本项目是笔者的一个小型练手项目,将会对项目分点详述,工程也push在Github,欢迎star
一、启动界面设计分析
启动界面比较简单,主要有一张背景图,一个TextView以及一个progressBar
二、代码组织
1.可以通过requestWindowFeature(Window.FEATURE_NO_TITLE)消除Title,也可以通过属性设置应用的主题
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.activity_splash);
initUI();
initData();
initAnimation();
}
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
<item name="windowNoTitle">true</item>
</style>
2.SplashActivity布局
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/launcher_bg"
android:id="@+id/rl_root"
>
<TextView
android:id="@+id/tv_version_name"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:shadowDx="1"
android:shadowDy="1"
android:shadowColor="#f00"
android:shadowRadius="1"
android:textSize="16sp"
android:text="版本名称"/>
<ProgressBar
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:layout_below="@+id/tv_version_name"/>
</RelativeLayout>
3.初始化UI
/**
* 初始化界面
*/
private void initUI() {
rl_root = (RelativeLayout) findViewById(R.id.rl_root);
tv_version_name = (TextView) findViewById(R.id.tv_version_name);
}
4.初始化数据过程中,主要是对前面和版本号有关的TextView进行文本内容更新,同时,对应用的版本进行检查。
/**
* 初始化数据
*/
private void initData() {
tv_version_name.setText("版本名称:" + getVersionName());
mLocalVersionCode = getVersionCode();
if (SpUtil.getBoolean(this, ConstantValue.OPEN_UPDATE, false)) {
checkVersion();
} else {
mHandle.sendEmptyMessageDelayed(ENTER_HOME, 4000);
}
}
(1)对app进行版本检查,是一个耗时操作,所以我们需要开启子线程,并且通知主线程反馈信息。
private Handler mHandle = new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case UPDATE_VERSION:
Toast.makeText(SplashActivity.this,
"需要更新", Toast.LENGTH_SHORT).show();
break;
case ENTER_HOME:
enterHome();
break;
case URL_ERROR:
"连接错误", Toast.LENGTH_SHORT).show();
break;
case IO_ERROR:
Toast.makeText(SplashActivity.this,
"读取异常", Toast.LENGTH_SHORT).show();
break;
case JSON_ERROR:
"字符串转换异常", Toast.LENGTH_SHORT).show();
break;
}
}
};
(2)在联网版本检查中,需要开启多线程,通过获取manifests中的版本号和版本名,与网上获取的版本号版本名进行比较,再决定是否要更新,规定时间为4s。
/**
* 获取应用版本名
*
* @return 版本号
*/
private String getVersionName() {
//创建当前Acitivity包管理对象
PackageManager pm = getPackageManager();
try {
//获取包管理信息的内容
PackageInfo packageInfo = pm.getPackageInfo(getPackageName(), 0);
return packageInfo.versionName;
} catch (PackageManager.NameNotFoundException e) {
e.printStackTrace();
}
return null;
}
/**
* 获取版本号
*
* @return 版本号,0为异常
*/
private int getVersionCode() {
PackageManager pm = getPackageManager();
try {
PackageInfo packageInfo = pm.getPackageInfo(getPackageName(), 0);
return packageInfo.versionCode;
} catch (PackageManager.NameNotFoundException e) {
e.printStackTrace();
}
return 0;
}
private void checkVersion() {
new Thread() {
@Override
public void run() {
//消息获取
Message msg = Message.obtain();
//记录开始的时间
long startTime = System.currentTimeMillis();
try {
//封装url
URL url = new URL("");
//开启一个连接
HttpsURLConnection connection = (HttpsURLConnection) url.openConnection();
connection.setConnectTimeout(2000);
connection.setReadTimeout(2000);
if (connection.getResponseCode() == 200) {
//将数据转换成Json串进行解析
InputStream in = connection.getInputStream();
String json = StreamUtil.streamToString(in);
JSONObject jsonObject = new JSONObject(json);
//获取Json对象内容
String versionName = jsonObject.getString("versionName");
String versionCode = jsonObject.getString("versionCode");
mVersionDes = jsonObject.getString("versionDes");
mDownUrl = jsonObject.getString("downloadUrl");
if (mLocalVersionCode < Integer.parseInt(versionCode)) {
msg.what = UPDATE_VERSION;
} else {
msg.what = ENTER_HOME;
}
}
} catch (MalformedURLException e) {
e.printStackTrace();
msg.what = URL_ERROR;
} catch (IOException e) {
e.printStackTrace();
msg.what = IO_ERROR;
} catch (JSONException e) {
e.printStackTrace();
msg.what = JSON_ERROR;
} finally {
long endTime = System.currentTimeMillis();
if (endTime - startTime < 4000) {
try {
Thread.sleep(4000 - (endTime - startTime));
} catch (InterruptedException e) {
e.printStackTrace();
}
}
msg.what = ENTER_HOME;
mHandle.sendMessage(msg);
}
}
}.start();
}
5.进入主界面
/**
* 进入主界面
*/
private void enterHome() {
Intent intent = new Intent(this, MainActivity.class);
startActivity(intent);
finish();
}
6.流与字符串的转换
/**
* 流转换成字符串
* Created by Sean on 2017/1/21.
*/
public class StreamUtil {
public static String streamToString(InputStream in) {
//将读取的内容存储在缓存中,然后再一次性装换成字符串
ByteArrayOutputStream bos = new ByteArrayOutputStream();
//读流操作
byte[] buffer = new byte[1024];
//记录读取内容的变量
int temp = -1;
try {
while ((temp = in.read(buffer)) != -1) {
bos.write(buffer, 0, temp);
return bos.toString();
}
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
}
7.启动动画,由透明慢慢显示到实色
private void initAnimation() {
AlphaAnimation animation = new AlphaAnimation(0, 1);
animation.setDuration(3000);
rl_root.setAnimation(animation);
}