利用栈解决迷宫问题

如下图为一个8*8的矩阵A表示的迷宫,其中0为路,1为墙壁,以矩阵A[0][0]作为起点,通过使用数据结构栈来设计算法,在矩阵中进行迷宫探索,直至找到迷宫出口(出口默认在最下面一行),并打印出正确的走出迷宫的行走路径,即打印路径每个点的坐标,如(0,0);(0,1);(0,2),(1,2)......

public class Node {
    int y;
    int x;
    Node next;

    public Node() {
    }

    public Node(int y, int x) {
        this.y = y;
        this.x = x;
    }

    @Override
    public String toString() {
        return "(" +
                (y-1) +
                ", " + (x-1) +
                ")";
    }
}
public class Stack {
    Node base;
    Node top ;
    public void push(Node node){
        Node temp = new Node();
        temp.x = node.x;
        temp.y = node.y;
        temp.next = top;
        top = temp;
    }
    public boolean isEmpty(){
        return base == top;
    }
    public Node peek(){
        return top;
    }
    public Node pop() {
        if (this.isEmpty()) {
            System.out.println("退栈失败,栈为空!");
            return null;
        }
        Node temp = new Node();
        temp = top;
        top = top.next;
        return temp;
    }
}
public class MazeProblem {
    static Stack stack = new Stack();
    static Stack tempStack = new Stack();
    static int[][] modifiedMap;
    static int[][] map;

    public static void runMaze(int startY, int startX, int endY, int endX) {
        modifiedMap = new int[map.length + 2][map[0].length + 2];
        for (int i = 0; i < modifiedMap.length; i++) {
            for (int j = 0; j < modifiedMap[0].length; j++) {
                if (j == 0 || j == modifiedMap[0].length - 1 || i == 0 || i == modifiedMap.length - 1) {
                    modifiedMap[i][j] = 1;
                } else if (i != modifiedMap.length - 1 && j != modifiedMap[0].length - 1) {
                    modifiedMap[i][j] = map[i - 1][j - 1];
                }
            }
        }
        int[] y = {-1, 0, 1, 0};
        int[] x = {0, 1, 0, -1};
        stack.push(new Node(startY + 1, startX + 1));
        modifiedMap[startY + 1][startX + 1] = 2;
        while (!stack.isEmpty()) {
            Node cur = stack.peek();
            if (cur.y == endY + 1 && cur.x == endX + 1) {
                printResult();
                System.out.println("-----------------");
                break;
            }
            int i;
            for (i = 0; i < 4; i++) {
                int row = cur.y + y[i];
                int column = cur.x + x[i];
                if (modifiedMap[row][column] == 0) {
                    stack.push(new Node(row, column));
                    modifiedMap[row][column] = 2;
                    break;
                }
            }
            if (i == 4) {
                cur = stack.pop();
                modifiedMap[cur.y][cur.x] = -1;
            }
        }
    }

    public static void show() {
        while (stack.top != stack.base) {
            tempStack.push(stack.pop());
        }
        while (tempStack.top != tempStack.base) {
            System.out.println(tempStack.pop());
        }
    }

    public static void printResult() {
        for (int i = 1; i < modifiedMap.length - 1; i++) {
            for (int j = 1; j < modifiedMap[i].length - 1; j++) {
                if (modifiedMap[i][j + 1] == -1) {
                    System.out.print(modifiedMap[i][j] + " ");
                } else {
                    System.out.print(modifiedMap[i][j] + "  ");
                }
            }
            System.out.println();
        }
    }
}
public class TestMaze {
    public static void main(String[] args) {
        MazeProblem.map = new int[][]{
                {0, 0, 0, 1, 1, 1, 1, 1},
                {1, 1, 0, 1, 1, 1, 1, 1},
                {1, 1, 0, 1, 0, 0, 0, 1},
                {1, 1, 0, 0, 0, 1, 1, 1},
                {1, 0, 0, 1, 0, 1, 1, 1},
                {1, 0, 1, 1, 0, 0, 0, 1},
                {1, 0, 0, 1, 1, 1, 0, 1},
                {1, 1, 0, 1, 1, 1, 1, 1},
        };
        MazeProblem.runMaze(0, 0, 7, 2);
        MazeProblem.show();
    }
}

 没有特别幸运,那么请先特别努力,别因为懒惰而失败,还矫情地将原因归于自己倒霉。

  • 1
    点赞
  • 10
    收藏
    觉得还不错? 一键收藏
  • 1
    评论
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值