Three.js Basic examples(1)

例子来源:http://stemkoski.github.io/Three.js/Materials-Solid.html

主要是把一些不理解的语句加上备注。

<!doctype html>
<html lang="en">
<head>
    <title>Materials - Solid (Three.js)</title>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
    <link rel=stylesheet href="css/base.css"/>
</head>
<body>

<script src="js/Three.js"></script>
<script src="js/Detector.js"></script>
<script src="js/Stats.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/THREEx.KeyboardState.js"></script>
<script src="js/THREEx.FullScreen.js"></script>
<script src="js/THREEx.WindowResize.js"></script>

<!-- jQuery code to display an information button and box when clicked. -->
<script src="js/jquery-1.9.1.js"></script>
<script src="js/jquery-ui.js"></script>
<link rel=stylesheet href="css/jquery-ui.css" />
<link rel=stylesheet href="css/info.css"/>
<script src="js/info.js"></script>
<div id="infoButton"></div>
<div id="infoBox" title="Demo Information">
This three.js demo is part of a collection at
<a href="http://stemkoski.github.io/Three.js/">http://stemkoski.github.io/Three.js/</a>
</div>
<!-- ------------------------------------------------------------ -->

<div id="ThreeJS" style="z-index: 1; position: absolute; left:0px; top:0px"></div>
<script>
/*
    Three.js "tutorials by example"
    Author: Lee Stemkoski
    Date: July 2013 (three.js v59dev)
 */

// MAIN

// standard global variables
var container, scene, camera, renderer, controls, stats;
var keyboard = new THREEx.KeyboardState();
var clock = new THREE.Clock();
// custom global variables自定义的全局变量
var cube;

init();
animate();

// FUNCTIONS        
function init() 
{
    // SCENE
    scene = new THREE.Scene();
    // CAMERA
    var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
    var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000;
    camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR);
    scene.add(camera);
    camera.position.set(0,150,400);
    camera.lookAt(scene.position);  //将相机的中心点指向到scene.position所指向的位置

    // RENDERER
    if ( Detector.webgl )
        renderer = new THREE.WebGLRenderer( {antialias:true} );
    else
        renderer = new THREE.CanvasRenderer(); 
    renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
     container = document.getElementById( 'ThreeJS' );
    container.appendChild( renderer.domElement );
    // EVENTS
    THREEx.WindowResize(renderer, camera);
    THREEx.FullScreen.bindKey({ charCode : 'm'.charCodeAt(0) });
    // CONTROLS
    controls = new THREE.OrbitControls( camera, renderer.domElement );
    // STATS
    stats = new Stats();
    stats.domElement.style.position = 'absolute';
    stats.domElement.style.bottom = '0px';
    stats.domElement.style.zIndex = 100;
    container.appendChild( stats.domElement );
    // LIGHT
    var light = new THREE.PointLight(0xffffff);
    light.position.set(0,150,100);
    scene.add(light);
    // FLOOR
    var floorTexture = new THREE.ImageUtils.loadTexture( 'images/checkerboard.jpg' );
    floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping; 
    floorTexture.repeat.set( 10, 10 );
    var floorMaterial = new THREE.MeshBasicMaterial( { map: floorTexture, side: THREE.DoubleSide } );
    var floorGeometry = new THREE.PlaneGeometry(1000, 1000, 10, 10);
    var floor = new THREE.Mesh(floorGeometry, floorMaterial);
    floor.position.y = -0.5;
    floor.rotation.x = Math.PI / 2;
    scene.add(floor);
    // SKYBOX/FOG
    var skyBoxGeometry = new THREE.CubeGeometry( 10000, 10000, 10000 );
    var skyBoxMaterial = new THREE.MeshBasicMaterial( { color: 0x9999ff, side: THREE.BackSide } );
    var skyBox = new THREE.Mesh( skyBoxGeometry, skyBoxMaterial );
    // scene.add(skyBox);
    scene.fog = new THREE.FogExp2( 0x9999ff, 0.00025 );

    
    // CUSTOM //
    

    // Sphere parameters: radius, segments along width, segments along height
    var sphereGeom =  new THREE.SphereGeometry( 50, 32, 16 );

    // Three types of materials, each reacts differently to light.
    var darkMaterial = new THREE.MeshBasicMaterial( { color: 0x000088 } );
    var darkMaterialL = new THREE.MeshLambertMaterial( { color: 0x000088 } );
    var darkMaterialP = new THREE.MeshPhongMaterial( { color: 0x000088 } );

    // Creating three spheres to illustrate the different materials.
    // Note the clone() method used to create additional instances
    //    of the geometry from above.
    var sphere = new THREE.Mesh( sphereGeom.clone(), darkMaterial );
    sphere.position.set(-150, 50, 0);
    scene.add( sphere );    

    var sphere = new THREE.Mesh( sphereGeom.clone(), darkMaterialL );
    sphere.position.set(0, 50, 0);
    scene.add( sphere );    

    var sphere = new THREE.Mesh( sphereGeom.clone(), darkMaterialP );
    sphere.position.set(150, 50, 0);
    scene.add( sphere );    

    // create a small sphere to show position of light
    var lightbulb = new THREE.Mesh( 
        new THREE.SphereGeometry( 10, 16, 8 ), 
        new THREE.MeshBasicMaterial( { color: 0xffaa00 } )
    );
    scene.add( lightbulb );
    lightbulb.position = light.position;
}

function animate() 
{
    requestAnimationFrame( animate );
    render();       
    update();
}

function update()
{
    if ( keyboard.pressed("z") ) 
    { 
        // do something
    }

    controls.update();
    stats.update();
}

function render() 
{
    renderer.render( scene, camera );
}

</script>

</body>
</html>
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