【Java】策略模式

模式思想

  • 约定一些接口
  • 定义策略类实现这些接口
  • 定义一个策略切换类让其能切换调用不同的策略类

代码实现

  1. 接口类
package strategy;

public interface Strategy {

    int doOperation(int num1, int num2);
}
  1. 策略类
  • OperationAdd.java
package strategy;

public class OperationAdd implements Strategy {

    public int doOperation(int num1, int num2) {
        return num1 + num2;
    }
}
  • OperationMultiply.java
package strategy;

public class OperationMultiply implements Strategy {

    public int doOperation(int num1, int num2) {
        return num1 * num2;
    }
}
  • OperationSubtract.java
package strategy;

public class OperationSubtract implements Strategy {

    public int doOperation(int num1, int num2) {
        return num1 - num2;
    }
}
  1. 策略切换类
package strategy;

public class Context {

    private Strategy strategy;

    public Context(Strategy strategy) {
        this.strategy = strategy;
    }

    public int executeStrategy(int num1, int num2) {
        return this.strategy.doOperation(num1, num2);
    }
}
  1. 调用策略切换类用于生产
import strategy.*;

public class StrategyDemo {

    public static void main(String[] args) {
        int num1 = 10;
        int num2 = 2;
        int res;

        Context context = new Context(new OperationAdd());
        res = context.executeStrategy(num1, num2);
        System.out.println("add num1 and num2 is " + res);

        context = new Context(new OperationSubtract());
        res = context.executeStrategy(num1, num2);
        System.out.println("subtract num2 from num1 is " + res);

        context = new Context(new OperationMultiply());
        res = context.executeStrategy(num1, num2);
        System.out.println("multiply num1 by num2 is " + res);
    }
}

指导文档

http://www.runoob.com/design-pattern/strategy-pattern.html

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