Unity中使用管道通信(NamedPipeServerStream 与 NamedPipeClientStream )

using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Pipes;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Newtonsoft.Json;

namespace LocalServer
{
    public class PipelineServer
    {
        Thread pipelineThread;
        bool isOn = true;
        public PipelineServer(bool isSend)
        {

            if (isSend)
                pipelineThread = new Thread(pipelineSend);
            else
                pipelineThread = new Thread(pipelinRecive);

            //pipelineThread.IsBackground = true;
        }
        void pipelinRecive()
        {
            try
            {
                while (isOn)
                {
                    using (NamedPipeServerStream namedPipeServer = new NamedPipeServerStream("TeacherPipeServer", PipeDirection.InOut, 1))
                    {
                        using (StreamReader sr = new StreamReader(namedPipeServer))
                        {
                            namedPipeServer.WaitForConnection();
                            string kk = sr.ReadToEnd();
                            Console.WriteLine("@@@@@@@@@@" + kk);
                        }

                    }
                }
            }
            catch (Exception e)
            {

                throw e;
            }
        }
        Queue<string> poopoo = new Queue<string>();
        void pipelineSend()
        {
            try
            {
                while (isOn)
                {
                    if (poopoo.Count > 0)
                    {

                        using (NamedPipeClientStream namedPipeClient = new NamedPipeClientStream(".", "TeacherPipeServer", PipeDirection.InOut, PipeOptions.WriteThrough | PipeOptions.Asynchronous, System.Security.Principal.TokenImpersonationLevel.None, HandleInheritability.None))
                        {
                            namedPipeClient.Connect();
                            using (StreamWriter sw = new StreamWriter(namedPipeClient))
                            {

                                sw.WriteLine(poopoo.Dequeue());

                            }
                        }
                    }
                }
            }
            catch (Exception e)
            {
                throw e;
            }

        }
        public void Start()
        {
            pipelineThread.Start();
        }
        public void Close()
        {
            isOn = false;
            poopoo.Clear();
            if (pipelineThread != null)
            {
                pipelineThread.Interrupt();
                pipelineThread.Abort();
                pipelineThread = null;
            }
        }
        public void AddSendMsg(string information)
        {
            poopoo.Enqueue(information);
        }
    }
}
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