1 这是一段拖动物体的代码,比较简洁明了,对了解unity3d脚本概念有些帮助!在此加上注释分享! 2 3 var mouseOverColor = Color.blue;//声明变量为蓝色 4 private var originalColor : Color;//声明变量存储本来颜色 5 6 function Start () { 7 originalColor = renderer.sharedMaterial.color;//开始时得到物体本来着色 8 } 9 10 function OnMouseEnter () { 11 renderer.material.color = mouseOverColor;//当鼠标滑过时改变物体颜色为蓝色 12 } 13 14 function OnMouseExit () { 15 renderer.material.color = originalColor;//当鼠标滑出时恢复物体本来颜色 16 } 17 18 function OnMouseDown () { 19 var screenSpace = Camera.main.WorldToScreenPoint(transform.position);//三维物体坐标转屏幕坐标 20 //将鼠标屏幕坐标转为三维坐标,再算出物体位置与鼠标之间的距离 21 var offset = transform.position - Camera.main.ScreenToWorldPoint(Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z)); 22 print("down"); 23 while (Input.GetMouseButton(0)) 24 { 25 //print("button0"); 26 var curScreenSpace = Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z); 27 var curPosition = Camera.main.ScreenToWorldPoint(curScreenSpace) + offset; 28 transform.position = curPosition; 29 yield;//这个很重要,循环执行 30 } 31 }
转载于:https://www.cnblogs.com/wayne1984/archive/2013/05/31/3110225.html