事件监听:
当某个事情发生的时候,干什么?
事件监听:事件源(例如文本框、按钮、文本域)可以注册事件监听器对象,并可以向事件监听器对象发送事件对象,事件发生后,事件源将事件对象发给已经注册的所有事件监听器,监听器对象会根据事件对象内的相应方法响应这个事件。简单来说,一旦用户执行某种行为,就会触发已经编写的相应事件。例如窗口关闭也是一种事件监听,一旦用户点击窗口右上角的“×”,则会触发关闭事件,窗口则会被关闭。
按钮事件监听
- 01,单个按钮事件监听
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.ActionEvent;
public class TestActionEvent {
public static void main(String[] args){
//按下按钮,触发一些事件
Frame frame = new Frame();
Button button = new Button();
//因为addActionListener()需要一个ActionListener,所以我们需要构造一个ActionLister;
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button,BorderLayout.CENTER);
frame.pack();
//关闭窗口
windowClose(frame);
frame.setVisible(true);
}
//关闭窗体的事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter(){
@Override
public void windowClosing(WindowEvent e){
System.exit(0);
}
});
}
}
//事件监听
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e){
System.out.println("aaa");
}
}
- 02,多个按钮共享一个事件
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
public class TestActionTwo {
public static void main(String[] args){
//两个按钮,实现同一个监听
//开始 停止
Frame frame = new Frame("开始 停止");
Button button1 = new Button("start");
Button button2 = new Button("end");
//可以显示的定义触发会返回的命令,如果不显示定义,则会走默认的值
//可以多个按钮只写一个监听类
button2.setActionCommand("button2-stop");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1,BorderLayout.NORTH);
frame.add(button2,BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e){
//e.getActionCommand()) 获得按钮的信息
System.out.println("按钮被点击了:msg"+e.getActionCommand());
}
}
输入框事件监听
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText01 {
public static void main(String[] args){
//启动
new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame(){
TextField textField = new TextField();
add(textField);
// 监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
//按下Enter,就会触发这个输入框的事件
textField.addActionListener(myActionListener2);
//设置替换编码
textField.setEchoChar('*');
setVisible(true);
pack();
}
}
class MyActionListener2 implements ActionListener{
public void actionPerformed(ActionEvent e){
// 获得一些资源 返回一个对象
TextField field =(TextField)e.getSource();
System.out.println(field.getText());//获得输入框的文本
//设置空
field.setText("");
}
}
窗口监听事件
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args){
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame(){
setBackground(Color.blue);
setBounds(100,100,200,200);
setVisible(true);
//addWindowListener(new MyWindowLister());
this.addWindowListener(
//匿名内部类
new WindowAdapter() {
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source =(WindowFrame)e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
}
);
}
}
键盘监听事件
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class TestKeyListener {
public static void main(String[] args){
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按下的键是哪一个,当前的码
int keycode =e.getKeyCode();
if (keycode==KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
}
});
}
}
目的:实现一个简易的计算器功能,加法运算。
- 构造器方法
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args){
new Calaulator();
}
}
class Calaulator extends Frame {
public Calaulator(){
//3个文本框
TextField num1 = new TextField(10);
TextField num2 = new TextField(10);
TextField num3 = new TextField(20);
//1个按钮
Button button = new Button("=");
MyCalculatorListener myCalculatorListener = new MyCalculatorListener(num1,num2,num3);
button.addActionListener(myCalculatorListener);
//1个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener {
//获取3个变量
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1,TextField num2,TextField num3){
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e){
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值,加法运算后,放到num3 文本框中
num3.setText(""+(n1+n2));
//3.清除前面两个框的内容
num1.setText("");
num2.setText("");
}
}
- 完全改造面向对象方法
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args){
new Calaulator().LoadFrame();
}
}
class Calaulator extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void LoadFrame(){
//3个文本框
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);
//1个按钮
Button button = new Button("=");
MyCalculatorListener myCalculatorListener = new MyCalculatorListener(this);
button.addActionListener(myCalculatorListener);
//1个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener {
//获取计算器这个对象,在一个类中组合另外一个类
Calaulator calaulator=null;
public MyCalculatorListener(Calaulator calaulator){
this.calaulator = calaulator;
}
@Override
public void actionPerformed(ActionEvent e){
//1.获得加数和被加数
int n1 = Integer.parseInt(calaulator.num1.getText());
int n2 = Integer.parseInt(calaulator.num2.getText());
//2.将这个值,加法运算后,放到num3 文本框中
calaulator.num3.setText(""+(n1+n2));
//3.清除前面两个框的内容
calaulator.num1.setText("");
calaulator.num2.setText("");
}
}
- 内部类
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args){
new Calaulator().LoadFrame();
}
}
class Calaulator extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void LoadFrame(){
//3个文本框
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);
//1个按钮
Button button = new Button("=");
MyCalculatorListener myCalculatorListener = new MyCalculatorListener();
button.addActionListener(myCalculatorListener);
//1个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
//内部类可以畅行无阻访问外部类
private class MyCalculatorListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e){
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值,加法运算后,放到num3 文本框中
num3.setText(""+(n1+n2));
//3.清除前面两个框的内容
num1.setText("");
num2.setText("");
}
}
}
画笔&鼠标监听事件(模拟画图工具)
- 画笔Paint
import java.awt.*;
public class TestPaint {
public static void main(String[] args){
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame {
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g){
//super.paint(g);
//1.画笔需要有颜色
g.setColor(Color.RED);
//2.画笔可以画画
g.drawOval(100,100,100,100);
//养成器官,画笔用完,将他还原成最初的颜色
g.setColor(Color.green);
g.fillRect(150,200,200,200);
}
}
- 模拟画图工具
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;
public class TestMouseListener {
public static void main(String[] args){
new MyFrame("画图");
}
}
//自己的类
class MyFrame extends Frame {
//画画需要画笔,需要鼠标监听当前的位置,需要集合存储这个点
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200,200,400,300);
//存鼠标点击的点
points= new ArrayList<>();
//鼠标监听器,针对这个窗口
this.addMouseListener(new MyMouseListener());
setVisible(true);
}
@Override
public void paint(Graphics g){
//画画,监听鼠标的事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point point =(Point) iterator.next();
g.setColor(Color.blue);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上
public void addPoint(Point point){
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter {
//鼠标 按下 弹起 按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame myFrame = (MyFrame)e.getSource();
//这个我们点击的时候,会在界面上有个点
myFrame.addPoint(new Point(e.getX(),e.getY()));;
//每次点击鼠标都需要重新画一幅
myFrame.repaint();
}
}
}