cocos2d-x 2.14 运行 PhysicsEditor Demo(更新GB2ShapeCache-x)

 

由于PhysicsEditor1.09不支持cocos2d-x2.14,编译Demo报错,所以上网找资料,发现千篇一律的垃圾代码.

最后终于找到一个能用的http://labs.easymobi.cn/?p=4124,支持cocos2d-2-1.0-x-2.0.4.

遂修改之,以下是GB2ShapeCache-x的代码.2.14亲测可用!

 

//
//  HelloWorldScene.h
//  Demo
//
//  Created by Andreas Löw on 11.01.12.
//  Copyright codeandweb.de 2012. All rights reserved.
//
#ifndef __HELLO_WORLD_H__
#define __HELLO_WORLD_H__

// When you import this file, you import all the cocos2d classes
#include "cocos2d.h"
#include "Box2D/Box2D.h"

#include "SimpleAudioEngine.h"
#include "GB2ShapeCache-x.h"
#include "GLES-Render.h"

using namespace cocos2d;
class HelloWorld : public cocos2d::CCLayer {
public:
    ~HelloWorld();
    HelloWorld();
    
    // returns a Scene that contains the HelloWorld as the only child
    static cocos2d::CCScene* scene();
    
    // adds a new sprite at a given coordinate
    void addNewSpriteWithCoords(cocos2d::CCPoint p);
    virtual void draw();
    virtual void ccTouchesEnded(cocos2d::CCSet* touches, cocos2d::CCEvent* event);
    void tick(float dt);
    
private:
    b2World *world;
	GLESDebugDraw *m_debugDraw;
}; 

#endif // __HELLO_WORLD_H__


 

#include "GB2ShapeCache-x.h"
#include "Box2D/Box2D.h" 

class FixtureDef {
public:
	FixtureDef(): next(NULL) {}
	~FixtureDef() {
		delete next;
		delete fixture.shape;
	}
	FixtureDef *next;
	b2FixtureDef fixture;
	int callbackData;
};

class BodyDef {
public:
	BodyDef()
		: fixtures(NULL) {}
	~BodyDef() {
		if (fixtures)
			delete fixtures;
	}
	FixtureDef *fixtures;
	CCPoint anchorPoint;
}; static GB2ShapeCache *_sharedShapeCache = NULL; GB2ShapeCache* GB2ShapeCache::sharedGB2ShapeCache(void) {
	if (!_sharedShapeCache) {
		_sharedShapeCache = new GB2ShapeCache();
		_sharedShapeCache->init();
	}
	return _sharedShapeCache;
} bool GB2ShapeCache::init() {
	return true;
} void GB2ShapeCache::reset() {
	std::map<std::string, BodyDef *>::iterator iter;
	for(iter = shapeObjects.begin();iter != shapeObjects.end();++iter){
		delete iter->second;
	}
	shapeObjects.clear();
} void GB2ShapeCache::addFixturesToBody
	(b2Body *body, const std::string &shape) {
		std::map<std::string, BodyDef *>::iterator pos
			= shapeObjects.find(shape);
		assert(pos != shapeObjects.end());
		BodyDef *so = (*pos).second;
		FixtureDef *fix = so->fixtures;
		while (fix) {
			body->CreateFixture(&fix->fixture);
			fix = fix->next;
		}
} cocos2d::CCPoint GB2ShapeCache::anchorPointForShape
	(const std::string &shape) {
		std::map<std::string, BodyDef *>::iterator pos
			= shapeObjects.find(shape);
		assert(pos != shapeObjects.end());
		BodyDef *bd = (*pos).second;
		return bd->anchorPoint;
} void GB2ShapeCache::addShapesWithFile(const std::string &plist) {

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
	std::string fullName = CCFileUtils::sharedFileUtils()->fullPathFromRelativeFile(filename,foldername);
#else 
	std::string fullName = CCFileUtils::sharedFileUtils()->fullPathForFilename(plist.c_str());
#endif

	CCDictionary *dict = CCDictionary::createWithContentsOfFile(fullName.c_str());
	CCAssert(dict != NULL, "Shape-file not found");
	// not triggered - cocos2dx delivers empty dict if non was found
	CCAssert(dict->count() != 0, "plist file empty or not existing");
	CCDictionary *metadataDict = (CCDictionary *)dict->
		objectForKey("metadata");
	int format = static_cast<CCString *>(metadataDict->
		objectForKey("format"))->intValue();
	ptmRatio = static_cast<CCString *>(metadataDict
		->objectForKey("ptm_ratio"))->floatValue();
	CCAssert(format == 1, "Format not supported");
	CCDictionary *bodyDict = (CCDictionary *)dict
		->objectForKey("bodies");
	b2Vec2 vertices[b2_maxPolygonVertices];
	CCDictElement* pElement = NULL;
	CCDICT_FOREACH(bodyDict, pElement){
		CCDictionary *bodyData = (CCDictionary *)pElement->getObject();
		BodyDef *bodyDef = new BodyDef();
		bodyDef->anchorPoint = CCPointFromString(
			static_cast<CCString *>(bodyData
			->objectForKey("anchorpoint"))->getCString());
		CCArray *fixtureList = (CCArray*)bodyData->objectForKey("fixtures");
		FixtureDef **nextFixtureDef = &(bodyDef->fixtures);
		CCObject *obj;
		CCARRAY_FOREACH(fixtureList, obj){
			b2FixtureDef basicData;
			CCDictionary *fixtureData = (CCDictionary *)obj;
			basicData.filter.categoryBits =
				static_cast<CCString *>(fixtureData
				->objectForKey("filter_categoryBits"))->intValue();
			basicData.filter.maskBits = static_cast<CCString *>
				(fixtureData->objectForKey("filter_maskBits"))->intValue();
			basicData.filter.groupIndex = static_cast<CCString *>
				(fixtureData->objectForKey("filter_groupIndex"))->intValue();
			basicData.friction = static_cast<CCString *>
				(fixtureData->objectForKey("friction"))->floatValue();
			basicData.density = static_cast<CCString *>
				(fixtureData->objectForKey("density"))->floatValue();
			basicData.restitution = static_cast<CCString *>
				(fixtureData->objectForKey("restitution"))->floatValue();
			basicData.isSensor = (bool)static_cast<CCString *>
				(fixtureData->objectForKey("isSensor"))->floatValue();
			CCString *cb = static_cast<CCString *>
				(fixtureData->objectForKey("userdataCbValue"));
			int callbackData = 0;
			if (cb)
				callbackData = cb->intValue();
			std::string fixtureType = static_cast<CCString *>
				(fixtureData->objectForKey("fixture_type"))->getCString();
			if (fixtureType == "POLYGON") {
				CCArray *polygonsArray = (CCArray *)(fixtureData->
					objectForKey("polygons"));
				CCObject *obj1;
				CCARRAY_FOREACH(polygonsArray, obj1){
					FixtureDef *fix = new FixtureDef();
					fix->fixture = basicData; // copy basic data
					fix->callbackData = callbackData;
					b2PolygonShape *polyshape = new b2PolygonShape();
					int vindex = 0;
					CCArray *polygonArray = (CCArray *)(obj1);
					assert(polygonArray->count() <= b2_maxPolygonVertices);
					CCObject *obj2;
					CCARRAY_FOREACH(polygonArray, obj2){
						CCPoint offset = CCPointFromString(((CCString *)obj2)
							->getCString());
						vertices[vindex].x = (offset.x / ptmRatio) ;
						vertices[vindex].y = (offset.y / ptmRatio) ;
						vindex++;
					}
					polyshape->Set(vertices, vindex);
					fix->fixture.shape = polyshape;
					// create a list
					*nextFixtureDef = fix;
					nextFixtureDef = &(fix->next);
				}
			} else if (fixtureType == "CIRCLE") {
				FixtureDef *fix = new FixtureDef();
				fix->fixture = basicData; // copy basic data
				fix->callbackData = callbackData;
				CCDictionary *circleData = (CCDictionary *)fixtureData
					->objectForKey("circle");
				b2CircleShape *circleShape = new b2CircleShape();
				circleShape->m_radius = static_cast<CCString *>
					(circleData->objectForKey("radius"))->floatValue() / ptmRatio;
				CCPoint p = CCPointFromString(static_cast<CCString *>
					(circleData->objectForKey("position"))->getCString());
				circleShape->m_p = b2Vec2(p.x / ptmRatio, p.y / ptmRatio);
				fix->fixture.shape = circleShape;
				// create a list
				*nextFixtureDef = fix;
				nextFixtureDef = &(fix->next);
			} else {
				CCAssert(0, "Unknown fixtureType");
			}
		}
		// add the body element to the hash
		shapeObjects[pElement->getStrKey()] = bodyDef;
	}
}


以下是完整DEMO

 

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