前言
之前研究了一下如何使用ScheduledThreadPoolExecutor动态创建定时任务(Springboot定时任务原理及如何动态创建定时任务),简单了解了ScheduledThreadPoolExecutor相关源码。今天看了同学写的ThreadPoolExecutor 的源码解读,甚是NB,必须转发一下。
读了一下 ThreadPoolExecutor 的源码(JDK 11), 简单的做个笔记.
Executor 框架
Executor
Executor
接口只有一个方法:
public interface Executor { void execute(Runnable command); }
Executor
接口提供了一种将任务提交和任务执行机制解耦的方法. Executor
的实现并不须要是异步的.
ExecutorService
ExecutorService
在 Executor
的基础上, 提供了一些管理终止的方法和可以生成 Future
来跟踪一个或多个异步任务的进度的方法:
shutdown()
方法会启动比较柔和的关闭过程, 并且不会阻塞.ExecutorService
将会继续执行已经提交的任务, 但不会再接受新的任务. 如果ExecutorService
已经被关闭, 则不会有附加的操作.shutdownNow()
方法会尝试停止正在执行的任务, 不再执行等待执行的任务, 并且返回等待执行的任务列表, 不会阻塞. 这个方法只能尝试停止任务, 典型的取消实现是通过中断来取消任务, 因此不能响应中断的任务可能永远不会终止.invokeAll()
方法执行给定集合中的所有任务, 当所有任务完成时返回Future
的列表, 支持中断. 如果在此操作正在进行时修改了给定的集合,则此方法的结果未定义.invokeAny()
方法会执行给定集合中的任务, 当有一个任务完成时, 返回这个任务的结果, 并取消其他未完成的任务, 支持中断. 如果在此操作正在进行时修改了给定的集合,则此方法的结果未定义.
AbstractExecutorService
AbstractExecutorService
提供了一些 ExecutorService
的执行方法的默认实现. 这个方法使用了 newTaskFor()
方法返回的 RunnableFuture
(默认是 FutureTask
) 来实现 submit()
、invokeAll()
、 invokeAny()
方法.
RunnableFuture
继承了 Runnable
和 Future
, 在 run()
方法成功执行后, 将会设置完成状态, 并允许获取执行的结果:
public interface RunnableFuture<V> extends Runnable, Future<V> { /** * Sets this Future to the result of its computation * unless it has been cancelled. */ void run(); }
FutureTask
FutureTask
实现了 RunnableFuture
接口, 表示一个可取消的计算任务, 只能在任务完成之后获取结果, 并且在任务完成后, 就不再能取消或重启, 除非使用 runAndReset()
方法.
FutureTask
有 7 个状态:
- NEW
- COMPLETING
- NORMAL
- EXCEPTIONAL
- CANCELLED
- INTERRUPTING
- INTERRUPTED
可能的状态转换:
- NEW -> COMPLETING -> NORMAL
- NEW -> COMPLETING -> EXCEPTIONAL
- NEW -> CANCELLED
- NEW -> INTERRUPTING -> INTERRUPTED
FutureTask
在更新 state 、 runner、 waiters 时, 都使用了 VarHandle.compareAndSet()
:
// VarHandle mechanics private static final VarHandle STATE; private static final VarHandle RUNNER; private static final VarHandle WAITERS; static { try { MethodHandles.Lookup l = MethodHandles.lookup(); STATE = l.findVarHandle(FutureTask.class, "state", int.class); RUNNER = l.findVarHandle(FutureTask.class, "runner", Thread.class); WAITERS = l.findVarHandle(FutureTask.class, "waiters", WaitNode.class); } catch (ReflectiveOperationException e) { throw new ExceptionInInitializerError(e); } // Reduce the risk of rare disastrous classloading in first call to // LockSupport.park: https://bugs.openjdk.java.net/browse/JDK-8074773 Class<?> ensureLoaded = LockSupport.class; } protected void set(V v) { if (STATE.compareAndSet(this, NEW, COMPLETING)) { outcome = v; STATE.setRelease(this, NORMAL); // final state finishCompletion(); } }
来看一下 get()
方法:
public V get(long timeout, TimeUnit unit) throws InterruptedException, ExecutionException, TimeoutException { if (unit == null) throw new NullPointerException(); int s = state; if (s <= COMPLETING && (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING) throw new TimeoutException(); return report(s); } private int awaitDone(boolean timed, long nanos) throws InterruptedException { long startTime = 0L; WaitNode q = null; boolean queued = false; for (;;) { int s = state; if (s > COMPLETING) { // 已经在终结状态, 返回状态 if (q != null) q.thread = null; return s; } else if (s == COMPLETING) // 已经完成了, 但是状态还是 COMPLETING Thread.yield(); else if (Thread.interrupted()) { // 检查中断 removeWaiter(q); throw new InterruptedException(); } else if (q == null) { // 没有创建 WaitNode 节点, 如果 timed 并且 nanos 大于 0, 创建一个 WaitNode if (timed && nanos <= 0L) return s; q = new WaitNode(); } else if (!queued) // 将新的 WaitNode 放到链表头部, 并尝试 cas 到 waiters queued = WAITERS.weakCompareAndSet(this, q.next = waiters, q); else if (timed) { final long parkNanos; if (startTime == 0L) { // first time startTime = System.nanoTime(); if (startTime == 0L) startTime = 1L; parkNanos = nanos; } else { long elapsed = System.nanoTime() - startTime; if (elapsed >= nanos) { // 超时了 removeWaiter(q); return state; } // park 的时间 parkNanos = nanos - elapsed; } // nanos 比较慢, 再次检查, 然后阻塞 if (state < COMPLETING) LockSupport.parkNanos(this, parkNanos); } else // 不需要超时的阻塞 LockSupport.park(this); } }
再来看下 run()
方法:
public void run() { if (state != NEW || !RUNNER.compareAndSet(this, null, Thread.currentThread())) // 不在 NEW 状态, 或者 runner 不为 null return; try { // callable 是在构造器中指定的或用 Executors.callable(runnable, result) 创建的 Callable<V> c = callable; if (c != null && state == NEW) { V result; boolean ran; try { result = c.call(); ran = true; } catch (Throwable ex) { result = null; ran = false; // 设置异常状态和异常结果 setException(ex); } if (ran) // 正常完成, 设置完成状态和结果 set(result); } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts int s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); } } protected void set(V v) { if (STATE.compareAndSet(this, NEW, COMPLETING)) { outcome = v; STATE.setRelease(this, NORMAL); // final state finishCompletion(); } } private void finishCompletion() { // assert state > COMPLETING; for (WaitNode q; (q = waiters) != null;) { if (WAITERS.weakCompareAndSet(this, q, null)) { // cas 移除 waiters, 对链表中的每个 Node 的线程 unpark for (;;) { Thread t = q.thread; if (t != null) { q.thread = null; LockSupport.unpark(t); } WaitNode next = q.next; if (next == null) break; q.next = null; // unlink to help gc q = next; } break; } } // 默认实现什么都没做 done(); callable = null; // to reduce footprint }
AbstractExecutorService 的执行方法
来看下 AbstractExecutorService
实现的几个执行方法, 这里就只放上以 Callable
为参数的方法:
protected <T> RunnableFuture<T> newTaskFor(Callable<T> callable) { return new FutureTask<T>(callable); } public <T> Future<T> submit(Callable<T> task) { if (task == null) throw new NullPointerException(); RunnableFuture<T> ftask = newTaskFor(task); execute(ftask); return ftask; } public <T> T invokeAny(Collection<? extends Callable<T>> tasks) throws InterruptedException, ExecutionException { try { return doInvokeAny(tasks, false, 0); } catch (TimeoutException cannotHappen) { assert false; return null; } } private <T> T doInvokeAny(Collection<? extends Callable<T>> tasks, boolean timed, long nanos) throws InterruptedException, ExecutionException, TimeoutException { if (tasks == null) throw new NullPointerException(); int ntasks = tasks.size(); if (ntasks == 0) throw new IllegalArgumentException(); ArrayList<Future<T>> futures = new ArrayList<>(ntasks); ExecutorCompletionService<T> ecs = new ExecutorCompletionService<T>(this); try { ExecutionException ee = null; final long deadline = timed ? System.nanoTime() + nanos : 0L; Iterator<? extends Callable<T>> it = tasks.iterator(); // 提交一个任务到 ecs futures.add(ecs.submit(it.next())); --ntasks; int active = 1; for (;;) { // 尝试获取第一个完成的任务的 Future Future<T> f = ecs.poll(); if (f == null) { // 没有完成的任务 if (ntasks > 0) { // 还有没提交的任务, 再提交一个到 ecs --ntasks; futures.add(ecs.submit(it.next())); ++active; } else if (active == 0) // 没有还没提交的任务和正在执行的任务了 break; else if (timed) { f = ecs.poll(nanos, NANOSECONDS); if (f == null) throw new TimeoutException(); nanos = deadline - System.nanoTime(); } else f = ecs.take(); } if (f != null) { // 存在已经完成的任务 --active; try { // 获取结果并返回 return f.get(); } catch (ExecutionException eex) { ee = eex; } catch (RuntimeException rex) { ee = new ExecutionException(rex); } } } // 出错, 抛出 if (ee == null) ee = new ExecutionException(); throw ee; } finally { // 取消所有已经提交的任务 cancelAll(futures); } } public <T> List<Future<T>> invokeAll(Collection<? extends Callable<T>> tasks) throws InterruptedException { if (tasks == null) throw new NullPointerException(); ArrayList<Future<T>> futures = new ArrayList<>(tasks.size()); try { for (Callable<T> t : tasks) { // 提交任务 RunnableFuture<T> f = newTaskFor(t); futures.add(f); execute(f); } for (int i = 0, size = futures.size(); i < size; i++) { Future<T> f = futures.get(i); if (!f.isDone()) { // 任务没有完成, get() 等待任务完成 try { f.get(); } catch (CancellationException | ExecutionException ignore) {} } } return futures; } catch (Throwable t) { cancelAll(futures); throw t; } }
构造器
ThreadPoolExecutor
一共有4个构造器, 这里就只放上两个构造器:
public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue) { this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, Executors.defaultThreadFactory(), defaultHandler); } public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler) { if (corePoolSize < 0 || maximumPoolSize <= 0 || maximumPoolSize < corePoolSize || keepAliveTime < 0) throw new IllegalArgumentException(); if (workQueue == null || threadFactory == null || handler == null) throw new NullPointerException(); this.corePoolSize = corePoolSize; this.maximumPoolSize = maximumPoolSize; this.workQueue = workQueue; this.keepAliveTime = unit.toNanos(keepAliveTime); this.threadFactory = threadFactory; this.handler = handler; }
参数说明:
- corePoolSize: 在线程池中保持的线程的数量, 即使这些线程是空闲的, 除非
allowCoreThreadTimeOut
被设置为true
; - maximumPoolSize: 线程池中最大线程数量;
- keepAliveTime: 多余空闲线程在终止之前等待新任务的最长时间;
- unit:
keepAliveTime
的时间单位; - workQueue: 任务的等待队列, 用于存放等待执行的任务. 仅包含
execute()
方法提交的Runnable
; - threadFactory: executor 用来创建线程的工厂, 默认使用
Executors.defaultThreadFactory()
来创建一个新的工厂; - handler: 任务因为达到了线程边界和队列容量而被阻止时的处理程序, 默认使用
AbortPolicy
.
状态
ThreadPoolExecutor
有5个状态:
- RUNNING: 接受新任务, 并且处理队列中的任务;
- SHUTDOWN: 不接受新任务, 但是处理队列中的任务, 此时仍然可能创建新的线程;
- STOP: 不接受新任务, 处理队列中的任务, 中断正在运行的任务;
- TIDYING: 所有的任务都终结了, workCount 的值是0, 将状态转换为 TIDYING 的线程会执行
terminated()
方法; - TERMINATED:
terminated()
方法执行完毕.
状态转换:
- RUNNING -> SHUTDOWN , On invocation of shutdown()
- (RUNNING or SHUTDOWN) -> STOP , On invocation of shutdownNow()
- SHUTDOWN -> TIDYING , When both queue and pool are empty
- STOP -> TIDYING , When pool is empty
- TIDYING -> TERMINATED , When the terminated() hook method has completed
workCount 和 state 被打包在一个 AtomicInteger
中, 其中的高三位用于表示线程池状态( state ), 低 29 位用于表示 workCount:
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0)); private static final int COUNT_BITS = Integer.SIZE - 3; private static final int COUNT_MASK = (1 << COUNT_BITS) - 1; // runState is stored in the high-order bits private static final int RUNNING = -1 << COUNT_BITS; private static final int SHUTDOWN = 0 << COUNT_BITS; private static final int STOP = 1 << COUNT_BITS; private static final int TIDYING = 2 << COUNT_BITS; private static final int TERMINATED = 3 << COUNT_BITS; // Packing and unpacking ctl private static int runStateOf(int c) { return c & ~COUNT_MASK; } private static int workerCountOf(int c) { return c & COUNT_MASK; } private static int ctlOf(int rs, int wc) { return rs | wc; }
workCount 表示有效的线程数量, 是允许启动且不允许停止的 worker 的数量, 与实际的线程数量瞬时不同. 用户可见的线程池大小是 Worker 集合的大小.
Worker 与任务调度
工作线程被封装在 Worker
中 , 并且存放在一个 HashSet
(workers) 中由 mainLock 保护:
/** * Set containing all worker threads in pool. Accessed only when * holding mainLock. */ private final HashSet<Worker> workers = new HashSet<>(); private final class Worker extends AbstractQueuedSynchronizer implements Runnable { /** * This class will never be serialized, but we provide a * serialVersionUID to suppress a javac warning. */ private static final long serialVersionUID = 6138294804551838833L; final Thread thread; Runnable firstTask; volatile long completedTasks; Worker(Runnable firstTask) { setState(-1); // inhibit interrupts until runWorker this.firstTask = firstTask; this.thread = getThreadFactory().newThread(this); } /** Delegates main run loop to outer runWorker. */ public void run() { runWorker(this); } ... }
Worker.run()
方法很简单, 直接调用了 runWorker()
方法, 来看一下这个方法的源码:
final void runWorker(Worker w) { Thread wt = Thread.currentThread(); Runnable task = w.firstTask; w.firstTask = null; w.unlock(); // allow interrupts boolean completedAbruptly = true; try { while (task != null || (task = getTask()) != null) { // task 不为 null 或 获取到了需要执行的任务; getTask() 会阻塞, 并在线程需要退出时返回 null w.lock(); // 检查线程池状态和线程的中断状态, 如果被中断, 代表线程池正在 STOP if ((runStateAtLeast(ctl.get(), STOP) || (Thread.interrupted() && runStateAtLeast(ctl.get(), STOP))) && !wt.isInterrupted()) // 重新设置中断状态 wt.interrupt(); try { // 执行前的钩子 beforeExecute(wt, task); try { // 执行任务 task.run(); // 执行后的钩子 afterExecute(task, null); } catch (Throwable ex) { // 执行后的钩子 afterExecute(task, ex); throw ex; } } finally { // 更新状态, 准备处理下一个任务 task = null; w.completedTasks++; w.unlock(); } } completedAbruptly = false; } finally { // 处理 Worker 的退出 processWorkerExit(w, completedAbruptly); } }
getTask()
方法会在以下4种情况返回 null :
- workCount 大于 maximumPoolSize;
- 线程池已经处于 STOP 状态;
- 线程池已经处于 SHUTDOWN 状态, 并且任务队列为空;
- 等待任务时超时, 并且超时的 worker 需要被终止.
private Runnable getTask() { boolean timedOut = false; // Did the last poll() time out? for (;;) { int c = ctl.get(); if (runStateAtLeast(c, SHUTDOWN) && (runStateAtLeast(c, STOP) || workQueue.isEmpty())) { // 线程池已经处于 SHUTDOWN 状态, 并且不在需要线程 (线程池已经处于 STOP 状态 或 workQueue 为空) decrementWorkerCount(); return null; } int wc = workerCountOf(c); // 是否需要剔除超时的 worker boolean timed = allowCoreThreadTimeOut || wc > corePoolSize; if ((wc > maximumPoolSize || (timed && timedOut)) && (wc > 1 || workQueue.isEmpty())) { // 需要剔除当前 worker, 尝试调整 workerCount if (compareAndDecrementWorkerCount(c)) // 成功 返回 null return null; continue; } try { // 阻塞获取任务 Runnable r = timed ? workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) : workQueue.take(); if (r != null) return r; // 设置超时标记, 下一次循环中检查是否需要返回 null timedOut = true; } catch (InterruptedException retry) { // 被中断, 设置超时标记, 下一次循环中检查是否需要返回 null timedOut = false; } } }
processWorkerExit()
方法负责垂死 worker 的清理和簿记, 只会被工作线程调用:
private void processWorkerExit(Worker w, boolean completedAbruptly) { if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted decrementWorkerCount(); final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { // 更新线程池完成的任务数量 completedTaskCount += w.completedTasks; workers.remove(w); } finally { mainLock.unlock(); } // 尝试转换线程池状态到终止 tryTerminate(); int c = ctl.get(); if (runStateLessThan(c, STOP)) { if (!completedAbruptly) { // 不是由于用户代码异常而突然退出 int min = allowCoreThreadTimeOut ? 0 : corePoolSize; if (min == 0 && ! workQueue.isEmpty()) min = 1; if (workerCountOf(c) >= min) // 不需要在添加新 worker return; } // 尝试添加新的 worker addWorker(null, false); } }
提交任务
ThreadPoolExecutor
没有重写 submit()
方法, 我们只要看一下 execute()
就够了:
public void execute(Runnable command) { if (command == null) throw new NullPointerException(); int c = ctl.get(); if (workerCountOf(c) < corePoolSize) { // 有效线程数量小于 corePoolSize 尝试调用 addWorker 来增加一个线程(在 addWorker 方法中使用 corePoolSize 来检查是否需要增加线程), 使用 corePoolSize 作为, 并把 command 作为新线程的第一个任务 if (addWorker(command, true)) return; // 调用失败, 重新获取状态 c = ctl.get(); } if (isRunning(c) && workQueue.offer(command)) { // 线程池仍然在运行, 将 command 加入 workQueue 成功, 再次检查状态, 因为此时线程池状态可能已经改变, 按照新的状态拒绝 command 或尝试添加新的线程 int recheck = ctl.get(); if (! isRunning(recheck) && remove(command)) // 不再是运行中状态, 尝试从队列移除 command(还会尝试将线程池状态转换为 TERMINATED), 拒绝command reject(command); else if (workerCountOf(recheck) == 0) // 有效线程数量为 0 , 创建新的线程, 在 addWorker 方法中使用 maximumPoolSize 来检查是否需要增加线程 addWorker(null, false); } else if (!addWorker(command, false)) // 将任务放入队列失败或线程池不在运行状态, 并且尝试添加线程失败(此时线程池已经 shutdown 或饱和), 拒绝任务 reject(command); }
addWorker()
方法有两个参数 Runnable firstTask
和 boolean core
. firstTask
是新建的工作线程的第一个任务; core
如果为 true , 表示用 corePoolSize 作为边界条件, 否则表示用 maximumPoolSize. 这里的 core 用布尔值是为了确保检查最新的状态.
addWorker()
主要做了这么两件事情:
- 是否可以在当前线程池状态和给定的边界条件(core or maximum)下创建一个新的工作线程;
- 如果可以, 调整 worker counter, 如果可能的话, 创建一个新的 worker 并启动它, 把 firstTask 作为这个新 worker 的第一个任务;
来看下 addWorker()
方法的源码:
private boolean addWorker(Runnable firstTask, boolean core) { // 重试标签 retry: for (int c = ctl.get();;) { // 获取最新的状态, 检查状态 if (runStateAtLeast(c, SHUTDOWN) && (runStateAtLeast(c, STOP) || firstTask != null || workQueue.isEmpty())) // 如果线程池状态已经进入 SHUDOWN, 并且不再需要工作线程(已经进入 STOP 状态 或 firstTask 不为 null 或 workQueue为空) 返回 false return false; for (;;) { if (workerCountOf(c) >= ((core ? corePoolSize : maximumPoolSize) & COUNT_MASK)) // 有效线程数量大于边界条件, 返回 false return false; if (compareAndIncrementWorkerCount(c)) // 调整 workerCount, break retry, 退出外部循环 break retry; c = ctl.get(); // Re-read ctl if (runStateAtLeast(c, SHUTDOWN)) // 因为状态变化导致 CAS 失败, continue retry, 重试外部循环 continue retry; // 由于 workerCount 改变导致 CAS 失败, 重试内嵌循环 } } boolean workerStarted = false; boolean workerAdded = false; Worker w = null; try { // 新建 Worker w = new Worker(firstTask); final Thread t = w.thread; if (t != null) { // threadFactory 成功创建了线程 final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { // Recheck while holding lock. // Back out on ThreadFactory failure or if // shut down before lock acquired. int c = ctl.get(); // 重新检查状态 if (isRunning(c) || (runStateLessThan(c, STOP) && firstTask == null)) { // 线程池在 RUNNING 状态 或 需要线程(线程池还不在 STOP 状态 并且 firstTask 为 null) // 检查线程是否可启动 if (t.isAlive()) throw new IllegalThreadStateException(); // 将 worker 添加到 workers workers.add(w); // 更新 largestPoolSize int s = workers.size(); if (s > largestPoolSize) largestPoolSize = s; // 更新 worker 添加的标记 workerAdded = true; } } finally { mainLock.unlock(); } if (workerAdded) { // 启动线程, 更新启动标记 t.start(); workerStarted = true; } } } finally { if (! workerStarted) // 失败回滚 addWorkerFailed(w); } return workerStarted; } private void addWorkerFailed(Worker w) { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { // 从 workers 中移除 worker if (w != null) workers.remove(w); // 调整 workerCount() decrementWorkerCount(); // 尝试将线程池状态改变为 TERMINATED tryTerminate(); } finally { mainLock.unlock(); } }
线程池关闭
来看一下线程池的关闭方法:
public void shutdown() { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { checkShutdownAccess(); // 如果线程池状态还没有达到SHUTDOWN, 将线程池状态改为 SHUTDOWN advanceRunState(SHUTDOWN); // 中断空闲的工作者线程 interruptIdleWorkers(); // 钩子 onShutdown(); // hook for ScheduledThreadPoolExecutor } finally { mainLock.unlock(); } // 尝试转换状态到终止 tryTerminate(); } public List<Runnable> shutdownNow() { List<Runnable> tasks; final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { checkShutdownAccess(); // 如果线程池状态还没有达到 STOP, 将线程池状态改为 STOP advanceRunState(STOP); // 中断所有 worker interruptWorkers(); // 获取任务队列中的任务, 并将这些任务从任务队列中删除 tasks = drainQueue(); } finally { mainLock.unlock(); } // 尝试转换状态到终止 tryTerminate(); return tasks; } public boolean awaitTermination(long timeout, TimeUnit unit) throws InterruptedException { long nanos = unit.toNanos(timeout); final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { // 等待线程池终止或超时 while (runStateLessThan(ctl.get(), TERMINATED)) { if (nanos <= 0L) // 剩余时间小于 0 , 超时 return false; nanos = termination.awaitNanos(nanos); } return true; } finally { mainLock.unlock(); } }
tryTerminate()
方法中, 如果成功将线程池状态转换到了 TERMINATED, 将会termination.signalAll()
来唤醒等待线程池终结的线程:
final void tryTerminate() { for (;;) { int c = ctl.get(); if (isRunning(c) || runStateAtLeast(c, TIDYING) || (runStateLessThan(c, STOP) && ! workQueue.isEmpty())) // 状态不需要改变 (处于 RUNNING 状态 或 已经处于 TIDYING 状态 或 (还没到达 STOP 状态, 并且 workQueue 不为空)) return; if (workerCountOf(c) != 0) { // Eligible to terminate // 中断一个空闲的 worker, 以传播关闭状态到工作线程 interruptIdleWorkers(ONLY_ONE); return; } final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) { // 将状态成功更新为 TIDYING try { // 默认实现没有做任何事情 terminated(); } finally { // 将线程池状态更新为 TERMINATED ctl.set(ctlOf(TERMINATED, 0)); // 唤醒等待终结的线程 termination.signalAll(); } return; } } finally { mainLock.unlock(); } // else retry on failed CAS } }