(1)编写类A01,定义方法max实现求某个double数组的最大值,并返回
public class Homework01{
public static void main(String[] args){
A01 m = new A01();
double[] arr = {1.2,1.5,3.6,2.5};
Double res = m.max(arr);
if(res != null){
System.out.println("arr的最大值="+ res);
}else{
System.out.println("您的输入有误");
}
System.out.println(m.max(arr));
}
}
class A01{
public Double max(double[] arr){
double max = arr[0];
//保证数组长度大于0;
if(arr!= null && arr.length > 0){
for(int i = 0;i < arr.length-1;i++){
if(arr[i]< arr[i+1]){
max = arr[i+1];
}
}
return max;
}else{
return null;
}
}
}
(2)编写类A02,定义方法find,实现查找某字符串数组中的元素查找,并返回索引,如果找不到,返回-1
public class Homework02{
public static void main(String[] args){
A02 m = new A02();
String[] arr = {"小明","小红","小花"};
Integer res = m.find("小明",arr);
if (res == null) {
System.out.println("您的输入有误");
}else{
System.out.println(res);
}
}
}
class A02{
public Integer find(String findStr,String[] arr){
if(arr != null && arr.length != 0){
for(int i = 0;i < arr.length;i++){
if(findStr.equals(arr[i])){
return i;
}
}
return -1;
}
return null;
}
}
(3)编写类Book,定义方法updatePrice,实现更改某本书的价格:具体:如果价格>150,则更改为150,如果价格>100,则更改为100,否则不变
//import java.util.Scanner;
public class Homework03{
public static void main(String[] args){
Book p = new Book("lala",121);
p.info();
p.updatePrice();
p.info();
// Scanner myScanner = new Scanner(System.in);
// int price = myScanner.nextInt();
// System.out.println("更改后的价格为"+p.updatePrice(price));
}
}
class Book{
// public int updatePrice(int price){
// if(price > 100 && price < 150){
// price = 100;
// }else if(price > 150){
// price = 150;
// }else{
// price = price;
// }
// return price;
// }
String name;
int price;
public Book(String name,int price){
this.name = name;
this.price = price;
}
public void updatePrice(){
if(this.price > 150){
this.price = 150;
}else if(this.price > 100){
this.price = 100;
}else{
this.price = price;
}
}
public void info(){
System.out.println("书名"+this.name+"价格"+this.price);
}
}
(4)编写类A03,实现数组的复制功能copyArr,输入就数组,返回一个新数组,元素和就数组一样
public class Homework04{
public static void main(String[] args){
int[] old={1,4,7,9,4};
A03 m = new A03(old);
int[] arr = m.copyArr(old);
for(int i = 0;i < arr.length;i++){
System.out.print(arr[i]);
}
}
}
class A03{
int[] arr = new int[5];
public A03(int[] arr){
this.arr = arr;
}
public int[] copyArr(int[] old){
for(int i = 0; i < old.length;i++){
this.arr[i] = old[i];
}
return arr;
}
}
(5)定义一个圆类Circle,定义属性:半径,提供显示圆周长功能的方法,提供显示圆面积的方法
public calss Homework{
public class Hello{
public static void main(String[] args){
Circle c = new Circle(3);
System.out.println("圆的周长是"+c.L());
System.out.println("圆的面积是"+c.S());
}
}
class Circle{
double r;
public Circle(double r){
this.r = r;
}
public double L(){
return 2 * Math.PI * r;
}
public double S (){
return Math.PI * r * r;
}
}
(6)编程创建一个cale计算类,在其中定义2个变量表示两个操作数,定义四个方法实现求和、差、乘、商(要求除数为0的话,要提示),并创建两个对象,分别测试
import java.util.Scanner;
public class Homework06{
public static void main(String[] args){
System.out.println("请输入两个您想要计算的数");
Scanner myScanner = new Scanner(System.in);
double a = myScanner.nextDouble();
double b = myScanner.nextDouble();
cale math = new cale(a,b);
System.out.println(math.add());
System.out.println(math.min());
System.out.println(math.mul());
math.exc();
}
}
class cale{
double a;
double b;
public cale(double a,double b){
this.a = a;
this.b = b;
}
public double add(){
return a + b;
}
public double min(){
return a - b;
}
public double mul(){
return a * b;
}
public void exc(){
if (b == 0){
System.out.println("被除数不能为0,请重新输入");
}else{
System.out.println(a / b);
}
}
}
(7)设计一个Dog类,有名字、颜色和年龄属性,定义输出方法show()显示其信息。并创建对象,进行测试
}
}
class Dog{
String name;
String color;
int age;
public Dog(String name,String color,int age){
this.name = name;
this.color = color;
this.age = age;
}
public void show(){
System.out.println("这只狗叫"+name+"\n"+"它的颜色是"+color+"\n" +"它的年龄是"+ age);
}
}
(8)给定一个Java程序的代码如下所示,则编译运行后,输出结果是: 10 9 10
public class Test{//公有类
int count = 9;
public void count1(){
count = 10;
System.out.println("count1="+count);
}
public void count2(){
System.out.println("count1="+count++);//注意是先输出,再自增
}
public static void main(String[] args){//主方法
//new Test()是匿名对象,匿名对象使用后,就不能使用。也就是有在堆里,用一次就被销毁。
new Test().count1();
Test t1 = new Test();
t1.count2();
t1.count2();
}
}
(9)定义Music类,里面有音乐名name、音乐时长times属性,并有播放play功能和返回本身属性信息的功能方法getInfo
public class Homework09{
public static void main(String[] args){
Music music = new Music("晴天",180) ;
music.play();
System.out.println(music.getInfo());
}
}
class Music{
String name;
double time;
public Music(String name,double time){
this.name = name;
this.time = time;
}
public void play(){
System.out.println(name+"正在播放...");
}
public String getInfo(){
return "音乐"+ name + "时长" + time;
}
}
(10)在测试方法中,调用method方法,代码如下,编译正确,试写出method方法的定义形式,调用语句为System.out.println(method(10.0,20.0),100));
public double method(double a,double b){
(11)创建一个Employee类,属性有(名字,性别,年龄,职位,薪水),提供三个构造器方法,可以初始化(1)(名字,性别,年龄,职位,薪水)(2)(名字,性别,年龄)(3)(职位,薪水)
public class Homework11{
public static void main(String[] args){
}
}
class Employee{
String name;
char sex;
int age;
String posi;
int money;
public Employee(String posi,int money){
this.posi = posi;
this.money = money;
}
public Employee(String name,char sex,int age){
this.name = name;
this.sex = sex;
this.age = age;
}
public Employee(String name,char sex,int age,String posi;int money){
this(name,sex,age);//this使用前面构造器时,只能写在第一行
this.posi = posi;
this.money = money;
}
}
(12)将对象作为参数传递给方法
(1)定义一个Circle类,包含一个double型的radius属性代表圆的半径,findArea()方法返回圆的面积。
(2)定义一个类PassObject,在类中定义一个方法printAreas(),该方法的定义如下:
public void printAreas(Cirle c,int times)
(3)在printAreas方法中打印出1到times之间的每个整数半径值,以及对应的面积。
(4)在main方法中调用printAreas方法,调用完毕后输出当前半径值。
public class Homework12{
public static void main(String[] args){
PassObject o = new PassObject();
Circle c = new Circle();
o.printAreas(c,5);
}
}
class Circle{
double radius;
public double findArea(){
return Math.PI * radius * radius;
}
public double set(double radius){
return this.radius = radius;
}
}
class PassObject{
public void printAreas(Circle c,int times){
System.out.println("radius\tarea");
for(double i = 1.0;i <= times;i++){
c.set(i);
System.out.println(i + "\t" + c.findArea());
}
}
}