字节流解析成wav

规则。前四位是音频长度,截取数量
1表示为单声道;4表示为采样宽度;16000表示为采样率
其中采样宽度4,即量化位数为32bit

 

附上python的

任务是把这个写成C#的
 

import wave
import socket
import struct

sentence = "今天天气怎么样。"
bytes_file = bytes(sentence,encoding='utf-8')

sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.connect(('222.128.11.92',19003))
a = struct.pack('>i', len(bytes_file)) + bytes_file

sock.sendall(struct.pack('>i', len(bytes_file)) + bytes_file)
chunk = sock.recv(1024)
print(chunk[:4])
target_len = struct.unpack('>i',chunk[:4])[0]
print(target_len)
rec_bytes = chunk[4:]
while len(rec_bytes) < target_len:
    chunk = sock.recv(1024)
    rec_bytes += chunk
print(len(rec_bytes))
f = wave.open("./tmp.wav", "wb")
f.setnchannels(1)
f.setsampwidth(4)
f.setframerate(16000)
f.writeframes(rec_bytes)
f.close()
sock.close()

 

目标:转成C#的。

提供一个helper方法。

/// <summary>
    /// 文件截取处理
    /// </summary>
    public class WavScissorHelper
    {
        public static bool GetWavFileScissor(string OriginalAudioFilePath, string DestinedAudioFilePath, int beginCutTime, int endCutTime, ref string errorInfo)
        {
            if (!File.Exists(OriginalAudioFilePath))
            {
                errorInfo = string.Format("源文件:[{0}]不存在!", OriginalAudioFilePath);
                return false;
            }
            if (!Directory.Exists(Path.GetDirectoryName(DestinedAudioFilePath)))
            {
                errorInfo = string.Format("文件夹:[{0}]不存在!", Path.GetDirectoryName(DestinedAudioFilePath));
                return false;
            }
            if ((beginCutTime < 0) || (endCutTime < 0)
                || (beginCutTime > endCutTime))
            {
                errorInfo = string.Format("截取时间[{0}][{1}]有误!", beginCutTime, endCutTime);
                return false;
            }
            try
            {
                WavFile oldFile = new WavFile(OriginalAudioFilePath);
                if (endCutTime > oldFile.PlayTime)
                {
                    errorInfo = string.Format("结束截取时间[{0}]大于音频文件播放时间[{1}]!", endCutTime, oldFile.PlayTime);
                    return false;
                }
                int timeSpan = endCutTime - beginCutTime;

                WavFile newFile = new WavFile(DestinedAudioFilePath);
                newFile.WavFormat = oldFile.WavFormat;

                byte[] newAudioBytes = new byte[oldFile.WavFormat.ByteRate * timeSpan];
                Array.Copy(oldFile.AudioDataBytes, oldFile.WavFormat.ByteRate * beginCutTime, newAudioBytes, 0, newAudioBytes.Length);

                newFile.WriteWavFile(newAudioBytes);
                return true;
            }
            catch (Exception e)
            {
                return false;

            }
        }

    }

    /// <summary>
    /// 淡入淡出处理
    /// </summary>
    public class WavFadeHelper
    {
        private WavFile _wavFile;
        
        public WavFadeHelper(string wavFilePath)
        {
            _wavFile = new WavFile(wavFilePath);
        }


        public bool FadeAtFirstSec(FadeMode fadeMode, long fadeLength)
        {
            return FadeAtSec(fadeMode, 0, fadeLength);
        }

        public bool FadeAtEndSec(FadeMode fadeMode, long fadeLength)
        {
            long totalTime = _wavFile.PlayTime;
            if (totalTime < fadeLength)
                fadeLength = totalTime;
            long startTime = totalTime - fadeLength;

            return FadeAtSec(fadeMode, startTime, startTime + fadeLength);
        }

        public bool FadeAtSec(FadeMode fadeMode, long startSec, long endSec)
        {
            //总播放时间
            long totalTime = _wavFile.PlayTime;

            //采样位数        
            // 16 bit 纵坐标为采样系数 细化为 2^16= 65535份 16位二进制表示 [ 0000 0000 0000 0000 ]
            // 即为2Byte (每单位时间内产生 2Byte 的音频数据)

            int byteNumPerSample = _wavFile.WavFormat.BitsPerSample / 8;

            //采样频率
            // 11025Hz 横坐标为采样频率 单位时间为: 1/11025 s           
            //单位时间内产生的的音频数据大小为 2Byte * 11025Hz * 声道数           


            //audioData 是按字节处理 16bit采样 每次获取两个字节进行处理

            //开始位置 存储单元索引
            long startIndex = startSec * byteNumPerSample * _wavFile.WavFormat.SampleRate;
            if (startIndex % byteNumPerSample > 0)
                startIndex -= startIndex % byteNumPerSample;

            //结束位置 存储单元索引
            long endIndex = endSec * byteNumPerSample * _wavFile.WavFormat.SampleRate;
            if (endIndex > _wavFile.AudioDataBytes.Length - 1)
                endIndex = _wavFile.AudioDataBytes.Length - 1;

            //字节数组 音频数据
            byte[] audioDatas = _wavFile.AudioDataBytes;

            //初始衰减率
            double rate = 1.0;

            //对每个单位时间内的 样点幅值 进行衰减
            //从淡化开始时间到结束时间共有 [ 采样频率 * 时间段(s) * 采样位数/8(Byte) ] 个存储单元 
            //每次取出 采样位数/8(Byte) 个存储单元进行衰减

            // i 的值为每次衰减处理时的 字节读取位置 (索引)
            for (int i = (int)startIndex; i < endIndex; i += byteNumPerSample)
            {
                //衰减率的方向与淡入淡出有关
                //衰减率的大小与当前读取处理字节的索引位置有关
                if (fadeMode == FadeMode.FadeOut)
                    rate = (double)(endIndex - i) / (endIndex - startIndex);
                else
                    rate = (double)(i - startIndex) / (endIndex - startIndex);

                //单位时间内的字节数为1 即采用8bit采样位数  每次只需要对一个字节进行衰减 
                if (byteNumPerSample == 1)
                {
                    //获取需要衰减的字节值
                    byte audioData = audioDatas[i];

                    //进行衰减线性处理
                    byte changedAudioData = (byte)((double)audioData * rate);
                    //byte changedAudioData = Convert.ToByte((double)audioData * rate);

                    //对原来的值进行更改
                    audioDatas[i] = changedAudioData;
                }
                else if (byteNumPerSample == 2)
                {
                    //16bit 量化 每单位时间产生2Byte数据 因此取 2Byte 的数据进行衰减处理
                    byte[] audioData = new byte[2];
                    Array.Copy(audioDatas, i, audioData, 0, 2);

                    //单个样点幅值
                    double sample = 0;

                    //转换为整数进行线性处理
                    sample = (double)BitConverter.ToInt16(audioData, 0) * rate;

                    //转换为字节存储
                    byte[] buffer = BitConverter.GetBytes(Convert.ToInt16(sample));
                    if (!BitConverter.IsLittleEndian)
                        Array.Reverse(buffer);

                    Array.Copy(buffer, 0, audioDatas, i, 2);
                }
            }
            _wavFile.WriteWavFile(audioDatas);

            return true;
        }
    }

    /// <summary>
    /// 淡入淡出模式
    /// </summary>
    public enum FadeMode
    {
        FadeIn,
        FadeOut
    }

    /// <summary>
    /// WAV 文件
    /// </summary>
    public class WavFile
    {
        private WavFormat _wavFormat;   //文件格式
        private long _fileLength;       //文件长度
        private string _filePath;       //文件路径
        private byte[] _audioData;      //语音数据

        private WavFile() { }
        public WavFile(string filePath)
        {
            _filePath = filePath;
        }

        /// <summary>
        /// 文件格式
        /// </summary>
        public WavFormat WavFormat
        {
            get
            {
                if (_wavFormat == null)
                    _wavFormat = GetWavFormat();

                return _wavFormat;
            }
            set { _wavFormat = value; }
        }

        /// <summary>
        /// 文件大小
        /// </summary>
        public long FileLength
        {
            get
            {
                if (_wavFormat == null)
                    _wavFormat = GetWavFormat();

                return _fileLength;
            }
            set { _fileLength = value; }
        }

        /// <summary>
        /// 播放时长
        /// </summary>
        public long PlayTime
        {
            get
            {
                if (_wavFormat == null)
                    _wavFormat = GetWavFormat();

                return _audioData.Length / _wavFormat.ByteRate;
            }
        }

        /// <summary>
        /// 语音数据
        /// </summary>
        public byte[] AudioDataBytes
        {
            get
            {
                if (_wavFormat == null)
                    _wavFormat = GetWavFormat();

                return _audioData;
            }
            set { _audioData = value; }
        }

        /// <summary>
        /// 设置Wav文件格式
        /// </summary>
        /// <param name="bitsPerSample">采样位数</param>
        /// <param name="channels">声道数</param>
        /// <param name="sampleRate">采样率</param>
        public void SetWavFormat(int bitsPerSample, int channels, int sampleRate)
        {
            _wavFormat = new WavFormat();
            _wavFormat.BitsPerSample = bitsPerSample;
            _wavFormat.Channels = channels;
            _wavFormat.SampleRate = sampleRate;
        }

        /// <summary>
        /// 写文件
        /// </summary>
        /// <param name="audioData">音频数据</param>
        public void WriteWavFile(byte[] audioData)
        {
            WriteWavFile(_wavFormat, audioData, 0, audioData.Length);
        }

        /// <summary>
        /// 写文件
        /// </summary>
        /// <param name="wavFormat">文件格式</param>
        /// <param name="audioData">音频数据</param>
        /// <param name="startIndex">audioData数组开始索引位置</param>
        /// <param name="length">写入audioData数组长度</param>
        public void WriteWavFile(WavFormat wavFormat, byte[] audioData, int startIndex, int length)
        {
            FileStream fs = null;
            BinaryWriter bw = null;
            try
            {
                fs = new FileStream(_filePath, FileMode.Create, FileAccess.Write);
                bw = new BinaryWriter(fs);
                fs.Position = 0;
                bw.Write(new char[4] { 'R', 'I', 'F', 'F' });
                //ChunkFileSize
                bw.Write((int)(length + 44 - 8));
                bw.Write(new char[8] { 'W', 'A', 'V', 'E', 'f', 'm', 't', ' ' });
                bw.Write((int)16);
                bw.Write((short)1);
                bw.Write((short)wavFormat.Channels);
                bw.Write(wavFormat.SampleRate);
                bw.Write((int)(wavFormat.SampleRate * ((wavFormat.BitsPerSample * wavFormat.Channels) / 8)));
                bw.Write((short)((wavFormat.BitsPerSample * wavFormat.Channels) / 8));
                bw.Write((short)wavFormat.BitsPerSample);
                bw.Write(new char[4] { 'd', 'a', 't', 'a' });
                bw.Write(length);
                bw.Write(audioData, startIndex, length);
            }
            finally
            {
                if (bw != null)
                    bw.Close();
                if (fs != null)
                {
                    fs.Close();
                    fs.Dispose();
                }
            }
        }

        /// <summary>
        /// 获取Wav文件格式
        /// </summary>
        /// <returns></returns>
        private WavFormat GetWavFormat()
        {
            FileStream fs = null;
            BinaryReader br = null;
            WavFormat wavFormat = new WavFormat();

            try
            {
                fs = new FileStream(_filePath, FileMode.Open, FileAccess.Read);
                br = new BinaryReader(fs);

                _fileLength = fs.Length;

                fs.Position = 22;
                wavFormat.Channels = br.ReadInt16();
                fs.Position = 24;
                wavFormat.SampleRate = br.ReadInt32();
                fs.Position = 28;
                wavFormat.ByteRate = br.ReadInt32();
                fs.Position = 34;
                wavFormat.BitsPerSample = br.ReadInt16();

                //The audio data
                fs.Position = 44;
                int dataByteSize = (int)(fs.Length - 44);
                if (_audioData == null)
                    _audioData = new byte[dataByteSize];
                fs.Read(_audioData, 0, dataByteSize);

            }
            finally
            {
                if (br != null)
                    br.Close();
                if (fs != null)
                {
                    fs.Close();
                    fs.Dispose();
                }
            }
            return wavFormat;
        }
    }

    /// <summary>
    /// WAV 文件格式
    /// </summary>
    public class WavFormat
    {
        /// <summary>
        /// 采样位数
        /// </summary>
        public int BitsPerSample;
        /// <summary>
        /// 声道数
        /// </summary>
        public int Channels;
        /// <summary>
        /// 采样率
        /// </summary>
        public int SampleRate;
        /// <summary>
        /// 传输速率(播放速率)
        /// </summary>
        public long ByteRate;
    }

我的接受和解析

 

 

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