OpenGL ES for Android(简单光照)

简介

从这篇开始学习光照相关的知识,可以先阅读文档https://learnopengl-cn.github.io/02%20Lighting/01%20Colors/,了解光照的相关概念。

案例分析

光照至少需要一个光源和一个物体才能显示出的效果,那么我们就需要定义光源和物体的顶点位置和颜色,参考我们实现立方体的文章添加立方体并设置颜色,设置光源的颜色是白色,设置物体本来的颜色是橘色,那么光源照射之后的颜色就是两种颜色的叠加,我们直接设置颜色,物体着色器的代码如下:

 vertexShaderCode =
              "uniform mat4 uMVPMatrix;" +
                      "attribute vec4 aPosition;" +
                      "varying vec3 lColor;" +
                      "varying vec3 oColor;" +
                      "void main() {" +
                      "  gl_Position = uMVPMatrix * aPosition;" +
                      "  lColor = vec3(1.0, 1.0, 1.0);" +
                      "  oColor = vec3(
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In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator! After introducing Open GL ES, Pro OpenGL ES for Android explains the basics of 3D math and then orients you to the native Android 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts. By the time you finish Pro OpenGL ES for Android, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available. What you'll learn * The basics of 3D mathematics, and how they are applied in the OpenGL library * How to design and build your 3D worlds * To create 2D interfaces within the 3D world * To develop animation and 3D movement * How to implement 3D shading, coloring, and texturing * The differences between OpenGL and other 3D toolkits * To build a fully-functional 3D solar system simulator using OpenGL ES Who this book is for Experienced Android programmers who want to enter the 3D world of OpenGL ES programming. Table of Contents * Introduction to OpenGL ES and Our 3D Solar System Project * Generating a Basic OpenGL Program * Getting Past the 3D Math * Shading, Lighting and Colors * Materials and Textures * Animation * Creating a User Interface * Blending Modes, Buffer Objects, and Other Cool Stuff * Latest Features of OpenGL ES * Ray Tracing, Hidden Surfaces, and Other Advanced Topics Appendix A: APIs

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