Curling 2.0
Description On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves. Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.
The movement of the stone obeys the following rules:
Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required. With the initial configuration shown in Fig. 1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. 3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. 3(b).
Input The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100. Each dataset is formatted as follows.
The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20. Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.
The dataset for Fig. D-1 is as follows:
Output For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number. Sample Input 2 1 3 2 6 6 1 0 0 2 1 0 1 1 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 1 0 0 0 0 1 0 1 1 1 1 1 6 1 1 1 2 1 1 3 6 1 1 0 2 1 1 3 12 1 2 0 1 1 1 1 1 1 1 1 1 3 13 1 2 0 1 1 1 1 1 1 1 1 1 1 3 0 0 Sample Output 1 4 -1 4 10 -1 Source |
提示
题意:
还记得口袋妖怪绿宝石(红宝石,蓝宝石等)那个看看洞吗:
思路:
DFS搜索,想用BFS很难,要去一直维护地图,很麻烦,DFS只要搜完就可以恢复到之前的状态,所以我们需要遍历所有的走法,比较出其中最少的一次。要注意题目的超过10步,题目自带剪枝,不然1s显然太少了,并且前面要有空地才能对前方的石头造成伤害,和石头面对面是打不坏的。
示例程序
Source Code
Problem: 3009 Code Length: 1680B
Memory: 392K Time: 125MS
Language: GCC Result: Accepted
#include <stdio.h>
#include <string.h>
int tx,ty,map[20][20],w,h,min,walk[4][2]={{0,-1},{0,1},{1,0},{-1,0}}; //手动输入走法
void dfs(int x,int y,int step)
{
int i,a,b;
if(step>10) //超过10次就不要去搜了
{
return;
}
for(i=0;4>i;i++)
{
a=x;
b=y;
while(1)
{
a=a+walk[i][0];
b=b+walk[i][1];
if(a<0||a>=h||b<0||b>=w) //出界就没法停下来,也就到不了终点
{
break;
}
else if(a==tx&&b==ty)
{
if(min>step)
{
min=step;
}
return; //这个方向能到终点就回去,就算另外的方向如果能到终点步数也比这个步数多
}
else if(map[a][b]==1)
{
if(a-walk[i][0]!=x||b-walk[i][1]!=y) //需要缓冲才能打碎石头
{
map[a][b]=0;
dfs(a-walk[i][0],b-walk[i][1],step+1);
map[a][b]=1;
}
break;
}
}
}
}
int main()
{
int sx,sy,i,i1;
scanf("%d %d",&w,&h);
while(w!=0||h!=0)
{
min=1000000007;
for(i=0;h>i;i++)
{
for(i1=0;w>i1;i1++)
{
scanf("%d",&map[i][i1]);
if(map[i][i1]==2)
{
sx=i;
sy=i1;
map[i][i1]=0; //记录起点位置,之后就可以把它当做冰面了
}
else if(map[i][i1]==3)
{
tx=i;
ty=i1;
}
}
}
dfs(sx,sy,1);
if(min==1000000007)
{
printf("-1\n");
}
else
{
printf("%d\n",min);
}
scanf("%d %d",&w,&h);
}
return 0;
}