⾃动背光调节主要过程是通过:监听light sensor 数据,得到对应的 Lux 值,再通过配置的背光曲线计算出当前的亮度,然后设置亮度值。
Settings.System.putInt(mContext.getContentResolver(), SCREEN_BRIGHTNESS_MODE,(isAuto ? 1 : 0) );//把设置的值写入
DisplayManagerService.java
@Override
public void initPowerManagement(final DisplayPowerCallbacks callbacks, Handler handler,
SensorManager sensorManager) {
synchronized (mSyncRoot) {
DisplayBlanker blanker = new DisplayBlanker() {
@Override
public void requestDisplayState(int state, float brightness) {
// The order of operations is important for legacy reasons.
if (state == Display.STATE_OFF) {
requestGlobalDisplayStateInternal(state, brightness);
}
callbacks.onDisplayStateChange(state);
if (state != Display.STATE_OFF) {
requestGlobalDisplayStateInternal(state, brightness);
}
}
};
mDisplayPowerController = new DisplayPowerController(
mContext, callbacks, handler, sensorManager, blanker,
mDisplayDevices.get(Display.DEFAULT_DISPLAY));
mSensorManager = sensorManager;
}
mHandler.sendEmptyMessage(MSG_LOAD_BRIGHTNESS_CONFIGURATION);
}
DisplayPowerController.java
public DisplayPowerController(Context context,
DisplayPowerCallbacks callbacks, Handler handler,
SensorManager sensorManager, DisplayBlanker blanker) {
//……
if (mUseSoftwareAutoBrightnessConfig) {
//……
//获取映射Lux-Nits-Backlight值的对象
mBrightnessMapper = BrightnessMappingStrategy.create(resources);
if (mBrightnessMapper != null) {
//实例化⾃动背光控制器
mAutomaticBrightnessController = new AutomaticBrightnessController(this,
handler.getLooper(), sensorManager, lightSensor, mBrightnessMapper,
lightSensorWarmUpTimeConfig, mScreenBrightnessRangeMinimum,
mScreenBrightnessRangeMaximum, dozeScaleFactor, lightSensorRate,
initialLightSensorRate, brighteningLightDebounce, darkeningLightDebo
autoBrightnessResetAmbientLuxAfterWarmUp, ambientBrightnessThreshold
screenBrightnessThresholds, shortTermModelTimeout,
context.getPackageManager());
} else {
mUseSoftwareAutoBrightnessConfig = false;
}
}
//……
}
BrightnessMappingStrategy
我们从BrightnessMappingStrategy.create(resources)进入,来查看曲线的绘制,create()方法如下,
@Nullable
public static BrightnessMappingStrategy create(Resources resources) {
//Lux值的数组,getLuxLevels()中会将Lux[0] = 0.
float[] luxLevels = getLuxLevels(resources.getIntArray(
com.android.internal.R.array.config_autoBrightnessLevels));
//Lux值对应的背光值,9.0中将不会使用他
int[] brightnessLevelsBacklight = resources.getIntArray(
com.android.internal.R.array.config_autoBrightnessLcdBacklightValues);
//描述和Lux值对应的屏幕亮度的Nits值数组,长度比Lux值数组大1。如果配置了该值,则:
// ---config_screenBrightnessNits必须配置
// ---config_screenBrightnessBacklight必须配置
float[] brightnessLevelsNits = getFloatArray(resources.obtainTypedArray(
com.android.internal.R.array.config_autoBrightnessDisplayValuesNits));
//用户可调整的最大Gama值
float autoBrightnessAdjustmentMaxGamma = resources.getFraction(
com.android.internal.R.fraction.config_autoBrightnessAdjustmentMaxGamma,
1, 1);
//描述屏幕亮度的nits值数组
float[] nitsRange = getFloatArray(resources.obtainTypedArray(com.android.internal.R.array.config_screenBrightnessNits));
//描述与nitsRange 数组中的亮度值(单位为Nits)相对应的屏幕背光值
int[] backlightRange = resources.getIntArray(
com.android.internal.R.array.config_screenBrightnessBacklight);
//判断是否是有效映射:1.非空;2.长度相同;3.元素>=0;4.nitsRange/luxLevels必须递增,backlightRange/brightnessLevelsNits必须非递减
if (isValidMapping(nitsRange, backlightRange)
&& isValidMapping(luxLevels, brightnessLevelsNits)) {
//最小背光值6
int minimumBacklight = resources.getInteger(
com.android.internal.R.integer.config_screenBrightnessSettingMinimum);
//最大背光值255
int maximumBacklight = resources.getInteger(
com.android.internal.R.integer.config_screenBrightnessSettingMaximum);
//获取BrightnessConfiguration.Builder实例
BrightnessConfiguration.Builder builder = new BrightnessConfiguration.Builder();
//将读取的Lux值和nits值保存在builder对象中
builder.setCurve(luxLevels, brightnessLevelsNits);
//映射Lux值和Nits值,而非Lux值和直接显示的背光值,物理映射
return new PhysicalMappingStrategy(builder.build(), nitsRange, backlightRange,
autoBrightnessAdjustmentMaxGamma);
} else if (isValidMapping(luxLevels, brightnessLevelsBacklight)) {
//直接映射Lux值和背光值,简单映射
return new SimpleMappingStrategy(luxLevels, brightnessLevelsBacklight,
autoBrightnessAdjustmentMaxGamma);
} else {
return null;
}
}
在create()方法中,首先读取config.xml文件中的配置值,然后根据这个配置值决定映射方式。
在9.0之前,自动背光只需配置Lux值和对应的Backlight值来创建简单的映射,在9.0中,摒弃了这种方式,额外增加了三个配置值,并根据这些配置值决定是使用物理映射还是简单映射,涉及到的配置值如下:
<!-- Lux值数组-->
<integer-array name="config_autoBrightnessLevels">
</integer-array>
<!-- Lux值对应的背光值数组 -->
<integer-array name="config_autoBrightnessLevels">
</integer-array>
<!-- Lux值对应的Nits值数组 -->
<array name="config_autoBrightnessDisplayValuesNits">
</array>
<!-- 描述屏幕发光强度的Nits值数组 -->
<array name="config_screenBrightnessNits">
</array>
<!-- 和发光强度Nits值对应的背光值数组 -->
<integer-array name="config_screenBrightnessBacklight">
</integer-array>
config_autoBrightnessLevels将不再使用。
BrightnessConfiguration表示亮度的配置类,其中保存了Lux值数组和Lux值对应的Nits值数组:
private BrightnessConfiguration(float[] lux, float[] nits, String description) {
mLux = lux;
mNits = nits;
mDescription = description;
}
提供了一个getCurve()接口,用于提供它的mLux和mNits。
接下来进入到物理映射关系对象PhysicalMappingStrategy的创建,看其构造方法:
/**
* @param config BrightnessConfiguration对象,携带有用于创建曲线的Lux数组和对应的Nits数组
* @param nits 描述屏幕发光强度的nits值数组
* @param backlight 描述与nits值数组对应的背光值
* @param maxGamma 用户可调整最大Gama值
*/
public PhysicalMappingStrategy(BrightnessConfiguration config, float[] nits,
int[] backlight, float maxGamma) {
mMaxGamma = maxGamma;
//自动亮度调节值
mAutoBrightnessAdjustment = 0;
//在自动背光开启的情况下,用户手动调节亮度时的当前Lux值
mUserLux = -1;
//在自动背光开启的情况下,用户手动调节设置的亮度
mUserBrightness = -1;
// Setup the backlight spline
final int N = nits.length;
float[] normalizedBacklight = new float[N];
//将背光值/255后,存储在normalizedBacklight数组中
for (int i = 0; i < N; i++) {
normalizedBacklight[i] = normalizeAbsoluteBrightness(backlight[i]);
}
//创建Nits-Backlight样条曲线
mNitsToBacklightSpline = Spline.createSpline(nits, normalizedBacklight);
//创建Backlight-Nits样条曲线
mBacklightToNitsSpline = Spline.createSpline(normalizedBacklight, nits);
mDefaultConfig = config;
mConfig = config;
//将根据不同的场景,创建Lux-Nits样条曲线
computeSpline();
}
PhysicalMappingStrategy
/**
* @param config BrightnessConfiguration对象,携带有用于创建曲线的Lux数组和对应的Nits数组
* @param nits 描述屏幕发光强度的nits值数组
* @param backlight 描述与nits值数组对应的背光值
* @param maxGamma 用户可调整最大Gama值
*/
public PhysicalMappingStrategy(BrightnessConfiguration config, float[] nits,
int[] backlight, float maxGamma) {
mMaxGamma = maxGamma;
//自动亮度调节值
mAutoBrightnessAdjustment = 0;
//在自动背光开启的情况下,用户手动调节亮度时的当前Lux值
mUserLux = -1;
//在自动背光开启的情况下,用户手动调节设置的亮度
mUserBrightness = -1;
// Setup the backlight spline
final int N = nits.length;
float[] normalizedBacklight = new float[N];
//将背光值/255后,存储在normalizedBacklight数组中
for (int i = 0; i < N; i++) {
normalizedBacklight[i] = normalizeAbsoluteBrightness(backlight[i]);
}
//创建Nits-Backlight样条曲线
mNitsToBacklightSpline = Spline.createSpline(nits, normalizedBacklight);
//创建Backlight-Nits样条曲线
mBacklightToNitsSpline = Spline.createSpline(normalizedBacklight, nits);
mDefaultConfig = config;
mConfig = config;
//将根据不同的场景,创建Lux-Nits样条曲线
computeSpline();
}
在PhysicalMappingStrategy的构造方法中,首先根据config_screenBrightnessNits数组和config_screenBrightnessBacklight数组,创建了两条映射曲线,然后调用computeSpline()方法。
computeSpline()是很重要的一个方法,这个方法中除了创建另外一条Lux-Nits曲线外,还会根据用户当前对亮度的调整,插入用户调整后的值,并调整Lux-Nits曲线
private void computeSpline() {
//得到BrightnessConfiguration中的Lux数组和Lux值对应的Nits数组,并放入Pair对象中
Pair<float[], float[]> defaultCurve = mConfig.getCurve();
//Lux数组
float[] defaultLux = defaultCurve.first;
//和Lux数组映射的Nits数组
float[] defaultNits = defaultCurve.second;
//创建一个和defaultNits数组等长的数组,用来存放对应的背光值,从Nits-backlights曲线中获取
//根据Lux-Nit值,从NitsToBacklight曲线中获取背光值
//即根据config_autoBrightnessDisplayValuesNits值从config_screenBrightnessNits与config_screenBrightnessBacklight的曲线中获取默认的背光值
float[] defaultBacklight = new float[defaultNits.length];
for (int i = 0; i < defaultBacklight.length; i++) {
defaultBacklight[i] = mNitsToBacklightSpline.interpolate(defaultNits[i]);
}
//对得到的默认背光值进一步加工,如果用户设置过亮度,需要将用户设置的亮度值添加进曲线,得到
//调整后的Lux值数组和backlight值数组
Pair<float[], float[]> curve = getAdjustedCurve(defaultLux, defaultBacklight, mUserLux,
mUserBrightness, mAutoBrightnessAdjustment, mMaxGamma);
//最终的Lux值和背光值
float[] lux = curve.first;
float[] backlight = curve.second;
float[] nits = new float[backlight.length];
//根据背光值,从config_screenBrightnessNits和onfig_screenBrightnessBacklight构建的mBacklightToNitsSpline曲线中获取Nit值
for (int i = 0; i < nits.length; i++) {
nits[i] = mBacklightToNitsSpline.interpolate(backlight[i]);
}
//Lux-Nits曲线,最终的背光值从此曲线+mNitsToBacklightSpline曲线获取
mBrightnessSpline = Spline.createSpline(lux, nits);
}
在这个方法中,首先调用mConfig.getCurve()方法,获取了mConfig对象中的mLux和mNit的拷贝,这两个值就是在创建mConfig时传入的config_autoBrightnessLevels数组和config_autoBrightnessDisplayValuesNits数组。
然后利用得到的nits值从曲线mNitsToBacklightSpline中得到背光值数组defaultBacklight;
接下来,调用getAdjustedCurve()方法对defaultBacklight[]做进一步加工,如果在自动背光打开的情况下,用户没有通过亮度条调节背光,则将返回原数据。此处暂且认为没有操作过亮度条,对getAdjustedCurve()先不做分析。
最后,利用defaultBacklight数组从曲线mBacklightToNitsSpline中得到Nits值,然后,创建表示Lux值和对应Nits值的曲线mBrightnessSpline,这也是创建的最后一条全局样条曲线(在某些方法中会创建一些临时曲线)。
>光照度:从光源照射到单位面积上的光通量,以E表示,照度的单位为勒克斯(Lux,简称lx);
>光亮度:指一个表面的明亮程度,以L表示,即从一个表面反射出来的光通量.不同物体对光有不同的反射系数或吸收系数.光的强度可用照在平面上的光的总量来度量,这叫入射光(inci-dentlight)或照度(illuminance).若用从平面反射到眼
球中的光量来度量光的强度,这种光称为反射光或亮度.例如,一般白纸大约吸收入射光量的20%,反射光量为80%;黑纸只反射入射光量的3%.所以,白纸和黑纸在亮度上差异很大。
因此,从光学角度而言,我们感知的亮度是指从屏幕反射到眼球中的光的强度,而且这个强度跟光亮度(Nit)有一定关系,光亮度又跟光照度(Lux)有一定关系,因此,如果严格考虑光照度、光亮度、入射光、反射光等调节,相比通过Lux值决定
背光值而言,通过Lux值决定Nit值,再由Nit值决定背光值,无疑是最精准的。
还是从DisplayPowerController中开始,对光照强度的采集、获取自动背光都在AutomaticBrightnessController中进行,我们从它的创建和配置分别对它进行分析。
//DisplayPowerController.updatePowerState()中
//获取映射Lux-Nits-Backlight值的对象
mBrightnessMapper = BrightnessMappingStrategy.create(resources);
//初始化AutomaticBrightnessController
if (mBrightnessMapper != null) {
//实例化自动背光控制器
mAutomaticBrightnessController = new AutomaticBrightnessController(this,
handler.getLooper(), sensorManager, mBrightnessMapper,
lightSensorWarmUpTimeConfig, mScreenBrightnessRangeMinimum,
mScreenBrightnessRangeMaximum, dozeScaleFactor, lightSensorRate,
initialLightSensorRate, brighteningLightDebounce, darkeningLightDebounce,
autoBrightnessResetAmbientLuxAfterWarmUp, hysteresisLevels);
} else {
mUseSoftwareAutoBrightnessConfig = false;
}
AutomaticBrightnessController的配置
DisplayPowerController中,每一次调用updatePowerState()更新状态时,都会对AutomaticBrightnessController进行配置:
boolean hadUserBrightnessPoint = false;
// Configure auto-brightness.
if (mAutomaticBrightnessController != null) {
//曲线中是否有用户设置的短期点
hadUserBrightnessPoint = mAutomaticBrightnessController.hasUserDataPoints();
//配置mAutomaticBrightnessController
mAutomaticBrightnessController.configure(autoBrightnessEnabled,
mBrightnessConfiguration,
mLastUserSetScreenBrightness / (float) PowerManager.BRIGHTNESS_ON,
userSetBrightnessChanged, autoBrightnessAdjustment,
autoBrightnessAdjustmentChanged, mPowerRequest.policy);
}
在以上逻辑中,hadUserBrightnessPoint表示是否在自动背光打开的情况下拖动亮度条调节过亮度,判断依据是BrightnessMappingStrategy中的mUserLux成员,它表示用户在开启自动背光后手动设置亮度时的Lux值:
@Override
public boolean hasUserDataPoints() {
return mUserLux != -1;
}
然后开始调用configure()方法进行配置,先来看看这些参数:autoBrightnessEnabled:表示自动背光是否可用,由以下值决定
//打开了自动亮度调节&&(亮屏或Doze)&&局部变量brightness为0&&BrightnessMappingStrategy不为空
final boolean autoBrightnessEnabled = mPowerRequest.useAutoBrightness
&& (state == Display.STATE_ON || autoBrightnessEnabledInDoze)
&& brightness < 0
&& mAutomaticBrightnessController != null;
mBrightnessConfiguration:BrightnessConfiguration对象,携带有用于创建曲线的Lux值数组和对应的Nit值数组,每一个用户可对应一个BrightnessConfiguration,由DisplayManagerService负责设置。
brightness:当前亮度值/255的结果,区间为(0,1.0].
userChangedBrightness:表示用户是否手动通过拖动亮度条设置过亮度。
userChangedAutoBrightnessAdjustment:表示自动背光调整值adjustment是否发生变化。
displayPolicy:当前请求的屏幕状态。
/**
* @param enable 自动背光功能是否可用
* @param configuration BrightnessConfiguration对象
* @param brightness 当前背光值/255的形式
* @param userChangedBrightness 用户是否改变过背光值
* @param adjustment 自动背光调节值
* @param userChangedAutoBrightnessAdjustment 用户是否改变过自动背光调节值
* @param displayPolicy PMS中要请求的Diplay状态值
*/
public void configure(boolean enable, @Nullable BrightnessConfiguration configuration,
float brightness, boolean userChangedBrightness, float adjustment,
boolean userChangedAutoBrightnessAdjustment, int displayPolicy) {
//是否屏幕要进入Doze状态
boolean dozing = (displayPolicy == DisplayPowerRequest.POLICY_DOZE);
//设置BrightnessConfigure对象,若BrightnessConfigure发生改变,返回true
boolean changed = setBrightnessConfiguration(configuration);
//设置Display状态,若发生改变,返回true
changed |= setDisplayPolicy(displayPolicy);
//如果用户改变自动背光调节值,设置自动背光调节值
if (userChangedAutoBrightnessAdjustment) {
changed |= setAutoBrightnessAdjustment(adjustment);
}
//如果在自动亮度开启的情况下调节了亮度,需要将当前的Lux值和用户设置的亮度添加到曲线中
if (userChangedBrightness && enable) {
// Update the brightness curve with the new user control point. It's critical this
// happens after we update the autobrightness adjustment since it may reset it.
changed |= setScreenBrightnessByUser(brightness);
}
final boolean userInitiatedChange =
userChangedBrightness || userChangedAutoBrightnessAdjustment;
if (userInitiatedChange && enable && !dozing) {
//做旧值的记录
prepareBrightnessAdjustmentSample();
}
//注册解除注册LSensor
changed |= setLightSensorEnabled(enable && !dozing);
//如果changed为true,更新自动背光亮度值,但不会主动调用DPC更新背光
if (changed) {
updateAutoBrightness(false /*sendUpdate*/);
}
}
setBrightnessConfiguration()
public boolean setBrightnessConfiguration(BrightnessConfiguration configuration) {
if (mBrightnessMapper.setBrightnessConfiguration(configuration)) {
//如果config对象发生改变,重置用户设置的曲线点
resetShortTermModel();
return true;
}
return false;
}