先用Loader()将图片加载进来,不直接addChild()进到stage,将其转换Bitmap格式再载入 用BitmapData .draw(loader); 再对BitmapData对象用Bitmap类载入即可 import flash.display.Bitmap; import flash.display.BitmapData; var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); loader.load(new URLRequest("banner.jpg")); function completeHandler(event:Event){ var _content:DisplayObject = event.target.content; var bmpData:BitmapData = new BitmapData(400,200); bmpData.draw(loader); var bmp:Bitmap = new Bitmap(bmpData); this.addChild(bmp); bmp.x = 200; bmp.y = 120; }