!"<<endl;
}
char sendbuf[256];
char recvbuf[256];
while(1)
{
recv(sockCli,recvbuf,256,0);
cout<<"Server:> "<<recvbuf<<endl;
cout<<"Client:> ";
cin>>sendbuf;
send(sockCli,sendbuf,strlen(sendbuf)+1,0);
}
closesocket(sockCli);
WSACleanup();
}
SERVER:
#include <iostream>
#include <windows.h>
using namespace std;
#pragma comment(lib,"ws2_32.lib")
void main()
{
WORD wVersionRequested;
WSADATA wsaData;
int err;
wVersionRequested = MAKEWORD( 2, 2 );
err = WSAStartup( wVersionRequested, &wsaData );
if ( err != 0 )
{
return;
}
if ( LOBYTE( wsaData.wVersion ) != 2 || HIBYTE( wsaData.wVersion ) != 2 )
{
WSACleanup( );
return;
}
SOCKET sockSer;
sockSer = socket(AF_INET,SOCK_STREAM,0);//TCP/IP
SOCKADDR_IN addrSer;
SOCKADDR_IN addrCli;
addrSer.sin_family = AF_INET;
addrSer.sin_port = htons(5050);//host to net short
addrSer.sin_addr.S_un.S_addr = inet_addr("192.168.0.144");
bind(sockSer,(SOCKADDR*)&addrSer,sizeof(SOCKADDR));
listen(sockSer,5);
cout<<"Server Wait Client Connect"<<endl;
SOCKET sockConn;
int len = sizeof(SOCKADDR);
sockConn = accept(sockSer,(SOCKADDR*)&addrCli,&len);
if(sockConn == INVALID_SOCKET)
{
cout<<"Server Accept Client Connect failed"<<endl;
closesocket(sockSer);
WSACleanup();
return;
}
else
{
cout<<"Server Accept Client Connect Success!"<<endl;
}
char sendBuf[256];
char recvBuf[256];
while(1)
{
cout<<"Ser :> ";
cin>>sendBuf;
send(sockConn, sendBuf, 256, 0);
recv(sockConn, recvBuf, 256, 0);
cout<<"Cli :>"<<recvBuf<<endl;
}
closesocket(sockSer);
WSACleanup();
}