【并发编程】--CountDownLatch、CyclicBarrier、Semaphore

JUC中提供常用的并发工具类,CountDownLatchCyclicBarrierSemaphore


CountDownLatch

countdownlatch是一个同步工具类,它允许一个或多个线程一直等待,直到其他线程的操作执行完毕再执行。从 命名可以解读到countdown是倒数的意思,类似于我们倒计时的概念。


countdownlatch提供了两个方法,一个是countDown,一个是awaitcountdownlatch初始化的时候需要传入一 个整数,在这个整数倒数到0之前,调用了await方法的程序都必须要等待,然后通过countDown来倒数。

从代码的实现来看,有点类似join的功能,但是比join更加灵活


源码分析

共享锁

CountDownLatch类存在一个内部类Sync,是一个同步类,继承了AbstractQueueSynchronizer。


await--使用AQS阻塞线程。

await函数使用当前线程在CountDownLatch倒计时到0之前一直等待。从源码中可以得知await方法会转发到Sync的acquireSharedInterruptibly

await
public void await() throws InterruptedException {
        sync.acquireSharedInterruptibly(1);
    }


acquireSharedInterruptibly
public final void acquireSharedInterruptibly(int arg)
            throws InterruptedException {
        if (Thread.interrupted()) //判断当前线程是否中断
            throw new InterruptedException();
        if (tryAcquireShared(arg) < 0) //如果倒计时为0返回1,否则返回-1,返回-1时需要阻塞
            doAcquireSharedInterruptibly(arg);
    }


doAcquireSharedInterruptibly

获取共享锁

private void doAcquireSharedInterruptibly(int arg)
        throws InterruptedException {
        final Node node = addWaiter(Node.SHARED);//创建一个共享模式的锁添加到队列中。
        boolean failed = true;
        try {
            for (;;) {//自选判断当前线程是否为头节点。
                final Node p = node.predecessor(); //获取当前节点的前一个节点
                if (p == head) {//判断当前线程是头节点
                    int r = tryAcquireShared(arg); //就判断尝试获取锁
                    if (r >= 0) {  //r>=0表示计数器已经归零了,则释放当前的共享锁。
                        setHeadAndPropagate(node, r);//是头节点并且倒计时为0,去释放锁。
                        p.next = null; // help GC
                        failed = false;
                        return;
                    }
                }
                //当前节点不是头节点,则尝试让当前线程阻塞,第一个方法是判断是否需要阻塞,第二个方法是阻塞。
                if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }
setHeadAndPropagate
private void setHeadAndPropagate(Node node, int propagate) {
        Node h = head; // Record old head for check below  记录头节点
        setHead(node); //设置当前节点为头节点
        /*
         * Try to signal next queued node if:
         *   Propagation was indicated by caller,
         *     or was recorded (as h.waitStatus either before
         *     or after setHead) by a previous operation
         *     (note: this uses sign-check of waitStatus because
         *      PROPAGATE status may transition to SIGNAL.)
         * and
         *   The next node is waiting in shared mode,
         *     or we don't know, because it appears null
         *
         * The conservatism in both of these checks may cause
         * unnecessary wake-ups, but only when there are multiple
         * racing acquires/releases, so most need signals now or soon
         * anyway.
         */
    	//参数propagate传来的1,进入下边代码。
        if (propagate > 0 || h == null || h.waitStatus < 0 ||
            (h = head) == null || h.waitStatus < 0) {
            Node s = node.next;//获得当前节点的下一个节点,如果下一个节点是空表示当前节点为最后一个节 点,或者下一个节点是share节点
            if (s == null || s.isShared())
                doReleaseShared();//唤醒下一个共享节点
        }
    }
doReleaseShared
private void doReleaseShared() {
        /*
         * Ensure that a release propagates, even if there are other
         * in-progress acquires/releases.  This proceeds in the usual
         * way of trying to unparkSuccessor of head if it needs
         * signal. But if it does not, status is set to PROPAGATE to
         * ensure that upon release, propagation continues.
         * Additionally, we must loop in case a new node is added
         * while we are doing this. Also, unlike other uses of
         * unparkSuccessor, we need to know if CAS to reset status
         * fails, if so rechecking.
         */
        for (;;) {
            Node h = head;//获得头节点
            if (h != null && h != tail) {//如果头节点不为空且不等于tail节点
                int ws = h.waitStatus;
                if (ws == Node.SIGNAL) {//头节点状态为SIGNAL,
                    //修改当前头节点的状态为0, 避免下次再进入到这个里面。
                    if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                        continue;            // loop to recheck cases
                    unparkSuccessor(h);//释放后续节点
                }
                else if (ws == 0 &&
                         !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                    continue;                // loop on failed CAS
            }
            if (h == head)                   // loop if head changed
                break;
        }
    }
unparkSuccessor
private void unparkSuccessor(Node node) {
        /*
         * If status is negative (i.e., possibly needing signal) try
         * to clear in anticipation of signalling.  It is OK if this
         * fails or if status is changed by waiting thread.
         */
        int ws = node.waitStatus;
        if (ws < 0)
            compareAndSetWaitStatus(node, ws, 0);//cas设置状态为0。
    /*
     * Thread to unpark is held in successor, which is normally
     * just the next node.  But if cancelled or apparently null,
     * traverse backwards from tail to find the actual
     * non-cancelled successor.
     */
    Node s = node.next;
    if (s == null || s.waitStatus &gt; 0) {
        s = null;
        for (Node t = tail; t != null &amp;&amp; t != node; t = t.prev)
            if (t.waitStatus &lt;= 0)
                s = t;
    }
    if (s != null)
        LockSupport.unpark(s.thread);//唤醒下个节点线程。
}</code></pre>


countdown

以共享模式释放锁,并且会调用tryReleaseShared函数,根据判断条件也可能会调用doReleaseShared函数


releaseShared


public final boolean releaseShared(int arg) {
        if (tryReleaseShared(arg)) {//如果为true,表示计数器已归0了
            doReleaseShared();//唤醒处于阻塞的线程
            return true;
        }
        return false;
    }


tryReleaseShared

这里主要是对state做原子递减,CountDownLatch的计数器。如果等于0返回true


protected boolean tryReleaseShared(int releases) {
    // Decrement count; signal when transition to zero
    for (;;) {
        int c = getState();
        if (c == 0)
            return false;
        int nextc = c-1;
        if (compareAndSetState(c, nextc))
            return nextc == 0;
    }
}
   


CyclicBarrier


CycliBarrier:一组线程一起执行,每当线程执行到await()方法时,说明此线程已经到达屏障点,当这组线程的最后一个到达屏障点时,再重新notifyALL()唤醒这些线程去执行。此图演示了这一过程。

5b4c11120001c38c02420193.jpg


调用构造方法。

public CyclicBarrier(int parties) {//参数为屏障拦截的线程数
    this(parties, null);
}

public CyclicBarrier(int parties, Runnable barrierAction) {//barrierAction参数为:当所有线程到达屏障点时
if (parties <= 0) throw new IllegalArgumentException();
this.parties = parties;
this.count = parties;
this.barrierCommand = barrierAction;
}

await()

public int await() throws InterruptedException, BrokenBarrierException {
        try {
            return dowait(false, 0L);
        } catch (TimeoutException toe) {
            throw new Error(toe); // cannot happen
        }
    }

dowait

private int dowait(boolean timed, long nanos)
    throws InterruptedException, BrokenBarrierException,
           TimeoutException {
    final ReentrantLock lock = this.lock;
    // 锁住
    lock.lock();
    try {
        // 当前代//一个线程可以有多个【CyclicBarrier】
        final Generation g = generation;
        // 如果这代损坏了,抛出异常
        if (g.broken)
            throw new BrokenBarrierException();
    // 如果线程中断了,抛出异常
    if (Thread.interrupted()) {
        // 将损坏状态设置为 true
        // 并通知其他阻塞在此栅栏上的线程
        breakBarrier();
        throw new InterruptedException();
    }
    // 获取下标    
    int index = --count;
    // 如果是 0 ,说明到头了
    if (index == 0) {  // tripped
        boolean ranAction = false;
        try {
            final Runnable command = barrierCommand;
            // 执行栅栏任务
            if (command != null)
                command.run();
            ranAction = true;
            // 更新一代,将 count 重置,将 generation 重置.
            // 唤醒之前等待的线程
            nextGeneration();
            // 结束
            return 0;
        } finally {
            // 如果执行栅栏任务的时候失败了,就将栅栏失效
            if (!ranAction)
                breakBarrier();
        }
    }

    for (;;) {
        try {
            // 如果没有时间限制,则直接等待,直到被唤醒
            if (!timed)
                trip.await();
            // 如果有时间限制,则等待指定时间
            else if (nanos &gt; 0L)
                nanos = trip.awaitNanos(nanos);
        } catch (InterruptedException ie) {
            // g == generation &gt;&gt; 当前代
            // ! g.broken &gt;&gt;&gt; 没有损坏
            if (g == generation &amp;&amp; ! g.broken) {
                // 让栅栏失效
                breakBarrier();
                throw ie;
            } else {
                // 上面条件不满足,说明这个线程不是这代的.
                // 就不会影响当前这代栅栏执行逻辑.所以,就打个标记就好了
                Thread.currentThread().interrupt();
            }
        }
        // 当有任何一个线程中断了,会调用 breakBarrier 方法.
        // 就会唤醒其他的线程,其他线程醒来后,也要抛出异常
        if (g.broken)
            throw new BrokenBarrierException();
        // g != generation &gt;&gt;&gt; 正常换代了
        // 一切正常,返回当前线程所在栅栏的下标
        // 如果 g == generation,说明还没有换代,那为什么会醒了?
        // 因为一个线程可以使用多个栅栏,当别的栅栏唤醒了这个线程,就会走到这里,所以需要判断是否是当前代。
        // 正是因为这个原因,才需要 generation 来保证正确。
        if (g != generation)
            return index;
        // 如果有时间限制,且时间小于等于0,销毁栅栏,并抛出异常
        if (timed &amp;&amp; nanos &lt;= 0L) {
            breakBarrier();
            throw new TimeoutException();
        }
    }
} finally {
    lock.unlock();
}

}

private void nextGeneration() {
//为唤醒所有处于休眠状态的线程做准备工作
trip.signalAll();
//重置count值为parties
count = parties;
//重置中断状态为false
generation = new Generation();
}

private void breakBarrier() {
//重置中断状态为true
generation.broken = true;
//重置count值为parties
count = parties;
//为唤醒所有处于休眠状态的线程做准备工作
trip.signalAll();
}





Semaphore



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