【C】C语言写的三子棋

要完成三子棋我们可以分为以下几步:

1.用什么来实现三子棋的棋盘??

2.如何将三子棋的棋盘打印出来??

3.如何实现玩家和电脑的每一步棋??

4.如何检测哪一方的输赢??

5.打印菜单

1.要实现三子棋的棋盘我们可以用一个二维数组来实现

char board[ROW][COL] = { 0 };

2.打印棋盘:

由上图我们可以看出,我们可以将棋盘分为三组,前两组都是(---)和(|)的组合,最后一组只需去掉(---)就可以实现棋盘的打印,实现的代码:

void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;

	for (i = 0; i < row ; i++)
	{
		
		//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);

			if (j < col - 1)
				printf("|");

		}
		printf("\n");
		if (i<row-1)
		for (j = 0; j < col; j++)
		{
			printf("---");

			if (j < col - 1)
				printf("|");
		}
		
		printf("\n");
	}
	 
}

 3.实现玩家出棋:(A)

    (1.)在出棋时我们必须考虑两种情况:

              a.棋子是否出界

              b.棋子是否重复已经有的位置

    (2.)玩家出棋的思维和程序员不一样必须考虑到是从下标1开始而不是0

    实现电脑出棋:(B)

      (1.)电脑出棋必须是随机的(这里我们用rand函数来实现)

srand((unsigned int)time(NULL));

      (2.)在出棋时我们必须考虑两种情况:

              a.棋子是否出界

              b.棋子是否重复已经有的位置

//玩家走
void PlayerMove(char board[ROW][COL], int row, int col)
{
	int X = 0;
	int Y = 0;
	printf("玩家走:\n");
	while (1)
	{

		printf("请输入坐标:");
		scanf_s("%d%d", &X, &Y);
		if (X >= 1 && X <= row&&Y >= 1 && Y <= col)
		{
			if (board[X-1][Y-1] == ' ')
			{
				board[X-1][Y-1] = 'A';
				break;
			}
			else
			{
				printf("坐标已经被占用!!\n");

			}
		}
		else
		{
			printf("坐标非法!!\n");
		}
	}
}

//电脑走
void ComputerMove(char board[ROW][COL], int row, int col)
{
	int X = 0;
	int Y = 0;
	printf("电脑走:\n");
	
	
	while (1)
	{
		X = rand() % row;
		Y = rand() % col;

		if (board[X][Y] == ' ')
		{
			board[X][Y] = 'B';
			break;
		}

	}
		
}

4.检测输赢有三种情况:

   (1.)任意一行是相同且不为空格,则返回这一行中任意一个位置

   (2.)任意一列是相同且不为空格,则返回这一列中任意一个位置

   (3.)任意一条对角线上相同且不为空格,则返回相同对角线中任意一个位置

    (4.)利用返回值判断谁的输赢:

               a.如果返回A则玩家赢

               b.如果返回B则电脑赢

               c.如果返回Q则平局

               d.如果返回空格则继续

//判断棋盘是不已经满了
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;

		}

	}
	return 1;
}

char CheckBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;

	//判断横竖
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[i][1];
		}
	
	}
	for (j = 0; j < col; j++)
	{

		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
		{
			return board[1][j];
		}

	}

	//判断对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
		return board[0][0];


	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
		return board[1][1];
	


	//判断平局返回0
	if (IsFull(board,row,col))
	{
		return 'Q';

	}
	else
		return ' ';
}

以下是完整的封装完的代码:

game.h

#ifndef __GAME_H__
#define __GAME_H__

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define ROW 3
#define COL 3
enum  OPTION
{
	EXIT,
	PLAY
};

void InitBoard(char board[ROW][COL],int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char CheckBoard(char board[ROW][COL], int row, int col);

#endif // __GAME_H__

test.c

#include<stdio.h>
#include<string.h>
#include<Windows.h>
#include"game.h"
void game()
{
	char Win = 0;
	char board[ROW][COL] = { 0 };
	
	//初始化数组
	InitBoard(board, ROW, COL);
	//打印棋盘
    DisplayBoard(board, ROW, COL);

	while (1)
	{
		//玩家走
		PlayerMove(board,ROW,COL);
		//检测输赢
		Win = CheckBoard(board, ROW, COL);

		DisplayBoard(board, ROW, COL);
		if (Win != ' ')
			break;


		//电脑走
		ComputerMove(board, ROW, COL);

		//检测输赢
		Win = CheckBoard(board, ROW, COL);
		
		DisplayBoard(board, ROW, COL);
		if (Win != ' ')
			break;
		
	}

	if (Win == 'A')
	{
		printf("玩家赢!!!\n");
		
	}
	else if (Win == 'B')
	{
		printf("电脑赢!!!!\n");
	
	}
	else
	{
		printf("平局!!!\n");
	}
}
void menu()
{
	printf("******************************\n");
	printf("****1.play         0.exit ****\n");
	printf("******************************\n");
}
void test( )
{
	int num = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择: ");
		scanf_s("%d", &num);
		switch(num)
		{
		case PLAY:
			game();
			break;
		case EXIT:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误\n");
			break;
		}
	} while(num);
}


int main()
{
	test();
	
	system("pause");
	return 0;
}

game.c

#include"game.h"

//初始化数组
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{

			board[i][j] = ' ';
		}

	}

}


//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;

	for (i = 0; i < row ; i++)
	{
		
		//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);

			if (j < col - 1)
				printf("|");

		}
		printf("\n");
		if (i<row-1)
		for (j = 0; j < col; j++)
		{
			printf("---");

			if (j < col - 1)
				printf("|");
		}
		
		printf("\n");
	}
	 
}

//玩家走
void PlayerMove(char board[ROW][COL], int row, int col)
{
	int X = 0;
	int Y = 0;
	printf("玩家走:\n");
	while (1)
	{

		printf("请输入坐标:");
		scanf_s("%d%d", &X, &Y);
		if (X >= 1 && X <= row&&Y >= 1 && Y <= col)
		{
			if (board[X-1][Y-1] == ' ')
			{
				board[X-1][Y-1] = 'A';
				break;
			}
			else
			{
				printf("坐标已经被占用!!\n");

			}
		}
		else
		{
			printf("坐标非法!!\n");
		}
	}
}

//电脑走
void ComputerMove(char board[ROW][COL], int row, int col)
{
	int X = 0;
	int Y = 0;
	printf("电脑走:\n");
	
	
	while (1)
	{
		X = rand() % row;
		Y = rand() % col;

		if (board[X][Y] == ' ')
		{
			board[X][Y] = 'B';
			break;
		}

	}
		
}


//判断棋盘是不已经满了
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;

		}

	}
	return 1;
}

char CheckBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;

	//判断横竖
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[i][1];
		}
	
	}
	for (j = 0; j < col; j++)
	{

		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
		{
			return board[1][j];
		}

	}

	//判断对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
		return board[0][0];


	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
		return board[1][1];
	


	//判断平局返回0
	if (IsFull(board,row,col))
	{
		return 'Q';

	}
	else
		return ' ';
}

 

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