JavaScript模拟重力场

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
    <style>
        *{
            margin: 0;
            padding: 0;
        }
        div{
            position: absolute;
            left:0;
            top:0;
            width:100px;
            height:100px;
            border-radius: 50%;
            background: yellow;
        }
    </style>
</head>

<body>
    <div></div>
    <script>
        var oDiv=document.getElementsByTagName('div')[0];
        var lastX = oDiv.offsetLeft;  
        var lastY = oDiv.offsetTop;  
        oDiv.onmousedown = function(e){
            //点击就清除计时器,防止定时器未结束造成bug
            clearInterval(this.timer);
            var event = e || window.event;
            var disX = event.clientX - this.offsetLeft;
            var disY = event.clientY - this.offsetTop;
            var that = this, iSpeedX, iSpeedY;
            document.onmousemove = function (e){
                var event = e || window.event;
                var newLeft = event.clientX - disX;
                var newTop = event.clientY- disY;
                //最后释放的速度就是小球的初始速度=现在的距离-上一次的距离
                iSpeedX = newLeft - lastX;
                iSpeedY = newTop - lastY;
                //更新上一次的距离
                lastX = newLeft;
                lastY = newTop;

                that.style.left = newLeft + "px";
                that.style.top = newTop + "px";
            }
            document.onmouseup = function (){
                document.onmousemove = null;
                document.onmouseup = null;
                //释放后就开始运动
                startMove(that,iSpeedX,iSpeedY);
            }
        }
        function startMove(obj, iSpeedX, iSpeedY){
            //每次都清除计时器,防止多次点击释放小球开启多个小球
            clearInterval(obj.timer);
            var g = 6;
            obj.timer=setInterval(function(){
                iSpeedY += g;
                var newLeft=obj.offsetLeft + iSpeedX;
                var newTop=obj.offsetTop + iSpeedY;
                //判断碰撞
                if(newTop >= document.documentElement.clientHeight - obj.offsetHeight){
                    iSpeedY *= -1;
                    iSpeedY *= 0.8;
                    iSpeedX *= 0.8;
                    newTop = document.documentElement.clientHeight-obj.offsetHeight;
                }else if(newTop <= 0){
                    iSpeedY *= -1;
                    iSpeedY *= 0.8;
                    iSpeedX *=0.8;
                    newTop=0;
                }
                if(newLeft >= document.documentElement.clientWidth - obj.offsetWidth){
                    iSpeedX *= -1;
                    iSpeedY *= 0.8;
                    iSpeedX *=0.8;
                    newLeft = document.documentElement.clientWidth - obj.offsetWidth;
                }else if(newLeft <= 0){
                    iSpeedX *= -1;
                    iSpeedY *= 0.8;
                    iSpeedX *=0.8;
                    newLeft=0;
                }
                // 速度范围再(-1,1)之后就会一直处于这个状态,可以直接判断清0
                if(Math.abs(iSpeedX) < 1){
                    iSpeedX = 0;
                }
                if(Math.abs(iSpeedY) < 1){
                    iSpeedY = 0;
                }
                //水平垂直方向速度都为0,并且小球在屏幕最下方,再也没有能量运动,清除计时器
                if(iSpeedX == 0 && iSpeedY == 0 && newTop == document.documentElement.clientTop-obj.offsetTop){
                    clearInterval(obj.timer);
                }
                obj.style.left=newLeft+"px";
                obj.style.top=newTop+"px";
            },30);
        }
    </script>
</body>

</html>

 

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