前言
Draw可以用来绘制客户端的图形,具体的图形有,点、多点、线、手绘线、面、手绘面等。而graphic则是绘制完成后需要根据绘制得到的geometry,和自定义的symbol来对绘制的图形进行添加和渲染。
一、Draw:
官方api中给出了Draw的具体用法:方法一:
1. 创建Draw对象:var draw = new Draw(map);
2. 激活Draw:draw.activate(Draw.POINT);
3. 使用绘制完成事件"draw-complete"返回的geometry将图像添加到地图并取消激活Draw:draw.deactivate();
map.graphics.add(new Graphic(geometry, symbol));
方法二:(在官方的api没有说明,但是在官方给的示例中却用到了):
1. 创建Draw对象:var draw = new Draw(map);
2. 激活Draw: draw.activate(“point”);(就是这种激活方式)
3. 使用绘制结束事件(draw-end官方说明被弃用,请改用draw-complete):Draw:draw.deactivate();
map.graphics.add(new Graphic(geometry, symbol));
二、graphic
1.使用方式一:
通过new的时候给定josn对象(这种方式便于从数据库中获取得到数据,来生成图形):添加图形使用map.graphics.add(graphic).
//创建一个点
require([
"esri/graphic", ...
], function(Graphic, ... ) {
var myLine ={geometry:{"paths":[[[-91.40625,6.328125],[6.328125,19.3359375]]],
"spatialReference":{"wkid":4326}},
"symbol":{"color":[0,0,0,255],"width":1,"type":"esriSLS","style":"esriSLSSolid"}};
var gra= new Graphic(myLine);
...
});
//创建一条线:
require([
"esri/graphic", ...
], function(Graphic, ... ) {
var myLine ={geometry:{"paths":[[[-91.40625,6.328125],[6.328125,19.3359375]]],
"spatialReference":{"wkid":4326}},
"symbol":{"color":[0,0,0,255],"width":1,"type":"esriSLS","style":"esriSLSSolid"}};
var gra= new Graphic(myLine);
...
});
//创建一个面
require([
"esri/graphic", ...
], function(Graphic, ... ) {
var myPolygon = {"geometry":{"rings":[[[-115.3125,37.96875],[-111.4453125,37.96875],
[-99.84375,36.2109375],[-99.84375,23.90625],[-116.015625,24.609375],
[-115.3125,37.96875]]],"spatialReference":{"wkid":4326}},
"symbol":{"color":[0,0,0,64],"outline":{"color":[0,0,0,255],
"width":1,"type":"esriSLS","style":"esriSLSSolid"},
"type":"esriSFS","style":"esriSFSSolid"}};
var gra = new Graphic(myPolygon);
...
});
2.使用方式二:
通过传参geometry参数来进行new对象:构造函数为:new Graphic(geometry, symbol);
require([
"esri/geometry/Point", "esri/symbols/SimpleMarkerSymbol",
"esri/Color", "esri/InfoTemplate", "esri/graphic", ...
], function(Point, SimpleMarkerSymbol, Color, InfoTemplate, Graphic, ... ) {
var pt = new Point(xloc,yloc,map.spatialReference)
var sms = new SimpleMarkerSymbol().setStyle(
SimpleMarkerSymbol.STYLE_SQUARE).setColor(
new Color([255,0,0,0.5]));
var attr = {"Xcoord":evt.mapPoint.x,"Ycoord":evt.mapPoint.y,"Plant":"Mesa Mint"};
var infoTemplate = new InfoTemplate("Vernal Pool Locations","Latitude: ${Ycoord} <br/>
Longitude: ${Xcoord} <br/>
Plant Name:${Plant}");
var graphic = new Graphic(pt,sms,attr,infoTemplate);
...
});
三、官方demo解析
3.1、先上结果
官方给出了一个示例:示例功能为,点击需要画的图形画出对应图形,结果如下图:
3.2、代码解析
创建渲染符号:点、线、面符号(symbol)。
var markerSymbol = new SimpleMarkerSymbol();
markerSymbol.setPath("M16,4.938c-7.732,0-14,4.701-14,10.5c0,1.981,0.741,3.833,2.016,5.414L2,25.272l5.613-1.44c2.339,1.316,5.237,2.106,8.387,2.106c7.732,0,14-4.701,14-10.5S23.732,4.938,16,4.938zM16.868,21.375h-1.969v-1.889h1.969V21.375zM16.772,18.094h-1.777l-0.176-8.083h2.113L16.772,18.094z");
markerSymbol.setColor(new Color("#00FFFF"));
// lineSymbol used for freehand polyline, polyline and line.
var lineSymbol = new CartographicLineSymbol(
CartographicLineSymbol.STYLE_SOLID,
new Color([255,0,0]), 10,
CartographicLineSymbol.CAP_ROUND,
CartographicLineSymbol.JOIN_MITER, 5
);
// fill symbol used for extent, polygon and freehand polygon, use a picture fill symbol
// the images folder contains additional fill images, other options: sand.png, swamp.png or stiple.png
var fillSymbol = new PictureFillSymbol(
"images/mangrove.png",
new SimpleLineSymbol(
SimpleLineSymbol.STYLE_SOLID,
new Color('#000'),
1
),
42,
42
);
地图加载,创建Draw对象,创建按钮点击事件(这里的点击事件很巧妙,第一次见到:首先使用div的click事件,通过事件返回的值获取到div中点击的element的id–>evt.target.id,使用获得的id激活相应的draw工具。):
map.on("load", initToolbar);
function initToolbar() {
tb = new Draw(map);
tb.on("draw-end", addGraphic);
// event delegation so a click handler is not
// needed for each individual button
on(dom.byId("info"), "click", function(evt) {
console.log(evt);
if ( evt.target.id === "info" ) {
return;
}
//获得点击的button中的id并转成字符串的小写
var tool = evt.target.id.toLowerCase();
map.disableMapNavigation();
console.log("tool-->",tool);
//指定画什么
tb.activate(tool);
});
}
绘制完成后添加graphic到地图:
//添加画的图形
function addGraphic(evt) {
//deactivate the toolbar and clear existing graphics
tb.deactivate();
map.enableMapNavigation();//允许地图上的所有导航
// figure out which symbol to use
var symbol;
//点
if ( evt.geometry.type === "point" || evt.geometry.type === "multipoint") {
symbol = markerSymbol;
}
//线
else if ( evt.geometry.type === "line" || evt.geometry.type === "polyline") {
symbol = lineSymbol;
}
// 面
else {
symbol = fillSymbol;
}
console.log("geometry-->", evt.geometry);
map.graphics.add(new Graphic(evt.geometry, symbol));
}
四、全部代码
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="viewport" content="initial-scale=1, maximum-scale=1,user-scalable=no">
<title>Shapes and Symbols</title>
<link rel="stylesheet" href="https://js.arcgis.com/3.34/esri/css/esri.css">
<style>
#info {
top: 20px;
color: #444;
height: auto;
font-family: arial;
right: 20px;
margin: 5px;
padding: 10px;
position: absolute;
width: 115px;
z-index: 40;
border: solid 2px #666;
border-radius: 4px;
background-color: #fff;
}
html, body, #mapDiv {
padding:0;
margin:0;
height:100%;
}
button {
display: block;
}
</style>
<script src="https://js.arcgis.com/3.34/"></script>
<script>
var map, tb;
require([
"esri/map", "esri/toolbars/draw",
"esri/symbols/SimpleMarkerSymbol", "esri/symbols/SimpleLineSymbol",
"esri/symbols/PictureFillSymbol", "esri/symbols/CartographicLineSymbol",
"esri/graphic",
"esri/Color", "dojo/dom", "dojo/on", "dojo/domReady!"
], function(
Map, Draw,
SimpleMarkerSymbol, SimpleLineSymbol,
PictureFillSymbol, CartographicLineSymbol,
Graphic,
Color, dom, on
) {
map = new Map("mapDiv", {
basemap: "topo-vector",
center: [-25.312, 34.307],
zoom: 2
});
map.on("load", initToolbar);
// markerSymbol is used for point and multipoint, see http://raphaeljs.com/icons/#talkq for more examples
var markerSymbol = new SimpleMarkerSymbol();
markerSymbol.setPath("M16,4.938c-7.732,0-14,4.701-14,10.5c0,1.981,0.741,3.833,2.016,5.414L2,25.272l5.613-1.44c2.339,1.316,5.237,2.106,8.387,2.106c7.732,0,14-4.701,14-10.5S23.732,4.938,16,4.938zM16.868,21.375h-1.969v-1.889h1.969V21.375zM16.772,18.094h-1.777l-0.176-8.083h2.113L16.772,18.094z");
markerSymbol.setColor(new Color("#00FFFF"));
// lineSymbol used for freehand polyline, polyline and line.
var lineSymbol = new CartographicLineSymbol(
CartographicLineSymbol.STYLE_SOLID,
new Color([255,0,0]), 10,
CartographicLineSymbol.CAP_ROUND,
CartographicLineSymbol.JOIN_MITER, 5
);
// fill symbol used for extent, polygon and freehand polygon, use a picture fill symbol
// the images folder contains additional fill images, other options: sand.png, swamp.png or stiple.png
var fillSymbol = new PictureFillSymbol(
"images/mangrove.png",
new SimpleLineSymbol(
SimpleLineSymbol.STYLE_SOLID,
new Color('#000'),
1
),
42,
42
);
function initToolbar() {
tb = new Draw(map);
tb.on("draw-end", addGraphic);
// event delegation so a click handler is not
// needed for each individual button
on(dom.byId("info"), "click", function(evt) {
console.log(evt);
if ( evt.target.id === "info" ) {
return;
}
//获得点击的button中的id并转成字符串的小写
var tool = evt.target.id.toLowerCase();
map.disableMapNavigation();
console.log("tool-->",tool);
//指定画什么
tb.activate(tool);
});
}
//添加画的图形
function addGraphic(evt) {
//deactivate the toolbar and clear existing graphics
tb.deactivate();
map.enableMapNavigation();//允许地图上的所有导航
// figure out which symbol to use
var symbol;
//点
if ( evt.geometry.type === "point" || evt.geometry.type === "multipoint") {
symbol = markerSymbol;
}
//线
else if ( evt.geometry.type === "line" || evt.geometry.type === "polyline") {
symbol = lineSymbol;
}
// 面
else {
symbol = fillSymbol;
}
console.log("geometry-->", evt.geometry);
map.graphics.add(new Graphic(evt.geometry, symbol));
}
});
</script>
</head>
<body>
<div id="info">
<div>Select a shape then draw on map to add graphic</div>
<button id="Point">Point</button>
<button id="Multipoint">Multipoint</button>
<button id="Line">Line</button>
<button id="Polyline">Polyline</button>
<button id="FreehandPolyline">Freehand Polyline</button>
<button id="Triangle">Triangle</button>
<button id="Extent">Rectangle</button>
<button id="Circle">Circle</button>
<button id="Ellipse">Ellipse</button>
<button id="Polygon">Polygon</button>
<button id="FreehandPolygon">Freehand Polygon</button>
</div>
<div id="mapDiv"></div>
</body>
</html>
总结
draw的使用是在客户端画相应的图形,需要注意的是一些小细节,在什么时候激活画图工具,在什么时候关闭画图工具,在什么时候清除绘制的图形。