智障蛇学习的心路历程

作为一个刚接触编程的小白,智能蛇设计对我的难度还是很大的,但想想看这好歹是我做的第一个AI,不过我写出的应该是个Artificial Idiot,看看大佬们写出的智能蛇只有羡慕的份
这里写图片描述
关于智能蛇的核心算法,应该是自动寻路的算法实现,我选择使用贪婪算法结合伪代码,决定蛇行走方向的伪代码大致如下

    // Hx,Hy: 头的位置
    // Fx,Fy:食物的位置
    function whereGoNext(Hx,Hy,Fx,Fy) {
    // 用数组movable[3]={“a”,”d”,”w”,”s”} 记录可走的方向
    // 用数组distance[3]={0,0,0,0} 记录离食物的距离
    // 分别计算蛇头周边四个位置到食物的距离。H头的位置,F食物位置
    //     例如:假设输入”a” 则distance[0] = |Fx – (Hx-1)| + |Fy – Hy|
    //           如果 Hx-1,Hy 位置不是Blank,则 distance[0] = 9999
    // 选择distance中存最小距离的下标p,注意最小距离不能是9999
    // 返回 movable[p]
    }

接下来只需要将伪代码用C语言实现就OK了

char wheregonext(int snakeheadx, int snakeheady, int foodx, int foody) {
    char ch;
    char movable[4] = {'a','d','w','s'};
    int distance[4] = {0,0,0,0};
    if(map[snakeheadx][snakeheady - 1] == BLANK_CELL || map[snakeheadx][snakeheady - 1] == SNAKE_FOOD){
        distance[0] = abs(foodx - snakeheadx) + abs(foody - (snakeheady - 1));
    }
    else distance[0] = 9999;
    if(map[snakeheadx][snakeheady + 1] == BLANK_CELL || map[snakeheadx][snakeheady + 1] == SNAKE_FOOD){
        distance[1] = abs(foodx - snakeheadx) + abs(foody - (snakeheady + 1));
    }
    else distance[1] = 9999;
        if(map[snakeheadx - 1][snakeheady] == BLANK_CELL || map[snakeheadx - 1][snakeheady] == SNAKE_FOOD){
        distance[2] = abs(foodx - (snakeheadx - 1)) + abs(foody - snakeheady);
    }
    else distance[2] = 9999;
        if(map[snakeheadx + 1][snakeheady] == BLANK_CELL || map[snakeheadx + 1][snakeheady] == SNAKE_FOOD){
        distance[3] = abs(foodx - (snakeheadx + 1)) + abs(foody - snakeheady);
    }
    else distance[3] = 9999;
    int min = 9999;
    int i;
    for(i = 0; i < 4; i ++){
        if(min > distance[i])
        min = distance[i];
    }
    for (i = 0; i < 4; i ++) {
        if(min == distance[i])
        ch = movable[i]; 
    }
    return ch;
}

以上就是我写出的Wheregonext函数,将函数加在贪吃蛇的代码中在对主函数进行修改,就能写出一个能初步实现自动寻路效果的智能蛇

#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<math.h>
#include<windows.h> 

#define SNAKE_MAX_LENGTH 100
#define SNAKE_HEAD 'H'
#define SNAKE_BODY 'X'
#define BLANK_CELL ' '
#define SNAKE_FOOD '$'
#define WALL_CELL '*'

void printmap(void);
void snakeMove(char);
void putfood(void);
void output(char);
void gameover(void);
char wheregonext(int,int,int,int);

char map[12][26] = 
    { 
    "*************************",
    "*XH                     *",
    "*                       *",
    "*                       *",
    "*                       *",
    "*                       *",
    "*                       *",
    "*                       *",
    "*                       *",
    "*                       *",
    "*                       *",
    "*************************"
};
int snakeheadx = 1;
int snakeheady = 2; 
int snakebodyx[SNAKE_MAX_LENGTH] = {1};
int snakebodyy[SNAKE_MAX_LENGTH] = {1};
int snakelength = 2;
int foodx = 0, foody = 0;
int gamerunning = 1;
int score = 0;

int main(){
    char control;
    srand(time(NULL));
    putfood();
    printmap();
    printf("             得分 %d",score);
    while(gamerunning){
        Sleep(30);
        //control = getch();//getch代替getchar/scanf可以不用回车 
        control = wheregonext(snakeheadx,snakeheady,foodx,foody);
        output(control);
        printmap();
        printf("             得分 %d",score);
    }
    putchar('\n');
    printf("Game over\n");
    return 0;
}
void printmap(void){
    system("cls");
    int i;
    for(i = 0; i < 12; i ++){
        printf("%s\n",map[i]);
    }
}
void gameover(void){
    printf("Game over\n");
    gamerunning = 0;
}
void snakeMove(char control){
    switch(control){
        case 'a':
            snakeheady --;
            break;
        case 's':
            snakeheadx ++;
            break;
        case 'w':
            snakeheadx --;
            break;
        case 'd':
            snakeheady ++;
            break;
        default:
            return; 
    }
}
void putfood(void) {
    foodx = rand() % 10 + 1;
    foody = rand() % 10 + 1;
    while(map[foodx][foody] != BLANK_CELL){
        foodx = rand() % 12 + 1;
        foody = rand() % 26 + 1;
    }
    map[foodx][foody] = SNAKE_FOOD;
}
void output(char control) {
    int i;
    int presnakeheadx = snakeheadx;
    int presnakeheady = snakeheady;
    snakeMove(control);
    if(map[snakeheadx][snakeheady] != BLANK_CELL && map[snakeheadx][snakeheady] != SNAKE_FOOD){
        gameover();
    }
    else if (map[snakeheadx][snakeheady] == BLANK_CELL){
        map[snakeheadx][snakeheady] = SNAKE_HEAD;
        map[presnakeheadx][presnakeheady] = SNAKE_BODY;
        for(i = 0; i < snakelength - 2; i ++){
            map[snakebodyx[i]][snakebodyy[i]] = map[snakebodyx[i + 1]][snakebodyy[i + 1]];
        }
        map[snakebodyx[i]][snakebodyy[i]] = BLANK_CELL;
            for (i = snakelength - 3; i >= 0; i--) {
            snakebodyx[i + 1] = snakebodyx[i];
            snakebodyy[i + 1] = snakebodyy[i];
        }
        snakebodyx[0] = presnakeheadx;
        snakebodyy[0] = presnakeheady;  
    }
    else if (map[snakeheadx][snakeheady] == SNAKE_FOOD){
        map[snakeheadx][snakeheady] = SNAKE_HEAD;
        i = 0;
        map[presnakeheadx][presnakeheady] = map[snakebodyx[i]][snakebodyy[i]];
        for (i; i < snakelength - 2; i++) {
            map[snakebodyx[i]][snakebodyy[i]] = map[snakebodyx[i + 1]][snakebodyy[i + 1]];
        }
        map[snakebodyx[i]][snakebodyy[i]] = SNAKE_BODY;
        snakelength ++;
        for (i = snakelength - 3; i >= 0; i--) {
            snakebodyx[i + 1] = snakebodyx[i];
            snakebodyy[i + 1] = snakebodyy[i];
        }
        snakebodyx[0] = presnakeheadx;
        snakebodyy[0] = presnakeheady;
        score ++; 
        putfood();
    }
}
char wheregonext(int snakeheadx, int snakeheady, int foodx, int foody) {
    char ch;
    char movable[4] = {'a','d','w','s'};
    int distance[4] = {0,0,0,0};
    if(map[snakeheadx][snakeheady - 1] == BLANK_CELL || map[snakeheadx][snakeheady - 1] == SNAKE_FOOD){
        distance[0] = abs(foodx - snakeheadx) + abs(foody - (snakeheady - 1));
    }
    else distance[0] = 9999;
    if(map[snakeheadx][snakeheady + 1] == BLANK_CELL || map[snakeheadx][snakeheady + 1] == SNAKE_FOOD){
        distance[1] = abs(foodx - snakeheadx) + abs(foody - (snakeheady + 1));
    }
    else distance[1] = 9999;
        if(map[snakeheadx - 1][snakeheady] == BLANK_CELL || map[snakeheadx - 1][snakeheady] == SNAKE_FOOD){
        distance[2] = abs(foodx - (snakeheadx - 1)) + abs(foody - snakeheady);
    }
    else distance[2] = 9999;
        if(map[snakeheadx + 1][snakeheady] == BLANK_CELL || map[snakeheadx + 1][snakeheady] == SNAKE_FOOD){
        distance[3] = abs(foodx - (snakeheadx + 1)) + abs(foody - snakeheady);
    }
    else distance[3] = 9999;
    int min = 9999;
    int i;
    for(i = 0; i < 4; i ++){
        if(min > distance[i])
        min = distance[i];
    }
    for (i = 0; i < 4; i ++) {
        if(min == distance[i])
        ch = movable[i]; 
    }
    return ch;
}

但这个蛇只能寻求最短的路径,不能在寻路过程中避开自己的身体,所以经常会自杀,我做了个计分界面,最多的一次只跑到了40分,以我目前的水平没办法对算法进行修改,希望在以后的学习中能实现更好的算法模式
这里写图片描述

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