这里的碎片是一个精灵,对每一个精灵都可以进行拖动,还有点击,移动的的操作,
//小碎片的点击 _addEvent:function (){ var that =this; var listener =cc.EventListener.create({ event:cc.EventListener.TOUCH_ONE_BY_ONE, swallowTouches:true, onTouchBegan:function(touch,event){ if(that.reachTarget)return false;//到大位置不能移动 var target =event.getCurrentTarget(); var locationInNode =target.convertToNodeSpace(touch.getLocation()); var s=target.getContentSize(); var rect =cc.rect(0,0, s.width, s.height); if(cc.rectContainsPoint(rect,locationInNode)){ target.setZOrder(10);//更改Z周值,使得点击最前面 return true; } return false; },
//小碎片的移动功能 onTouchMoved:function(touch,event){ var target = event.getCurrentTarget(); var delta =touch.getDelta(); target.x +=delta.x; target.y +=delta.y; },
//小碎片的吸附功能,判断距离,然后进行吸附。 ouTouchEnded:function(touch,event){ var target = event.getCurrentTarget(); if(cc.pDistance(target.getPosition(),that._targetPoint)<50){ target.setPosition(that._targetPoint); that.reachTarget =true; that._callHandler(); } } }); cc.eventManager.addListener(listener,this); }