集合案例斗地主

需求:通过程序实现斗地主过程中的洗牌,发牌和看牌
思路:
1)创建一个牌盒,也就是定义一个集合对象,用ArrayList集合实现
2)往牌盒里装牌
3)洗牌,也就是把牌打乱,用Collections的shuffle()方法实现
4)发牌,也就是遍历集合,给三个玩家发牌
5)看牌,也就是三个玩家分别遍历自己的牌

package collections;

import java.util.ArrayList;
import java.util.Collections;

public class PoKer0 {
	public static void main(String[] args) {
		ArrayList<String> list = new ArrayList<>();

		String[] colors = {"♦","♣","♥","♠"};
		String[] numbers = {"2","3","4","5","7","8","9","10","J","Q","K","A"};

		for(String color : colors){
			for(String number : numbers){
				list.add(color+number);
			}
		}
		list.add("小王");
		list.add("大王");

		Collections.shuffle(list);

		ArrayList<String> list1 = new ArrayList<>();
		ArrayList<String> list2 = new ArrayList<>();
		ArrayList<String> list3 = new ArrayList<>();
		ArrayList<String> list4 = new ArrayList<>();

		for(int i = 0; i < list.size(); i++) {
			String poker = list.get(i);
			if (i >= list.size() - 3) {
				list4.add(poker);
			} else if (i % 3 == 0) {
				list1.add(poker);
			} else if (i % 3 == 1) {
				list2.add(poker);
			} else if (i % 3 == 2) {
				list3.add(poker);
			}
		}

		lookpoker("张三",list1);
		lookpoker("李四",list2);
		lookpoker("王五",list3);
		lookpoker("底牌",list4);
	}

	public static void lookpoker(String name, ArrayList<String> list){
		System.out.print(name + "的牌是:");
		for(String poker : list){
			System.out.print(poker + " ");
		}
		System.out.println();
	}
}

升级版:发牌排序
思路:
1)创建HashMap,键是编号,值是牌
2)创建ArrayList,存储编号
3)创建花色数组和点数数组
4)从0开始往HashMap里面存储编号,并存储对应的牌,同时往ArrayList里面储存编号
5)洗牌(洗的是编号),用Collections的shuffle()方法实现
6)发牌(发的也是编号,为了保证编号是排序的,创建TreeSet集合接收)
7)定义方法看牌(遍历TreeSet集合,获取编号,到HashMap集合找对应的牌)
8)调用看牌方法

package collections;

import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.TreeSet;

public class PoKer1 {
	public static void main(String[] args) {
		HashMap<Integer, String> hashMap = new HashMap<>();

		ArrayList<Integer> list = new ArrayList<>();

		String[] colors = {"♦", "♣", "♥", "♠"};
		String[] numbers = {"3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2"};

		int index = 0;
		for (String number : numbers) {
			for (String color : colors) {
				hashMap.put(index, color + number);
				list.add(index);
				index++;
			}
		}
		hashMap.put(index, "小王");
		list.add(index);
		index++;
		hashMap.put(index, "大王");
		list.add(index);

		Collections.shuffle(list);

		TreeSet<Integer> zs = new TreeSet<>();
		TreeSet<Integer> ls = new TreeSet<>();
		TreeSet<Integer> ww = new TreeSet<>();
		TreeSet<Integer> dp = new TreeSet<>();

		for (int i = 0; i < list.size(); i++) {
			int x = list.get(i);
			if (i >= list.size() - 3) {
				dp.add(x);
			} else if (i % 3 == 0) {
				zs.add(x);
			} else if (i % 3 == 1) {
				ls.add(x);
			} else if (i % 3 == 2) {
				ww.add(x);
			}
		}

		lookPoKer("张三",zs,hashMap);
		lookPoKer("李四",ls,hashMap);
		lookPoKer("王五",ww,hashMap);
		lookPoKer("底牌",dp,hashMap);
	}

	public static void lookPoKer(String name, TreeSet<Integer> ts, HashMap<Integer, String> hashMap) {
		System.out.print(name + "的牌是:");
		for (Integer key : ts) {
			String poker = hashMap.get(key);
			System.out.print(poker + " ");
		}
		System.out.println();
	}
}
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下面是利用Java集合实现斗地主洗牌、发牌、排序和看牌功能的示例代码: ```java import java.util.ArrayList; import java.util.Collections; import java.util.HashMap; import java.util.List; import java.util.Map; public class Doudizhu { // 定义扑克牌的点数和花色 private static final String[] CARD_NUMBERS = { "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2", "小王", "大王" }; private static final String[] CARD_SUITS = { "♠", "♥", "♣", "♦" }; public static void main(String[] args) { // 生成一副扑克牌 List<String> cards = generateCards(); // 洗牌 shuffleCards(cards); // 发牌 Map<String, List<String>> players = dealCards(cards); // 排序 sortCards(players); // 看牌 showCards(players); } /** * 生成一副扑克牌 */ private static List<String> generateCards() { List<String> cards = new ArrayList<>(); for (String suit : CARD_SUITS) { for (String number : CARD_NUMBERS) { cards.add(suit + number); } } return cards; } /** * 洗牌 */ private static void shuffleCards(List<String> cards) { Collections.shuffle(cards); } /** * 发牌 */ private static Map<String, List<String>> dealCards(List<String> cards) { Map<String, List<String>> players = new HashMap<>(); players.put("player1", new ArrayList<>()); players.put("player2", new ArrayList<>()); players.put("player3", new ArrayList<>()); players.put("landlord", new ArrayList<>()); for (int i = 0; i < cards.size(); i++) { String card = cards.get(i); if (i >= cards.size() - 3) { // 最后三张牌分给地主 players.get("landlord").add(card); } else { // 其他牌平均分给三个玩家 players.get("player" + (i % 3 + 1)).add(card); } } return players; } /** * 排序 */ private static void sortCards(Map<String, List<String>> players) { for (List<String> cards : players.values()) { Collections.sort(cards, (c1, c2) -> { int index1 = getIndex(c1); int index2 = getIndex(c2); if (index1 == index2) { return c1.compareTo(c2); } else { return Integer.compare(index1, index2); } }); } } /** * 获取扑克牌的点数 */ private static int getIndex(String card) { String number = card.substring(1); switch (number) { case "2": return 13; case "A": return 12; case "K": return 11; case "Q": return 10; case "J": return 9; case "10": return 8; case "9": return 7; case "8": return 6; case "7": return 5; case "6": return 4; case "5": return 3; case "4": return 2; case "3": return 1; default: return 0; } } /** * 看牌 */ private static void showCards(Map<String, List<String>> players) { for (String player : players.keySet()) { System.out.print(player + ": "); List<String> cards = players.get(player); for (String card : cards) { System.out.print(card + " "); } System.out.println(); } } } ``` 注:代码中使用的扑克牌样式可能在不同的操作系统和终端中显示略有不同。

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