android-五子棋项目

主要实现简单的互动


主要代码:

package com.adolph.wuzhiqi;

import android.content.Context;
import android.content.pm.ProviderInfo;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Point;
import android.text.style.TtsSpan;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Toast;

import java.util.ArrayList;
import java.util.List;

/**
 * Created by Administrator on 2016/9/25.
 */

public class WuzhiqiPanel extends View{

    private int mPanelWidth;
    private float mlineHeight;

    private int MAX_LINE = 10;
    private  int MAX_COUNT_IN_LINE=5;

    private Paint mPaint = new Paint();//得到画笔

    //BitMap代表一张位图
    private Bitmap mWhitePiece;
    private Bitmap mBlackPiece;

    private float ratioPieceOfLineHeight = 3 * 1.0f /4;//设置棋子比例

    //白棋先下
    private boolean mIsWite = true;//标志那个棋子在下
    private List<Point> mWiteArray = new ArrayList<>();
    private List<Point> mBlackArray = new ArrayList<>();

    private boolean mIsGameOver;
    private boolean mIsWhiteWinner;

    public WuzhiqiPanel(Context context, AttributeSet attrs){
        super(context,attrs);
        setBackgroundColor(0x44ff0000);
        init();

    }

    //初始化画笔
    private void init(){
        //初始化棋盘
        mPaint.setColor(0x8800000);//设置画笔颜色
        mPaint.setAntiAlias(true);//设置画笔的锯齿效果
        mPaint.setDither(true);//设定是否使用图像抖动处理,会使绘制出来的图片颜色更加平滑和饱满,图像更加清晰
        mPaint.setStyle(Paint.Style.STROKE);//设置画笔风格,空心或者实心。

        //初始化棋子,得到图片
        mWhitePiece = BitmapFactory.decodeResource(getResources(),R.drawable.stone_w2);
        mBlackPiece = BitmapFactory.decodeResource(getResources(),R.drawable.stone_b1);
    }


    //当控件的父元素正要放置该控件时调用,测量
    /*支持match_parent*/
    protected void onMeasure(int widthMeasureSpec,int heightMeasureSpec)
    {

        //边界参数——widthMeasureSpec和heightMeasureSpec ,效率的原因以整数的方式传入。
        //在它们使用之前,首先要做的是使用MeasureSpec类的静态方法getMode和getSize来译解
        int widthSize = MeasureSpec.getSize(widthMeasureSpec);
        int widthMode = MeasureSpec.getMode(widthMeasureSpec);

        int heightSize = MeasureSpec.getSize(heightMeasureSpec);
        int heightMode = MeasureSpec.getMode(heightMeasureSpec);

        int width = Math.min(widthSize,heightSize);//保证是正方形,取最小值作边

        /*如果宽等于0就取高的值,如果高等于0就取宽的值*/
        if (widthMode == MeasureSpec.UNSPECIFIED){
            width = heightSize;
        }else if (heightMode == MeasureSpec.UNSPECIFIED){
            width = widthSize;
        }

        setMeasuredDimension(width,width);
    }

    //宽和高发生改变时调用
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mPanelWidth =w;
        mlineHeight = mPanelWidth * 1.0f /MAX_LINE;//行高

        //设定棋子的尺寸随控件大小变化
        int pieceWidth = (int)(mlineHeight * ratioPieceOfLineHeight);
        mWhitePiece = Bitmap.createScaledBitmap(mWhitePiece,pieceWidth,pieceWidth,false);
        mBlackPiece = Bitmap.createScaledBitmap(mBlackPiece,pieceWidth,pieceWidth,false);
    }

    //触发执行,绘制棋子
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        //游戏结束,表示不感兴趣
        if (mIsGameOver) return false;
        //得到这个事件
        int action = event.getAction();
        /*ACTION_UP,ACTION_DOWN,ACTION_CANCEL,ACTION_MOVE*/
        if (action == MotionEvent.ACTION_UP){
            //得到点击的坐标
            int x = (int)event.getX();
            int y = (int)event.getY();

            //处理点击误差
            Point p = getValidPoint(x,y);

            //判断当前位置是否有棋子
            if (mWiteArray.contains(p)||mBlackArray.contains(p)){
                return false;
            }

            //Point p = new Point(x,y);
            if (mIsWite){
                mWiteArray.add(p);
            }else {
                mBlackArray.add(p);
            }
            //重绘
            invalidate();
            mIsWite = !mIsWite;
        }
        return true;//表明对事件感兴趣
    }

    private Point getValidPoint(int x, int y) {
        return new Point((int)(x/mlineHeight),(int)(y/mlineHeight));
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        drawBoard(canvas);
        drawPieces(canvas);
        CheckGameOvwe();
    }

    private void CheckGameOvwe() {
        //判断白棋是否赢了
        boolean whiteWin = checkFiveInLine(mWiteArray);
        //判断黑棋是否赢了
        boolean blackWin = checkFiveInLine(mBlackArray);

        if(whiteWin || blackWin){
            mIsGameOver = true;
            mIsWhiteWinner = whiteWin;
            String text = mIsWhiteWinner ? "白棋胜利" : "黑棋胜利";
            Toast.makeText(getContext(), text, Toast.LENGTH_SHORT).show();
        }
    }

    private boolean checkFiveInLine(List<Point> points) {
        for (Point p : points){
            int x = p.x;
            int y = p.y;
            boolean win;
            win = checkHorizontal(x,y,points);
            if (win) return true;
            win = checkLeftDiagonal(x,y,points);
            if (win) return true;
            win = checkRightDiagonal(x,y,points);
            if (win) return true;
            win = checkVertical(x,y,points);
            if (win) return true;
        }
        return false;
    }

    //判断横向相邻五个是否相同棋子
    private boolean checkHorizontal(int x, int y, List<Point> points) {
        int count =1;
        //检查是否达到五个
        for (int i=1; i<MAX_COUNT_IN_LINE; i++){
            if (points.contains(new Point(x-i,y))){
                count++;
            } else{
                break;
            }
        }
        //判断是否达到五个
        if (count == MAX_COUNT_IN_LINE) return true;
        for (int i=1; i<MAX_COUNT_IN_LINE; i++){
            if (points.contains(new Point(x+i,y))){
                count++;
            } else{
                break;
            }
        }

        //判断是否达到五个
        if (count == MAX_COUNT_IN_LINE) return true;
        else return false;
    }

    private boolean checkVertical(int x, int y, List<Point> points) {
        int count =1;
        //检查是否达到五个
        for (int i=1; i<MAX_COUNT_IN_LINE; i++){
            if (points.contains(new Point(x,y-i))){
                count++;
            } else{
                break;
            }
        }
        //判断是否达到五个
        if (count == MAX_COUNT_IN_LINE) return true;
        for (int i=1; i<MAX_COUNT_IN_LINE; i++){
            if (points.contains(new Point(x,y+i))){
                count++;
            } else{
                break;
            }
        }

        //判断是否达到五个
        if (count == MAX_COUNT_IN_LINE) return true;
        else return false;
    }

    private boolean checkLeftDiagonal(int x, int y, List<Point> points) {
        int count =1;
        //检查是否达到五个
        for (int i=1; i<MAX_COUNT_IN_LINE; i++){
            if (points.contains(new Point(x-i,y+i))){
                count++;
            } else{
                break;
            }
        }
        //判断是否达到五个
        if (count == MAX_COUNT_IN_LINE) return true;
        for (int i=1; i<MAX_COUNT_IN_LINE; i++){
            if (points.contains(new Point(x+i,y-i))){
                count++;
            } else{
                break;
            }
        }

        //判断是否达到五个
        if (count == MAX_COUNT_IN_LINE) return true;
        else return false;
    }
    private boolean checkRightDiagonal(int x, int y, List<Point> points) {
        int count =1;
        //检查是否达到五个
        for (int i=1; i<MAX_COUNT_IN_LINE; i++){
            if (points.contains(new Point(x-i,y-i))){
                count++;
            } else{
                break;
            }
        }
        //判断是否达到五个
        if (count == MAX_COUNT_IN_LINE) return true;
        for (int i=1; i<MAX_COUNT_IN_LINE; i++){
            if (points.contains(new Point(x+i,y+i))){
                count++;
            } else{
                break;
            }
        }

        //判断是否达到五个
        if (count == MAX_COUNT_IN_LINE) return true;
        else return false;
    }

    //绘制棋子
    private void drawPieces(Canvas canvas) {

        for (int i=0,n=mWiteArray.size(); i<n; i++){
            //取出棋子
            Point whitePoint = mWiteArray.get(i);
            //绘制
            canvas.drawBitmap(mWhitePiece,
                    (whitePoint.x +(1-ratioPieceOfLineHeight)/2)*mlineHeight,
                    (whitePoint.y +(1-ratioPieceOfLineHeight)/2)*mlineHeight,null);
        }

        for (int i=0,n=mBlackArray.size(); i<n; i++){
            Point blackPoint = mBlackArray.get(i);
            canvas.drawBitmap(mBlackPiece,
                    (blackPoint.x +(1-ratioPieceOfLineHeight)/2)*mlineHeight,
                    (blackPoint.y +(1-ratioPieceOfLineHeight)/2)*mlineHeight,null);
        }
    }

    //绘制棋盘
    private void drawBoard(Canvas canvas){
        int w = mPanelWidth;//棋盘高度
        float lineHeight = mlineHeight;//减少误差
        for (int i=0; i< MAX_LINE; i++){//绘制10行
            int startx = (int)(lineHeight /2);//横线起始坐标
            int endx = (int)(w - lineHeight /2);//横线终点

            int y = (int)((0.5+i) * lineHeight);//
            canvas.drawLine(startx,y,endx,y,mPaint);
            canvas.drawLine(y,startx,y,endx,mPaint);
        }
    }
}





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