#include<iostream>
#include<map>
#include<vector>
using namespace std;
enum ACHIEVE_TYPE
{
ACHIEVE_FIGHT_KILL_TYPE = 1,
ACHIEVE_PARKOUR_COLLECT_TYPE = 2,
ACHIEVE_CONSUM_TYPE = 3,
ACHIEVE_CHALLENGE_TYPE = 4,
ACHIEVE_STORE_TYPE = 5,
ACHIEVE_MOUNT_TYPE = 6,
};
template<typename T>
class CSingleton
{
private:
static T m_oObj;
public:
static T& Instance()
{
return m_oObj;
}
};
template<typename T>
T CSingleton<T>::m_oObj;
#define SINGLE_INSTANCE( TClass ) CSingleton<TClass>::Instance()
// 新版本, 继承使用
template<typename T>
class TSingleton
{
protected:
TSingleton() {}
virtual ~TSingleton() {}
private:
TSingleton(const TSingleton&);
TSingleton& operator=(const TSingleton&);
public:
static T& Instance()
{
if( !m_inst )
{
m_inst= new T;
}
return *m_inst;
}
private:
static T* m_inst;
};
template<typename T>
T* TSingleton<T>::m_inst = NULL;
class CAchieveLogicBase
{
public:
CAchieveLogicBase(){}
virtual ~CAchieveLogicBase(){}
virtual void SetAchieveType(int type) = 0;
virtual void Done() = 0;
protected:
int m_iAchieveType;
};
class CAchieveFightKill : public CAchieveLogicBase
{
public:
void SetAchieveType(int type)
{
m_iAchieveType = type;
}
void Done()
{
cout<<"Done"<<endl;
}
};
#define REGISTER_ACHIEVE_LOGIC( MsgID, ClassName, AchieveLogicMap ) \
do { \
CAchieveLogicBase* poAchieveLogic = new ClassName(); \
poAchieveLogic->SetAchieveType( MsgID ); \
AchieveLogicMap.insert( AchieveLogicMap_t::value_type( MsgID, poAchieveLogic )); \
}while(0)
class CAchieveLogicFactory : public CSingleton<CAchieveLogicFactory>
{
public:
CAchieveLogicFactory()
{
REGISTER_ACHIEVE_LOGIC(ACHIEVE_FIGHT_KILL_TYPE, CAchieveFightKill, m_oAchieveLogicMap);
}
virtual ~CAchieveLogicFactory(){}
CAchieveLogicBase* GetAchieveLogic( int iType )
{
m_oAchieveLogicIter = m_oAchieveLogicMap.find( iType );
return ( m_oAchieveLogicIter == m_oAchieveLogicMap.end() ) ? NULL : m_oAchieveLogicIter->second;
}
private:
typedef map<int /*Achieve type*/, CAchieveLogicBase* > AchieveLogicMap_t;
AchieveLogicMap_t m_oAchieveLogicMap;
AchieveLogicMap_t::iterator m_oAchieveLogicIter;
};
class CAchieveSys : public CSingleton<CAchieveSys>
{
public:
CAchieveSys(){}
virtual ~CAchieveSys(){}
int UpdateAchieve()
{
CAchieveLogicFactory& rstAchieveLogicFactory = CAchieveLogicFactory::Instance();
CAchieveLogicBase* pstAchieveLogic = rstAchieveLogicFactory.GetAchieveLogic( 10 );
if(pstAchieveLogic == NULL)
{
return -1;
}
pstAchieveLogic->Done();
return 0;
}
};
int main()
{
CAchieveSys::Instance().UpdateAchieve();
return 0;
}
#include<map>
#include<vector>
using namespace std;
enum ACHIEVE_TYPE
{
ACHIEVE_FIGHT_KILL_TYPE = 1,
ACHIEVE_PARKOUR_COLLECT_TYPE = 2,
ACHIEVE_CONSUM_TYPE = 3,
ACHIEVE_CHALLENGE_TYPE = 4,
ACHIEVE_STORE_TYPE = 5,
ACHIEVE_MOUNT_TYPE = 6,
};
template<typename T>
class CSingleton
{
private:
static T m_oObj;
public:
static T& Instance()
{
return m_oObj;
}
};
template<typename T>
T CSingleton<T>::m_oObj;
#define SINGLE_INSTANCE( TClass ) CSingleton<TClass>::Instance()
// 新版本, 继承使用
template<typename T>
class TSingleton
{
protected:
TSingleton() {}
virtual ~TSingleton() {}
private:
TSingleton(const TSingleton&);
TSingleton& operator=(const TSingleton&);
public:
static T& Instance()
{
if( !m_inst )
{
m_inst= new T;
}
return *m_inst;
}
private:
static T* m_inst;
};
template<typename T>
T* TSingleton<T>::m_inst = NULL;
class CAchieveLogicBase
{
public:
CAchieveLogicBase(){}
virtual ~CAchieveLogicBase(){}
virtual void SetAchieveType(int type) = 0;
virtual void Done() = 0;
protected:
int m_iAchieveType;
};
class CAchieveFightKill : public CAchieveLogicBase
{
public:
void SetAchieveType(int type)
{
m_iAchieveType = type;
}
void Done()
{
cout<<"Done"<<endl;
}
};
#define REGISTER_ACHIEVE_LOGIC( MsgID, ClassName, AchieveLogicMap ) \
do { \
CAchieveLogicBase* poAchieveLogic = new ClassName(); \
poAchieveLogic->SetAchieveType( MsgID ); \
AchieveLogicMap.insert( AchieveLogicMap_t::value_type( MsgID, poAchieveLogic )); \
}while(0)
class CAchieveLogicFactory : public CSingleton<CAchieveLogicFactory>
{
public:
CAchieveLogicFactory()
{
REGISTER_ACHIEVE_LOGIC(ACHIEVE_FIGHT_KILL_TYPE, CAchieveFightKill, m_oAchieveLogicMap);
}
virtual ~CAchieveLogicFactory(){}
CAchieveLogicBase* GetAchieveLogic( int iType )
{
m_oAchieveLogicIter = m_oAchieveLogicMap.find( iType );
return ( m_oAchieveLogicIter == m_oAchieveLogicMap.end() ) ? NULL : m_oAchieveLogicIter->second;
}
private:
typedef map<int /*Achieve type*/, CAchieveLogicBase* > AchieveLogicMap_t;
AchieveLogicMap_t m_oAchieveLogicMap;
AchieveLogicMap_t::iterator m_oAchieveLogicIter;
};
class CAchieveSys : public CSingleton<CAchieveSys>
{
public:
CAchieveSys(){}
virtual ~CAchieveSys(){}
int UpdateAchieve()
{
CAchieveLogicFactory& rstAchieveLogicFactory = CAchieveLogicFactory::Instance();
CAchieveLogicBase* pstAchieveLogic = rstAchieveLogicFactory.GetAchieveLogic( 10 );
if(pstAchieveLogic == NULL)
{
return -1;
}
pstAchieveLogic->Done();
return 0;
}
};
int main()
{
CAchieveSys::Instance().UpdateAchieve();
return 0;
}