ijkplayer 播放器,android平台使用说明

ijkplayer github 地址

ijkplayer 编译

编译可以参考官方说明

简要步骤说明:

  1. 将代码下载到本地
git clone https://github.com/Bilibili/ijkplayer
  1. 设定ndk环境
    1. 下载对应平台的ndk工具包,官网地址
    2. 设置ndk的编译环境,因为我使用的是mac,就直接
      export ANDROID_NDK=/ndk-path
  2. 初始化ijkplayer为android编译环境
    ./init-android.sh

  3. 编译ffmpeg之前准备
    因为ijkplayer还是依赖于ffmpeg的一些功能,所以在进行ijkplayer的编译之前,首先需要满足ffmpeg的编译条件。最主要的就是yasm的安装,以mac为例,安装yasm
    brew install yasm

  4. 开始编译ffmpeg
    cd android/contrib ./compile-ffmpeg.sh clean ./compile-ffmpeg.sh all

  5. 编译ijkplayer
    ./compile-ijk.sh all

ijkplayer 的使用

使用前的说明

在完成上面的编译过程之后,可以在ijkplayer中发现一个android工程,简要的目录如下:

+---/path-to-ijkplayer/android/ijkplayer
    |
    +---ijkplayer-arm64
    |
    +---ijkplayer-armv5
    |
    +---ijkplayer-armv7a
    |
    +---ijkplayer-x86
    |
    +---ijkplayer-x86-64
    |
    +---ijkplayer-java
    |
    +---ijkplayer-exo
    |
    +---tools

如上目录为ijkplayer在android平台上需要用到的库,从命名上可以看出,以上modules中包含了这几类:

  1. ijkplayer-arm*ijkplayer-x86*,实现了不同平台下的so库。
  2. ijkplayer-javaijkplayer-exo, 为封装好的ijkplayer的java层api。
  3. tools,编译需要用到的脚本程序

如何使用

  1. 新建android工程,命名为:ijkplayer-demo

  2. 讲上文中表示出来的文件夹全部拷贝到新建的android工程目录下。

  3. 修改新建工程中的settings.gradle:
    ```
    include ':ijkplayer-armv5', ':ijkplayer-x86_64'
    include ':ijkplayer-armv7a'
    include ':ijkplayer-arm64'
    include ':ijkplayer-x86'

    include ':ijkplayer-java'
    include ':ijkplayer-exo'

    include ':app'
    ```
  4. 修改/path-to-ijkplayer-demp/build.gradle
    ```
    // Top-level build file where you can add configuration options common to all sub-projects/modules.

    buildscript {
    repositories {
    jcenter()
    }
    dependencies {
    classpath 'com.android.tools.build:gradle:2.3.3'

         // NOTE: Do not place your application dependencies here; they belong
         // in the individual module build.gradle files
    
     }

    }

    allprojects {
    repositories {
    jcenter()
    }
    }

    ext {
    compileSdkVersion = 23
    buildToolsVersion = "23.0.3"

     targetSdkVersion = 23
    
     versionCode = 800000
     versionName = "0.8.0"

    }

    task clean(type: Delete) {
    delete rootProject.buildDir
    }
    ```

  5. 修改/path-to-ijkplayer-demp/app/build.gradle
    ```
    apply plugin: 'com.android.application'

    android {
    compileSdkVersion 25
    buildToolsVersion "25.0.1"
    defaultConfig {
    applicationId "com.test.ijkplayer.hankun.ijkplayer_test"
    minSdkVersion 21
    targetSdkVersion 25
    versionCode 1
    versionName "1.0"
    testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
    }
    buildTypes {
    release {
    minifyEnabled false
    proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
    }
    }
    }

    dependencies {
    compile fileTree(include: ['*.jar'], dir: 'libs')
    androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
    exclude group: 'com.android.support', module: 'support-annotations'
    })
    compile 'com.android.support:appcompat-v7:25.1.1'
    compile 'com.android.support.constraint:constraint-layout:1.0.2'
    testCompile 'junit:junit:4.12'

     compile project(':ijkplayer-java')
    
     compile project(':ijkplayer-arm64')
     compile project(':ijkplayer-armv5')
     compile project(':ijkplayer-armv7a')
     compile project(':ijkplayer-x86')
     compile project(':ijkplayer-x86_64')

    }

    ```
  6. 给app添加权限
    ```
    AndroidManifest.xml




    ```

  7. app的布局文件
    ```
    <?xml version="1.0" encoding="utf-8"?>
    <android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context="com.test.ijkplayer.hankun.ijkplayer_test.MainActivity">

         <Button
             android:id="@+id/button_prepare"
             android:layout_width="wrap_content"
             android:layout_height="wrap_content"
             android:text="start"
             android:layout_alignParentTop="true"
             android:layout_alignParentStart="true" />
    
         <TextureView
             android:id="@+id/show_screen"
             android:layout_width="400dp"
             android:layout_height="200dp"
             android:layout_below="@+id/button_prepare"
             />
     </RelativeLayout>

    </android.support.constraint.ConstraintLayout>

    ```

  8. MainActivity代码
    ```
    package com.test.ijkplayer.hankun.ijkplayer_test;

    import android.content.Context;
    import android.graphics.SurfaceTexture;
    import android.net.Uri;
    import android.support.v7.app.AppCompatActivity;
    import android.os.Bundle;
    import android.view.Surface;
    import android.view.TextureView;
    import android.view.View;
    import android.widget.Button;

    import tv.danmaku.ijk.media.player.IMediaPlayer;
    import tv.danmaku.ijk.media.player.IjkMediaPlayer;

    public class MainActivity extends AppCompatActivity {

     private String source_url = "rtsp://192.168.1.106:8554/test.mkv";
     private Context _ctx = this;
     public IjkMediaPlayer player = null;
    
     @Override
     protected void onCreate(Bundle savedInstanceState) {
         super.onCreate(savedInstanceState);
         setContentView(R.layout.activity_main);
    
         player = new IjkMediaPlayer();
    
         TextureView tv = (TextureView)findViewById(R.id.show_screen);
         tv.setSurfaceTextureListener(new TextureView.SurfaceTextureListener() {
             @Override
             public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
                 try {
                     player.setSurface(new Surface(surface));
                 } catch (Exception e) {
                     e.printStackTrace();
                 }
             }
    
             @Override
             public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
    
             }
    
             @Override
             public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
                 return false;
             }
    
             @Override
             public void onSurfaceTextureUpdated(SurfaceTexture surface) {
    
             }
         });
    
         Button btn_prepare = (Button) findViewById(R.id.button_prepare);
         btn_prepare.setOnClickListener(new View.OnClickListener() {
             @Override
             public void onClick(View v) {
                 // init player
                 IjkMediaPlayer.loadLibrariesOnce(null);
                 IjkMediaPlayer.native_profileBegin("libijkplayer.so");
    
                 player.setOnPreparedListener(mPreparedListener);
                 try {
                     player.setDataSource(_ctx, Uri.parse(source_url));
                     player.prepareAsync();
                 } catch (Exception e) {
                     e.printStackTrace();
                 }
             }
         });
    
     }
    
     IMediaPlayer.OnPreparedListener mPreparedListener = new IMediaPlayer.OnPreparedListener() {
         @Override
         public void onPrepared(IMediaPlayer mp) {
             player.start();
         }
     };

    }
    ```

到这里,就完成了一个最简单的ijkplayer的demo。剩下的就是认真看ijkplayer的实现了。

转载于:https://www.cnblogs.com/TheSnailTowardTheSun/p/8295212.html

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