用于解析PhysicsEditor生成的plist文件 ,支持cocos2d-x-2.1.5 亲测通过

GB2ShapeCache_x.h

#ifndef __CCSHAPECACHE_H__
#define __CCSHAPECACHE_H__
#include "cocos2d.h"
USING_NS_CC;
class BodyDef;
class b2Body;
namespace cocos2d {
    class GB2ShapeCache : public CCObject{
    public:
        static GB2ShapeCache* sharedGB2ShapeCache(void);
    public:
        bool init();
        void addShapesWithFile(const std::string &plist);
        void addFixturesToBody(b2Body *body, const std::string &shape);
        cocos2d::CCPoint anchorPointForShape(const std::string &shape);
        void reset();
        float getPtmRatio() { return ptmRatio; }
        ~GB2ShapeCache() {}
    private:
        std::map<std::string, BodyDef *> shapeObjects;
        GB2ShapeCache(void) {}
        float ptmRatio;
    };
}
#endif /* defined(__CCSHAPECACHE_H__) */
GB2ShapeCache_x.cpp

#include "GB2ShapeCache_x.h"
#include "Box2D/Box2D.h"
#include "..\cocoa\CCNS.h"


using namespace cocos2d;


/**
 * Internal class to hold the fixtures
 */
class FixtureDef {
public:
    FixtureDef()
    : next(NULL) {}
    
    ~FixtureDef() {
        delete next;
        delete fixture.shape;
    }
    
    FixtureDef *next;
    b2FixtureDef fixture;
    int callbackData;
};


class BodyDef {
public:
	BodyDef()
	: fixtures(NULL) {}
	
	~BodyDef() {
		if (fixtures)
			delete fixtures;
	}
	
	FixtureDef *fixtures;
	CCPoint anchorPoint;
};


static GB2ShapeCache *_sharedGB2ShapeCache = NULL;


GB2ShapeCache* GB2ShapeCache::sharedGB2ShapeCache(void) {
	if (!_sharedGB2ShapeCache) {
		_sharedGB2ShapeCache = new GB2ShapeCache();
        _sharedGB2ShapeCache->init();
	}
	
	return _sharedGB2ShapeCache;
}


bool GB2ShapeCache::init() {
	return true;
}


void GB2ShapeCache::reset() {
	std::map<std::string, BodyDef *>::iterator iter;
	for (iter = shapeObjects.begin() ; iter != shapeObjects.end() ; ++iter) {
		delete iter->second;
	}
	shapeObjects.clear();
}


void GB2ShapeCache::addFixturesToBody(b2Body *body, const std::string &shape) {
	std::map<std::string, BodyDef *>::iterator pos = shapeObjects.find(shape);
	assert(pos != shapeObjects.end());
	
	BodyDef *so = (*pos).second;


	FixtureDef *fix = so->fixtures;
    while (fix) {
        body->CreateFixture(&fix->fixture);
        fix = fix->next;
    }
}


cocos2d::CCPoint GB2ShapeCache::anchorPointForShape(const std::string &shape) {
	std::map<std::string, BodyDef *>::iterator pos = shapeObjects.find(shape);
	assert(pos != shapeObjects.end());
	
	BodyDef *bd = (*pos).second;
	return bd->anchorPoint;
}


void GB2ShapeCache::addShapesWithFile(const std::string &plist) {


	CCDictionary *dict = CCDictionary::createWithContentsOfFileThreadSafe(plist.c_str());
	CCAssert(dict != NULL, "Shape-file not found"); // not triggered - cocos2dx delivers empty dict if non was found
    CCAssert(dict->count() != 0, "plist file empty or not existing");
	
	CCDictionary *metadataDict = (CCDictionary *)dict->objectForKey("metadata");
    int format = static_cast<CCString *>(metadataDict->objectForKey("format"))->intValue();
    ptmRatio = static_cast<CCString *>(metadataDict->objectForKey("ptm_ratio"))->floatValue();
	CCAssert(format == 1, "Format not supported");


	CCDictionary *bodyDict = (CCDictionary *)dict->objectForKey("bodies");


    b2Vec2 vertices[b2_maxPolygonVertices];


	CCDictElement* pElement = NULL;
	CCDICT_FOREACH(bodyDict, pElement)
	{
		BodyDef *bodyDef = new BodyDef();


		CCString *bodyName = ccs(pElement->getStrKey());


		CCDictionary *bodyData = (CCDictionary *)pElement->getObject();
		bodyDef->anchorPoint = CCPointFromString(static_cast<CCString *>(bodyData->objectForKey("anchorpoint"))->getCString());
		
		CCArray *fixtureList = (CCArray *)bodyData->objectForKey("fixtures");
		FixtureDef **nextFixtureDef = &(bodyDef->fixtures);
		
		CCObject *fixture = NULL;
		CCARRAY_FOREACH(fixtureList, fixture)
		{
		
			b2FixtureDef basicData;
			CCDictionary *fixtureData = (CCDictionary *)fixture;
			int callbackData = 0;


			basicData.filter.categoryBits = static_cast<CCString *>(fixtureData->objectForKey("filter_categoryBits"))->intValue();
            basicData.filter.maskBits = static_cast<CCString *>(fixtureData->objectForKey("filter_maskBits"))->intValue();
            basicData.filter.groupIndex = static_cast<CCString *>(fixtureData->objectForKey("filter_groupIndex"))->intValue();
            basicData.friction = static_cast<CCString *>(fixtureData->objectForKey("friction"))->floatValue();
            basicData.density = static_cast<CCString *>(fixtureData->objectForKey("density"))->floatValue();
            basicData.restitution = static_cast<CCString *>(fixtureData->objectForKey("restitution"))->floatValue();
            basicData.isSensor = (bool)static_cast<CCString *>(fixtureData->objectForKey("isSensor"))->intValue();
			if(fixtureData->objectForKey("id")){
				basicData.userData = static_cast<CCString *>(fixtureData->objectForKey("id"));
				callbackData = static_cast<CCString *>(fixtureData->objectForKey("id"))->intValue();
			}


			std::string fixtureType = static_cast<CCString *>(fixtureData->objectForKey("fixture_type"))->getCString();
			//CCString *fixtureType = static_cast<CCString *>(fixtureData->objectForKey("fixture_type"))->getCString();


			if (fixtureType == "POLYGON") {
				//CCDictionary *polygons = (CCDictionary *)fixtureData->objectForKey("polygons");
				CCArray *polygons = (CCArray *)fixtureData->objectForKey("polygons");
				//CCDictElement *polygon = NULL;
				CCObject *polygon = NULL;
				//CCDICT_FOREACH(polygons, polygon)
				CCARRAY_FOREACH(polygons, polygon)
				{
					FixtureDef *fix = new FixtureDef();
					fix->fixture = basicData; // copy basic data
					fix->callbackData = callbackData;


					b2PolygonShape *polyshape = new b2PolygonShape();
                    int vindex = 0;


					//CCDictionary *polygonData = (CCDictionary *)polygon->getObject();
					CCArray *polygonData = (CCArray *)polygon;


					assert(polygonData->count() <= b2_maxPolygonVertices);


					//CCDictElement *offset = NULL;
					CCObject *offset = NULL;
					//CCDICT_FOREACH(polygonData, offset)
					CCARRAY_FOREACH(polygonData, offset)
					{


						CCString *pStr = (CCString *)offset;
						CCPoint p = CCPointFromString(pStr->getCString());


						vertices[vindex].x = (p.x / ptmRatio) ; 
                        vertices[vindex].y = (p.y / ptmRatio) ; 
                        vindex++;


					}


					polyshape->Set(vertices, vindex);
                    fix->fixture.shape = polyshape;


					*nextFixtureDef = fix;
                    nextFixtureDef = &(fix->next);
				}
				
			} else if (fixtureType == "CIRCLE") {
				FixtureDef *fix = new FixtureDef();
                fix->fixture = basicData; // copy basic data
                fix->callbackData = callbackData;
                
				CCDictionary *circleData = (CCDictionary *)fixtureData->objectForKey("circle");


                b2CircleShape *circleShape = new b2CircleShape();
				
                circleShape->m_radius = static_cast<CCString *>(circleData->objectForKey("radius"))->floatValue() / ptmRatio;
				CCPoint p = CCPointFromString(static_cast<CCString *>(circleData->objectForKey("position"))->getCString());
                circleShape->m_p = b2Vec2(p.x / ptmRatio, p.y / ptmRatio);
                fix->fixture.shape = circleShape;
				
                // create a list
                *nextFixtureDef = fix;
                nextFixtureDef = &(fix->next);


			} else {
				CCAssert(0, "Unknown fixtureType");
			}
			
			// add the body element to the hash
			shapeObjects[bodyName->getCString()] = bodyDef;


		}


	}


}




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