Roll The Cube
Time Limit: 3000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total Submission(s): 702 Accepted Submission(s): 283
Problem Description
This is a simple game.The goal of the game is to roll two balls to two holes each.
'B' -- ball
'H' -- hole
'.' -- land
'*' -- wall
Remember when a ball rolls into a hole, they(the ball and the hole) disappeared, that is , 'H' + 'B' = '.'.
Now you are controlling two balls at the same time.Up, down , left , right --- once one of these keys is pressed, balls exist roll to that direction, for example , you pressed up , two balls both roll up.
A ball will stay where it is if its next point is a wall, and balls can't be overlap.
Your code should give the minimun times you press the keys to achieve the goal.
'B' -- ball
'H' -- hole
'.' -- land
'*' -- wall
Remember when a ball rolls into a hole, they(the ball and the hole) disappeared, that is , 'H' + 'B' = '.'.
Now you are controlling two balls at the same time.Up, down , left , right --- once one of these keys is pressed, balls exist roll to that direction, for example , you pressed up , two balls both roll up.
A ball will stay where it is if its next point is a wall, and balls can't be overlap.
Your code should give the minimun times you press the keys to achieve the goal.
Input
First there's an integer T(T<=100) indicating the case number.
Then T blocks , each block has two integers n , m (n , m <= 22) indicating size of the map.
Then n lines each with m characters.
There'll always be two balls(B) and two holes(H) in a map.
The boundary of the map is always walls(*).
Then T blocks , each block has two integers n , m (n , m <= 22) indicating size of the map.
Then n lines each with m characters.
There'll always be two balls(B) and two holes(H) in a map.
The boundary of the map is always walls(*).
Output
The minimum times you press to achieve the goal.
Tell me "Sorry , sir , my poor program fails to get an answer." if you can never achieve the goal.
Tell me "Sorry , sir , my poor program fails to get an answer." if you can never achieve the goal.
Sample Input
4 6 3 *** *B* *B* *H* *H* *** 4 4 **** *BB* *HH* **** 4 4 **** *BH* *HB* **** 5 6 ****** *.BB** *.H*H* *..*.* ******
Sample Output
3 1 2 Sorry , sir , my poor program fails to get an answer.
Author
MadFroG
Source
#include <stdio.h>
#include <string.h>
#include <queue>
#include <algorithm>
using namespace std;
struct node
{
int x[2],y[2],step;
int b[2],h[2];
}s;
char map[25][25];
bool vis[25][25][25][25];
int sx[2],sy[2],n,m;
int dir[4][2] = {{0,1},{1,0},{0,-1},{-1,0}};
int bfs()
{
queue<node> q;
node pre,next;
s.x[0]=sx[0],s.y[0]=sy[0];
s.x[1]=sx[1],s.y[1]=sy[1];
s.step=0;
s.b[0]=s.b[1]=s.h[0]=s.h[1]=0;
q.push(s);
memset(vis,false,sizeof(vis));
while(!q.empty())
{
pre=q.front();
q.pop();
for(int i=0; i<4; i++)
{
next=pre;
for(int j=0; j<2; j++)
{
if(next.b[j]) continue;
next.x[j]+=dir[i][0];
next.y[j]+=dir[i][1];
if(map[next.x[j]][next.y[j]]=='*')
{
next.x[j]-=dir[i][0];
next.y[j]-=dir[i][1];
}
}
if(vis[next.x[0]][next.y[0]][next.x[1]][next.y[1]]) continue;
if(next.x[0]==next.x[1]&&next.y[0]==next.y[1]&&next.b[0]+next.b[1]==0) continue;
next.step++;
vis[next.x[0]][next.y[0]][next.x[1]][next.y[1]]=true;
int flag=1;
for(int j=0; j<2; j++)
{
int k=map[next.x[j]][next.y[j]];
if(k<2&&!next.h[k])
{
next.h[k]=1;
next.b[j]=1;
}
if(!next.b[j])
flag=0;
}
if(flag) return next.step;
q.push(next);
}
}
return -1;
}
int main()
{
int t;
scanf("%d",&t);
while(t--)
{
scanf("%d %d",&n,&m);
int cnt=0,len=0;
for(int i =0; i<n; i++)
{
scanf("%s",map[i]);
for(int j=0; j<m; j++)
{
if(map[i][j]=='H') map[i][j]=cnt++;
else if(map[i][j]=='B')
{
sx[len]=i,sy[len]=j;
len++;
}
}
}
int ans=bfs();
if(ans!=-1) printf("%d\n",ans);
else printf("Sorry , sir , my poor program fails to get an answer.\n");
}
return 0;
}