拿到脚本中变量名,根据变量名名称反向输出

using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Reflection;

public class YYFEasyToGetLV : EditorWindow {


	[MenuItem ("GameObject/Window")]


	static void AddWindow()
	{
		Rect wr = new Rect(0,0,500,1000);
		YYFEasyToGetLV window = (YYFEasyToGetLV)EditorWindow.GetWindowWithRect(typeof(YYFEasyToGetLV),wr,true,"window name");
		window.Show();


	}


	public GameObject father;
	public GameObject[] sons;
	public GameObject target;

	void OnGUI () 
	{
		father =  EditorGUILayout.ObjectField("father",father,typeof(GameObject),true) as GameObject;
	
		if(GUILayout.Button("GerLv",GUILayout.Width(200)))
		{
			this.ShowNotification(new GUIContent("You Have Get The Notification"));

			sons = new GameObject[father.transform.childCount];
			for(int i = 0;i<sons.Length;i++)
			{
				sons[i]= father.transform.GetChild(i).gameObject;
			}
			this.ShowNotification(new GUIContent("This is a Notification"));
		}

		if(sons!=null)
		{
			GUILayout.Label("YES");
		}else{

		}

		target =  EditorGUILayout.ObjectField("target",target,typeof(GameObject),true) as GameObject;

		if(target!=null)
		{

			if(target.GetComponent<PathEventListenner>()==null)
			{
				return;
			}

			FieldInfo[] members =  target.GetComponent<PathEventListenner>().GetType().GetFields();


			for(int i = 0;i<members.Length;i++)
			{
				 GUILayout.Label(members[i].Name);
				if(GUILayout.Button(members[i].Name))
				{
					Debug.Log(members[i].Name);

					members[i].SetValue(target.GetComponent<PathEventListenner>() ,sons);

				}
			}



		}

	}


}


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