修仙小游戏更新啦!!!

 前几天做的修仙小游戏大更新啦,现在增加了出生经历,功法系统,法宝系统,宗门系统,具体的见下图吧。

整个游戏借鉴了一款手机上的小游戏,不过我忘记叫什么名字了。顺便说一句,游戏中含有许多彩蛋哦~

界面

功法获得所需要的修为会随境界增加而增加,每一个功法和法宝的功能都不一样。功法和法宝都是可以无限获取的

 目前各个系统之间的数值还不怎么平衡,以后有时间再慢慢修改吧

下图是文件相关 

 

 下面就是整个程序的源代码啦

 主程序代码

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Microsoft.VisualBasic;

namespace xiuxian
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        
        private int seconds = 0;
        int t1 = 1, t2 = 0, q1 = 1, q2 = 0;//点击和每秒增加的数量和倍数
        double t3 = 1, q3 = 1;
        int s = 0, c = 0;//声望和财富每秒增加数量
        int year=0;//每秒额外消耗寿元
        int sou = 0;//每秒额外增加寿元
        int z;//宗门代号
        int z1=0;//判断是否加入了宗门
        private void shengji1_Click(object sender, EventArgs e)
        {
            if(GlobalVariable.xiuwei >= (long)Math.Pow(10, GlobalVariable.t))
            {
                GlobalVariable.xiuwei -= (long)Math.Pow(10, GlobalVariable.t);
                xiu.Text = "修为:" + GlobalVariable.xiuwei;
                GlobalVariable.t += 1;
                shengji1.Text = (long)Math.Pow(10, GlobalVariable.t) + "修为突破炼体境界";
            }
            else
            {
                MessageBox.Show("修为不足");
            }
            yongheng();
        }
        private void shengji2_Click(object sender, EventArgs e)
        {
            if (GlobalVariable.xiuwei >= (long)Math.Pow(10, GlobalVariable.q))
            {
                GlobalVariable.xiuwei -= (long)Math.Pow(10, GlobalVariable.q);
                xiu.Text = "修为:" + GlobalVariable.xiuwei;
                GlobalVariable.q += 1;
                shengji2.Text = (long)Math.Pow(10, GlobalVariable.q) + "修为突破练气境界";
            }
            else
            {
                MessageBox.Show("修为不足");
            }
            yongheng();
        }
        
        private void timer1_Tick(object sender, EventArgs e)
        {
            GlobalVariable.jingjie = (GlobalVariable.t + GlobalVariable.q) / 2;
            seconds+=1+year; // 秒数增加
            GlobalVariable.sou += sou;
            GlobalVariable.sou = GlobalVariable.jingjie * 100;
            if (GlobalVariable.t >= 14 || GlobalVariable.q >= 14)
            {
                souyuan.Text = "寿元∞" + "/" + (seconds + 16).ToString(); // 显示秒数
            }
            else
            {
                souyuan.Text = "寿元:" + GlobalVariable.sou + "/" + (seconds + 16).ToString(); // 显示秒数
            }
            if (GlobalVariable.sou < (seconds + 16))
            {
                timer1.Stop();
                MessageBox.Show("你寿元已到,证长生失败");
                this.Close();
            }
            GlobalVariable.shengwang += s;
            GlobalVariable.caifu+= c;
            GlobalVariable.xiuwei += (long)Math.Pow(5, GlobalVariable.q -2)*q1+q2;
            //数据更新
            xiu.Text = "修为:" + GlobalVariable.xiuwei;
            shengwang.Text = "声望:" + GlobalVariable.shengwang;
            caifu.Text = "财富:" + GlobalVariable.caifu;
            label1.Text = "每次修为+" + ((Math.Pow(5, GlobalVariable.t - 1) * t1 + t2)*t3);
            label2.Text = "每秒修为+" + ((Math.Pow(5, GlobalVariable.q - 2) * q1 + q2)*q3);
            label7.Text = "需要" + (long)Math.Pow(10, GlobalVariable.t + 1) + "修为";
            label8.Text = "需要" + (long)Math.Pow(10, GlobalVariable.q + 1) + "修为";
            Lianti();
            Lianqi();
        }
        
        private void Form1_Load(object sender, EventArgs e)
        {
            timer1.Start(); // 启动计时器
            //状态显示
            label10.Text = "名字:" + GlobalVariable.name;
            xiu.Text = "修为:" + GlobalVariable.xiuwei;
            shengwang.Text = "声望:" + GlobalVariable.shengwang;
            caifu.Text = "财富:" + GlobalVariable.caifu;
        }

        private void lianti_Click(object sender, EventArgs e)
        {
            GlobalVariable.xiuwei += (long)Math.Pow(5, GlobalVariable.t -1)*t1+t2;
            xiu.Text = "修为:" + GlobalVariable.xiuwei;
        }
        //境界显示
        public void Lianti()
        {
            switch(GlobalVariable.t)
            {
                case 1: ti.Text = "开始炼体"; break;
                case 2: ti.Text = "练皮"; break;
                case 3: ti.Text = "练肉"; break;
                case 4: ti.Text = "换血"; break;
                case 5: ti.Text = "锻骨"; break;
                case 6: ti.Text = "锻脏"; break;
                case 7: ti.Text = "金刚"; break;
                case 8: ti.Text = "搬山"; break;
                case 9: ti.Text = "移海"; break;
                case 10: ti.Text = "破虚"; break;
                case 11: ti.Text = "重生"; break;
                case 12: ti.Text = "圣体"; break;
                case 13: ti.Text = "神体"; break;
                case 14: ti.Text = "不堕轮回"; break;
                case 15: ti.Text = "永世不灭"; break;
                default: ti.Text = "永恒"; break;
            }
        }
        public void Lianqi()
        {
            switch (GlobalVariable.q)
            {
                case 1: qi.Text = "开始练气"; break;
                case 2: qi.Text = "气感"; break;
                case 3: qi.Text = "筑基"; break;
                case 4: qi.Text = "结晶"; break;
                case 5: qi.Text = "金丹"; break;
                case 6: qi.Text = "元婴"; break;
                case 7: qi.Text = "分神"; break;
                case 8: qi.Text = "合体"; break;
                case 9: qi.Text = "渡劫"; break;
                case 10: qi.Text = "大乘"; break;
                case 11: qi.Text = "飞升"; break;
                case 12: qi.Text = "地仙"; break;
                case 13: qi.Text = "金仙"; break;
                case 14: qi.Text = "大罗金仙"; break;
                case 15: qi.Text = "混元天尊"; break;
                default: qi.Text = "永恒"; break;
            }
        }
        //证道提示
        public void yongheng()
        {
            if (GlobalVariable.t == 14 || GlobalVariable.q == 14)
            {
                souyuan.Text = "寿元∞" + "/" + (seconds / 10 + 16).ToString(); // 显示秒数
                MessageBox.Show("你已证得永生,寿元将无穷无尽");
            }
            else if (GlobalVariable.t == 16 || GlobalVariable.q == 16)
            {
                MessageBox.Show("恭喜您,已经成为永恒存在!!!");
            }
            else if (GlobalVariable.t == 17 || GlobalVariable.q == 17)
            {
                MessageBox.Show("天地灭而你不灭!!!");
            }
            else if (GlobalVariable.t >= 18 || GlobalVariable.q >= 18)
            {
                MessageBox.Show("日月亡而你不亡!!!");
            }
        }

        private void button6_Click(object sender, EventArgs e)
        {
            MessageBox.Show(GlobalVariable.name);
        }

        //功法
        public void liangtigongfa(int a)
        {
            switch(a)
            {
                case 0:
                    {
                        t2 += 1000;
                        textBox4.Text += "法天相地(每次点击+1000)\n";
                    }break;
                case 1:
                    {
                        t1++;
                        textBox4.Text += "七十二变(每次点击额外获得一次炼体修为)\r\n";
                    }
                    break;
                case 2:
                    {
                        t2 += 100;
                        textBox4.Text += "第二套广播体操:时代在召唤(每次点击+100)\r\n";
                    }
                    break;
                case 3:
                    {
                        t2 += 100;
                        textBox4.Text += "第二套广播体操:青春的活力(每次点击+100)\r\n";
                    }
                    break;
                case 4:
                    {
                        t2 += 100;
                        textBox4.Text += "第三套广播体操:舞动青春(每次点击+100)\r\n";
                    }
                    break;
                case 5:
                    {
                        t2 += 100;
                        textBox4.Text += "第三套广播体操:放飞理想(每次点击+100)\r\n";
                    }
                    break;
                case 6:
                    {
                        t2 += 1000;
                        textBox4.Text += "八极天(每次点击+1000)\r\n";
                    }
                    break;
                case 7:
                    {
                        year++;
                        t2 += 1000;
                        textBox4.Text += "燃寿决(每次点击+10000,每秒寿元-1)\r\n";
                    }
                    break;
                case 8:
                    {
                        t2 += 10000;
                        textBox4.Text += "盘古金身(每次点击+10000)\r\n";
                    }
                    break;
            }
        }
        public void liangqigongfa(int a)
        {
            switch (a)
            {
                case 0:
                    {
                        q2 += 1000;
                        textBox3.Text += "五行混沌决(每秒修为+1000)\r\n";
                    }
                    break;
                case 1:
                    {
                        q2 += 10;
                        textBox3.Text += "吐纳功(每秒修为+10)\r\n";
                    }
                    break;
                case 2:
                    {
                        q1 += 1;
                        textBox3.Text += "焚决(每秒额外获得一次境界修为)\r\n";
                    }
                    break;
                case 3:
                    {
                        s += 1;
                        textBox3.Text += "正气决(每秒获得声望一点)\r\n";
                    }
                    break;
                case 4:
                    {
                        c += 1;
                        textBox3.Text += "聚财大法\r\n";
                    }
                    break;
                case 5:
                    {
                        q2 += 100;
                        textBox3.Text += "大衍决(每秒修为+100)\r\n";
                    }
                    break;
                case 6:
                    {
                        q2 -= 100;
                        textBox3.Text += "聚财大法.魔(每秒减少修为100,获得财富+2)\r\n";
                    }
                    break;
                case 7:
                    {
                        q1 += 2;
                        year++;
                        textBox3.Text += "烬寿决(每秒减少寿命1,额外获得两次境界修为)\r\n";
                    }
                    break;
                case 8:
                    {
                        sou++;
                        textBox3.Text += "长寿功(每秒寿元+1)\r\n";
                    }
                    break;
            }
        }
        //法宝
        public void fabao(int a)
        {
            switch (a)
            {
                case 0:
                    {
                        t2 += 100;
                        textBox2.Text += "玄铁尺(每次点击修为获得+100)\r\n";
                    }
                    break;
                case 1:
                    {
                        year--;
                        textBox2.Text += "小绿瓶(每秒寿元流逝-1)\r\n";
                    }
                    break;
                case 2:
                    {
                        c++;
                        textBox2.Text += "聚宝盆(每秒财富+1)\r\n";
                    }
                    break;
                case 3:
                    {
                        t1++;
                        textBox2.Text += "盘古斧(每次点击额外获得一次炼体修为)\r\n";
                    }
                    break;
                case 4:
                    {
                        s += 2;
                        textBox2.Text += "天道令(每秒声望+2)\r\n";
                    }
                    break;
                case 5:
                    {
                        GlobalVariable.xiuwei *= 2;
                        textBox2.Text += "造化丹(每次获得使当前修为翻倍)\r\n";
                    }
                    break;
                case 6:
                    {
                        t3 += 0.5;
                        textBox2.Text += "伏羲琴(最终点击获得修为增加0.5倍)\r\n";
                    }
                    break;
                case 7:
                    {
                        q3 += 0.5;
                        textBox2.Text += "混沌钟(每秒最终获得修为增加0.5倍)\r\n";
                    }
                    break;
                case 8:
                    {
                        t2 += 1000;
                        q2 += 1000;
                        s += 1;
                        c += 1;
                        textBox2.Text += "爱浩之心(每次点击获得修为+1000,每秒获得修为+1000,每秒获得一点声望和一点财富)\r\n";
                    }
                    break;
            }
        }
        //宗门
        public void zongmen(int a)
        {
            switch (a)
            {
                case 0:
                    {
                        q2 += 100;
                        s++;
                        textBox1.Text += "云岚宗(每秒获得修为+100,声望+1)\r\n";
                        z = 0;
                    }
                    break;
                case 1:
                    {
                        t2 += 2000;
                        textBox1.Text += "唐门(每次获得修为+2000)\r\n";
                        z = 1;
                    }
                    break;
                case 2:
                    {
                        q2 += 50;
                        c++;
                        s++;
                        textBox1.Text += "英雄联盟(每秒获得财富+1,声望+1,修为+50)\r\n";
                        z = 2;
                    }
                    break;
                case 3:
                    {
                        q2 += 100;
                        year++;
                        c--;
                        textBox1.Text += "合欢宗(每秒修为+100,寿命-1,财富-1)\r\n";
                        z = 3;
                    }
                    break;
                case 4:
                    {
                        c += 3;
                        textBox1.Text += "**银行(每秒获得财富+3)\r\n";
                        z = 4;
                    }
                    break;
            }
            
        }
        public void tuizongmen(int a)
        {
            switch (a)
            {
                case 0:
                    {
                        q2 -= 100;
                        s--;
                        z1 = 0;
                    }
                    break;
                case 1:
                    {
                        t2 -= 2000;
                        z1 = 0;
                    }
                    break;
                case 2:
                    {
                        q2 -= 50;
                        c--;
                        s--;
                        z1 = 0;
                    }
                    break;
                case 3:
                    {
                        q2 -= 100;
                        year--;
                        c++;
                        z1 = 0;
                    }
                    break;
                case 4:
                    {
                        c -= 3;
                        z1 = 0;
                    }
                    break;
            }
        }
        //随机数生成
        public int suiji(int a)
        {
            byte[] buffer = Guid.NewGuid().ToByteArray();
            int iSeed = BitConverter.ToInt32(buffer, 0);
            Random random = new Random(iSeed);
            return random.Next() % a;
        }
        private void button1_Click(object sender, EventArgs e)
        {
            if(GlobalVariable.caifu>=100)
            {
                fabao(suiji(9));
                GlobalVariable.caifu -= 100;
            }
            else
            { MessageBox.Show("财富不足"); }
        }
        private void button2_Click(object sender, EventArgs e)
        {
            if(GlobalVariable.t <2)
            { MessageBox.Show("炼肉境才可修行炼体功法"); }
            else if (GlobalVariable.xiuwei >= (long)Math.Pow(10, GlobalVariable.t+1))
            {
                liangtigongfa(suiji(9));
                GlobalVariable.xiuwei -= (long)Math.Pow(10, GlobalVariable.t+1);
            }
            else
            { MessageBox.Show("修为不足"); }
        }

        private void button3_Click(object sender, EventArgs e)
        {
            if (GlobalVariable.q < 2)
            { MessageBox.Show("气感境才可修行练气功法"); }
            else if (GlobalVariable.xiuwei >= (long)Math.Pow(10, GlobalVariable.q + 1))
            {
                liangqigongfa(suiji(9));
                GlobalVariable.xiuwei -= (long)Math.Pow(10, GlobalVariable.q + 1);
            }
            else
            { MessageBox.Show("修为不足"); }
        }

        private void button4_Click(object sender, EventArgs e)
        {
            if (GlobalVariable.shengwang >= 100 && z1==0)
            {
                z1 = 1;
                zongmen(suiji(5));
                GlobalVariable.shengwang -= 100;
            }
            else if(z1==1)
            { MessageBox.Show("你已加入宗门"); }
            else { MessageBox.Show("声望不足"); }
        }
        private void button5_Click(object sender, EventArgs e)
        {
            if(z1==1)
            { tuizongmen(z);}
            else
            { MessageBox.Show("你还没有加入宗门"); }
        }
    }
}

 主程序设计器代码

namespace xiuxian
{
    partial class Form1
    {
        /// <summary>
        /// 必需的设计器变量。
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// 清理所有正在使用的资源。
        /// </summary>
        /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows 窗体设计器生成的代码

        /// <summary>
        /// 设计器支持所需的方法 - 不要修改
        /// 使用代码编辑器修改此方法的内容。
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            this.xiu = new System.Windows.Forms.Label();
            this.souyuan = new System.Windows.Forms.Label();
            this.lianti = new System.Windows.Forms.Button();
            this.shengji1 = new System.Windows.Forms.Button();
            this.shengji2 = new System.Windows.Forms.Button();
            this.label3 = new System.Windows.Forms.Label();
            this.ti = new System.Windows.Forms.Label();
            this.qi = new System.Windows.Forms.Label();
            this.timer1 = new System.Windows.Forms.Timer(this.components);
            this.label1 = new System.Windows.Forms.Label();
            this.label2 = new System.Windows.Forms.Label();
            this.button1 = new System.Windows.Forms.Button();
            this.button2 = new System.Windows.Forms.Button();
            this.button3 = new System.Windows.Forms.Button();
            this.button4 = new System.Windows.Forms.Button();
            this.shengwang = new System.Windows.Forms.Label();
            this.caifu = new System.Windows.Forms.Label();
            this.label6 = new System.Windows.Forms.Label();
            this.label7 = new System.Windows.Forms.Label();
            this.label8 = new System.Windows.Forms.Label();
            this.label9 = new System.Windows.Forms.Label();
            this.label10 = new System.Windows.Forms.Label();
            this.textBox1 = new System.Windows.Forms.TextBox();
            this.textBox2 = new System.Windows.Forms.TextBox();
            this.textBox3 = new System.Windows.Forms.TextBox();
            this.textBox4 = new System.Windows.Forms.TextBox();
            this.button5 = new System.Windows.Forms.Button();
            this.SuspendLayout();
            // 
            // xiu
            // 
            this.xiu.AutoSize = true;
            this.xiu.Location = new System.Drawing.Point(261, 46);
            this.xiu.Name = "xiu";
            this.xiu.Size = new System.Drawing.Size(47, 12);
            this.xiu.TabIndex = 0;
            this.xiu.Text = "修为:0";
            // 
            // souyuan
            // 
            this.souyuan.AutoSize = true;
            this.souyuan.Location = new System.Drawing.Point(13, 13);
            this.souyuan.Name = "souyuan";
            this.souyuan.Size = new System.Drawing.Size(71, 12);
            this.souyuan.TabIndex = 1;
            this.souyuan.Text = "寿元:100/16";
            // 
            // lianti
            // 
            this.lianti.Location = new System.Drawing.Point(12, 100);
            this.lianti.Name = "lianti";
            this.lianti.Size = new System.Drawing.Size(75, 23);
            this.lianti.TabIndex = 2;
            this.lianti.Text = "炼体";
            this.lianti.UseVisualStyleBackColor = true;
            this.lianti.Click += new System.EventHandler(this.lianti_Click);
            // 
            // shengji1
            // 
            this.shengji1.Location = new System.Drawing.Point(233, 99);
            this.shengji1.Name = "shengji1";
            this.shengji1.Size = new System.Drawing.Size(173, 23);
            this.shengji1.TabIndex = 3;
            this.shengji1.Text = "10修为突破炼体境界";
            this.shengji1.UseVisualStyleBackColor = true;
            this.shengji1.Click += new System.EventHandler(this.shengji1_Click);
            // 
            // shengji2
            // 
            this.shengji2.Location = new System.Drawing.Point(233, 172);
            this.shengji2.Name = "shengji2";
            this.shengji2.Size = new System.Drawing.Size(173, 23);
            this.shengji2.TabIndex = 4;
            this.shengji2.Text = "10修为突破练气境界";
            this.shengji2.UseVisualStyleBackColor = true;
            this.shengji2.Click += new System.EventHandler(this.shengji2_Click);
            // 
            // label3
            // 
            this.label3.AutoSize = true;
            this.label3.Location = new System.Drawing.Point(35, 177);
            this.label3.Name = "label3";
            this.label3.Size = new System.Drawing.Size(29, 12);
            this.label3.TabIndex = 6;
            this.label3.Text = "练气";
            // 
            // ti
            // 
            this.ti.AutoSize = true;
            this.ti.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.ti.Location = new System.Drawing.Point(428, 101);
            this.ti.Name = "ti";
            this.ti.Size = new System.Drawing.Size(72, 16);
            this.ti.TabIndex = 7;
            this.ti.Text = "开始炼体";
            // 
            // qi
            // 
            this.qi.AutoSize = true;
            this.qi.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.qi.Location = new System.Drawing.Point(428, 173);
            this.qi.Name = "qi";
            this.qi.Size = new System.Drawing.Size(72, 16);
            this.qi.TabIndex = 8;
            this.qi.Text = "开始练气";
            // 
            // timer1
            // 
            this.timer1.Interval = 1000;
            this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(110, 105);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(65, 12);
            this.label1.TabIndex = 9;
            this.label1.Text = "每次修为+1";
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(110, 177);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(65, 12);
            this.label2.TabIndex = 10;
            this.label2.Text = "每秒修为+0";
            // 
            // button1
            // 
            this.button1.Location = new System.Drawing.Point(60, 251);
            this.button1.Name = "button1";
            this.button1.Size = new System.Drawing.Size(115, 23);
            this.button1.TabIndex = 11;
            this.button1.Text = "获取法宝";
            this.button1.UseVisualStyleBackColor = true;
            this.button1.Click += new System.EventHandler(this.button1_Click);
            // 
            // button2
            // 
            this.button2.Location = new System.Drawing.Point(558, 41);
            this.button2.Name = "button2";
            this.button2.Size = new System.Drawing.Size(98, 23);
            this.button2.TabIndex = 12;
            this.button2.Text = "获取炼体功法";
            this.button2.UseVisualStyleBackColor = true;
            this.button2.Click += new System.EventHandler(this.button2_Click);
            // 
            // button3
            // 
            this.button3.Location = new System.Drawing.Point(558, 144);
            this.button3.Name = "button3";
            this.button3.Size = new System.Drawing.Size(98, 23);
            this.button3.TabIndex = 13;
            this.button3.Text = "获取练气功法";
            this.button3.UseVisualStyleBackColor = true;
            this.button3.Click += new System.EventHandler(this.button3_Click);
            // 
            // button4
            // 
            this.button4.Location = new System.Drawing.Point(442, 251);
            this.button4.Name = "button4";
            this.button4.Size = new System.Drawing.Size(75, 23);
            this.button4.TabIndex = 14;
            this.button4.Text = "加入宗门";
            this.button4.UseVisualStyleBackColor = true;
            this.button4.Click += new System.EventHandler(this.button4_Click);
            // 
            // shengwang
            // 
            this.shengwang.AutoSize = true;
            this.shengwang.Location = new System.Drawing.Point(347, 46);
            this.shengwang.Name = "shengwang";
            this.shengwang.Size = new System.Drawing.Size(47, 12);
            this.shengwang.TabIndex = 16;
            this.shengwang.Text = "声望:0";
            // 
            // caifu
            // 
            this.caifu.AutoSize = true;
            this.caifu.Location = new System.Drawing.Point(425, 46);
            this.caifu.Name = "caifu";
            this.caifu.Size = new System.Drawing.Size(47, 12);
            this.caifu.TabIndex = 17;
            this.caifu.Text = "财富:0";
            // 
            // label6
            // 
            this.label6.AutoSize = true;
            this.label6.Location = new System.Drawing.Point(181, 256);
            this.label6.Name = "label6";
            this.label6.Size = new System.Drawing.Size(107, 12);
            this.label6.TabIndex = 18;
            this.label6.Text = "每次需要100点财富";
            // 
            // label7
            // 
            this.label7.AutoSize = true;
            this.label7.Location = new System.Drawing.Point(662, 46);
            this.label7.Name = "label7";
            this.label7.Size = new System.Drawing.Size(71, 12);
            this.label7.TabIndex = 19;
            this.label7.Text = "需要100修为";
            // 
            // label8
            // 
            this.label8.AutoSize = true;
            this.label8.Location = new System.Drawing.Point(662, 149);
            this.label8.Name = "label8";
            this.label8.Size = new System.Drawing.Size(71, 12);
            this.label8.TabIndex = 20;
            this.label8.Text = "需要100修为";
            // 
            // label9
            // 
            this.label9.AutoSize = true;
            this.label9.Location = new System.Drawing.Point(524, 256);
            this.label9.Name = "label9";
            this.label9.Size = new System.Drawing.Size(167, 12);
            this.label9.TabIndex = 21;
            this.label9.Text = "需要100声望(只能加入一个)";
            // 
            // label10
            // 
            this.label10.AutoSize = true;
            this.label10.Location = new System.Drawing.Point(134, 46);
            this.label10.Name = "label10";
            this.label10.Size = new System.Drawing.Size(41, 12);
            this.label10.TabIndex = 22;
            this.label10.Text = "姓名:";
            // 
            // textBox1
            // 
            this.textBox1.Location = new System.Drawing.Point(442, 291);
            this.textBox1.Multiline = true;
            this.textBox1.Name = "textBox1";
            this.textBox1.Size = new System.Drawing.Size(228, 99);
            this.textBox1.TabIndex = 24;
            // 
            // textBox2
            // 
            this.textBox2.Location = new System.Drawing.Point(60, 291);
            this.textBox2.Multiline = true;
            this.textBox2.Name = "textBox2";
            this.textBox2.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
            this.textBox2.Size = new System.Drawing.Size(228, 99);
            this.textBox2.TabIndex = 25;
            // 
            // textBox3
            // 
            this.textBox3.Location = new System.Drawing.Point(558, 173);
            this.textBox3.Multiline = true;
            this.textBox3.Name = "textBox3";
            this.textBox3.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
            this.textBox3.Size = new System.Drawing.Size(175, 72);
            this.textBox3.TabIndex = 26;
            // 
            // textBox4
            // 
            this.textBox4.Location = new System.Drawing.Point(558, 70);
            this.textBox4.Multiline = true;
            this.textBox4.Name = "textBox4";
            this.textBox4.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
            this.textBox4.Size = new System.Drawing.Size(175, 68);
            this.textBox4.TabIndex = 27;
            // 
            // button5
            // 
            this.button5.Location = new System.Drawing.Point(697, 291);
            this.button5.Name = "button5";
            this.button5.Size = new System.Drawing.Size(75, 23);
            this.button5.TabIndex = 28;
            this.button5.Text = "退出宗门";
            this.button5.UseVisualStyleBackColor = true;
            this.button5.Click += new System.EventHandler(this.button5_Click);
            // 
            // Form1
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(800, 450);
            this.Controls.Add(this.button5);
            this.Controls.Add(this.textBox4);
            this.Controls.Add(this.textBox3);
            this.Controls.Add(this.textBox2);
            this.Controls.Add(this.textBox1);
            this.Controls.Add(this.label10);
            this.Controls.Add(this.label9);
            this.Controls.Add(this.label8);
            this.Controls.Add(this.label7);
            this.Controls.Add(this.label6);
            this.Controls.Add(this.caifu);
            this.Controls.Add(this.shengwang);
            this.Controls.Add(this.button4);
            this.Controls.Add(this.button3);
            this.Controls.Add(this.button2);
            this.Controls.Add(this.button1);
            this.Controls.Add(this.label2);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.qi);
            this.Controls.Add(this.ti);
            this.Controls.Add(this.label3);
            this.Controls.Add(this.shengji2);
            this.Controls.Add(this.shengji1);
            this.Controls.Add(this.lianti);
            this.Controls.Add(this.souyuan);
            this.Controls.Add(this.xiu);
            this.Name = "Form1";
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
            this.Text = "Form1";
            this.Load += new System.EventHandler(this.Form1_Load);
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Label xiu;
        private System.Windows.Forms.Label souyuan;
        private System.Windows.Forms.Button lianti;
        private System.Windows.Forms.Button shengji1;
        private System.Windows.Forms.Button shengji2;
        private System.Windows.Forms.Label label3;
        private System.Windows.Forms.Label ti;
        private System.Windows.Forms.Label qi;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.Button button1;
        private System.Windows.Forms.Button button2;
        private System.Windows.Forms.Button button3;
        private System.Windows.Forms.Button button4;
        private System.Windows.Forms.Label shengwang;
        private System.Windows.Forms.Label caifu;
        private System.Windows.Forms.Label label6;
        private System.Windows.Forms.Label label7;
        private System.Windows.Forms.Label label8;
        private System.Windows.Forms.Label label9;
        private System.Windows.Forms.Label label10;
        public System.Windows.Forms.Timer timer1;
        private System.Windows.Forms.TextBox textBox1;
        private System.Windows.Forms.TextBox textBox2;
        private System.Windows.Forms.TextBox textBox3;
        private System.Windows.Forms.TextBox textBox4;
        private System.Windows.Forms.Button button5;
    }
}

 

 开始界面代码

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace xiuxian
{
    public partial class select : Form
    {
        public select()
        {
            InitializeComponent();
        }
        private void button2_Click(object sender, EventArgs e)
        {
            GlobalVariable.birth = 1;
            GlobalVariable.xiuwei = 0;
            GlobalVariable.shengwang = 200;
            GlobalVariable.caifu = 0;
            label2.Text = "修为:0";
            label3.Text = "声望:200";
            label4.Text = "财富:0";
            Birth();
        }

        private void button3_Click(object sender, EventArgs e)
        {
            GlobalVariable.birth = 2;
            GlobalVariable.xiuwei = 1000;
            GlobalVariable.shengwang = 0;
            GlobalVariable.caifu = 0;
            label2.Text = "修为:1000";
            label3.Text = "声望:0";
            label4.Text = "财富:0";
            Birth();
        }

        private void button4_Click(object sender, EventArgs e)
        {
            GlobalVariable.birth = 3;
            GlobalVariable.xiuwei = 0;
            GlobalVariable.shengwang = 0;
            GlobalVariable.caifu = 200;
            label2.Text = "修为:0";
            label3.Text = "声望:0";
            label4.Text = "财富:200";
            Birth();
        }
        private void button5_Click(object sender, EventArgs e)
        {
            GlobalVariable.birth = 0;
            Birth();
        }
        private void button1_Click(object sender, EventArgs e)
        {
            GlobalVariable.name = textBox2.Text;
            if (textBox2.Text!="")
            {
                this.DialogResult = DialogResult.OK;
            }
            else
            {
                MessageBox.Show("名字为空");
            }
        }

        public void Birth()
        {
            switch(GlobalVariable.birth)
            {
                case 0: textBox1.Text = "你就是一个普普通通的凡人,家世没有任何特定,一切都要靠自己慢慢打拼"; break;
                case 1: textBox1.Text = "你是一位教书先生,桃李满天下,有着不小的声望,机缘巧合之下接触到了仙路。声望+200"; break;
                case 2: textBox1.Text = "你是一位修仙世家后裔,从小便接触修仙,但因为家族没落,决心自己重新闯荡。修为+1000"; break;
                case 3: textBox1.Text = "你的家族是商业世家,十分富有,家族为了能更进一步,于是拿出部分资金供你踏上仙路。财富+200"; break;
            }
        }
    }
}

 开始界面设计器代码

namespace xiuxian
{
    partial class select
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.button1 = new System.Windows.Forms.Button();
            this.button2 = new System.Windows.Forms.Button();
            this.button3 = new System.Windows.Forms.Button();
            this.button4 = new System.Windows.Forms.Button();
            this.textBox1 = new System.Windows.Forms.TextBox();
            this.textBox2 = new System.Windows.Forms.TextBox();
            this.label1 = new System.Windows.Forms.Label();
            this.label2 = new System.Windows.Forms.Label();
            this.label3 = new System.Windows.Forms.Label();
            this.label4 = new System.Windows.Forms.Label();
            this.button5 = new System.Windows.Forms.Button();
            this.SuspendLayout();
            // 
            // button1
            // 
            this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
            this.button1.Location = new System.Drawing.Point(353, 115);
            this.button1.Name = "button1";
            this.button1.Size = new System.Drawing.Size(137, 74);
            this.button1.TabIndex = 0;
            this.button1.Text = "确定";
            this.button1.UseVisualStyleBackColor = true;
            this.button1.Click += new System.EventHandler(this.button1_Click);
            // 
            // button2
            // 
            this.button2.Location = new System.Drawing.Point(97, 131);
            this.button2.Name = "button2";
            this.button2.Size = new System.Drawing.Size(67, 43);
            this.button2.TabIndex = 1;
            this.button2.Text = "闻名一方教书先生";
            this.button2.UseVisualStyleBackColor = true;
            this.button2.Click += new System.EventHandler(this.button2_Click);
            // 
            // button3
            // 
            this.button3.Location = new System.Drawing.Point(170, 131);
            this.button3.Name = "button3";
            this.button3.Size = new System.Drawing.Size(70, 43);
            this.button3.TabIndex = 2;
            this.button3.Text = "没落修仙世家后裔";
            this.button3.UseVisualStyleBackColor = true;
            this.button3.Click += new System.EventHandler(this.button3_Click);
            // 
            // button4
            // 
            this.button4.Location = new System.Drawing.Point(246, 131);
            this.button4.Name = "button4";
            this.button4.Size = new System.Drawing.Size(69, 43);
            this.button4.TabIndex = 3;
            this.button4.Text = "富甲一方商人之子";
            this.button4.UseVisualStyleBackColor = true;
            this.button4.Click += new System.EventHandler(this.button4_Click);
            // 
            // textBox1
            // 
            this.textBox1.Location = new System.Drawing.Point(46, 180);
            this.textBox1.Multiline = true;
            this.textBox1.Name = "textBox1";
            this.textBox1.Size = new System.Drawing.Size(260, 132);
            this.textBox1.TabIndex = 4;
            // 
            // textBox2
            // 
            this.textBox2.Location = new System.Drawing.Point(140, 12);
            this.textBox2.Name = "textBox2";
            this.textBox2.Size = new System.Drawing.Size(100, 21);
            this.textBox2.TabIndex = 5;
            this.textBox2.Text = "无名之辈";
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(89, 15);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(29, 12);
            this.label1.TabIndex = 6;
            this.label1.Text = "姓名";
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(89, 71);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(47, 12);
            this.label2.TabIndex = 7;
            this.label2.Text = "修为:0";
            // 
            // label3
            // 
            this.label3.AutoSize = true;
            this.label3.Location = new System.Drawing.Point(168, 70);
            this.label3.Name = "label3";
            this.label3.Size = new System.Drawing.Size(47, 12);
            this.label3.TabIndex = 8;
            this.label3.Text = "声望:0";
            // 
            // label4
            // 
            this.label4.AutoSize = true;
            this.label4.Location = new System.Drawing.Point(242, 71);
            this.label4.Name = "label4";
            this.label4.Size = new System.Drawing.Size(47, 12);
            this.label4.TabIndex = 9;
            this.label4.Text = "财富:0";
            // 
            // button5
            // 
            this.button5.Location = new System.Drawing.Point(26, 131);
            this.button5.Name = "button5";
            this.button5.Size = new System.Drawing.Size(65, 43);
            this.button5.TabIndex = 10;
            this.button5.Text = "普普通通一个凡人";
            this.button5.UseVisualStyleBackColor = true;
            this.button5.Click += new System.EventHandler(this.button5_Click);
            // 
            // select
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(513, 340);
            this.ControlBox = false;
            this.Controls.Add(this.button5);
            this.Controls.Add(this.label4);
            this.Controls.Add(this.label3);
            this.Controls.Add(this.label2);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.textBox2);
            this.Controls.Add(this.textBox1);
            this.Controls.Add(this.button4);
            this.Controls.Add(this.button3);
            this.Controls.Add(this.button2);
            this.Controls.Add(this.button1);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
            this.Name = "select";
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
            this.Text = "出生选择";
            this.TopMost = true;
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Button button1;
        private System.Windows.Forms.Button button2;
        private System.Windows.Forms.Button button3;
        private System.Windows.Forms.Button button4;
        private System.Windows.Forms.TextBox textBox1;
        private System.Windows.Forms.TextBox textBox2;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.Label label3;
        private System.Windows.Forms.Label label4;
        private System.Windows.Forms.Button button5;
    }
}

 program.cs代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace xiuxian
{
    static class Program
    {
        /// <summary>
        /// 应用程序的主入口点。
        /// </summary>
        [STAThread]
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            select form1 = new select();
            if (form1.ShowDialog() == DialogResult.OK)
            {
                Application.Run(new Form1());
            }
        }
    }
}

 GlobalVariable.cs代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace xiuxian
{
    public static class GlobalVariable
    {
        public static int birth = 0;
        public static string name = string.Empty;
        public static long xiuwei = 0, caifu = 0, shengwang = 0;
        public static int t = 1, q = 1, sou = 100, jingjie;
    }
}

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