import java.awt.Dimension;import java.awt.Graphics;import java.awt.Toolkit;import java.awt.event.KeyEvent;import java.awt.event.KeyListener;import java.awt.image.BufferedImage;import java.util.Random;import javax.swing.JFrame;public class GameManager extends JFrame. implements KeyListener {private int canvasWidth;private int canvasHeight;private int borderLeft;private int borderTop;private BufferedImage canvas;private Stage stage;private Enemy[] enemies;private Player player;private Goal goal;private Graphics gameGraphics;private Graphics canvasGraphics;private int numEnemies;private boolean continueGame;public static void main(String[] args) {// During development, you can adjust the values provided in the brackets below// as needed. However, your code must work with different/valid combinations// of values.GameManager managerObj = new GameManager(1920, 1280, 30);}public GameManager(int preferredWidth, int preferredHeight, int maxEnemies) {this.borderLeft = getInsets().left;this.borderTop = getInsets().top;Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();if (screenSize.width this.canvasWidth = screenSize.width - getInsets().left - getInsets().right;elsethis.canvasWidth = preferredWidth - getInsets().left - getInsets().right;if (screenSize.height t
调试Java、Java编程代写、代写Java编程、Java设计代写、调试Java
最新推荐文章于 2022-11-19 16:56:46 发布
这个Java程序创建了一个游戏框架,包括窗口大小调整、屏幕适配、游戏元素如玩家、敌人和目标的初始化。玩家根据键盘输入移动,敌人则自动朝目标移动。当玩家或敌人接近目标时,游戏结束。程序还包括基本的图形绘制和帧率显示功能。
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