这个实例算是结合了c++中大部分的内容,程序并不难,得花时间消化。自己也改了好久bug。程序调的过程中出现了bug,友元类那里程序一个报错,搜了一下网上,说是编译器的问题。vc ++ 6.0 绿色版运行不了 会报错 建议用正版的vc。图片就不贴了 程序贴上。
# include <iostream>
using namespace std;
//声明抽象类
class Shape
{
public:
virtual float area() const{return 0.0;} //虚函数
virtual float volume() const{return 0.0;} //虚函数
virtual void shapeName() const = 0; //纯虚函数
};
//声明Point基类
class Point:public Shape
{
public:
Point(float= 0,float = 0);
void setPoint(float,float);
float getX() const {return x;}
float getY() const {return y;}
virtual void shapeName() const {cout<<"Point:";}
friend ostream &operator<<(ostream &,const Point &);
protected:
float x,y;
};
//定义Point类成员函数
Point::Point(float a,float b) //构造函数
{
x = a;
y = b;
}
void Point::setPoint(float a,float b)
{
x = a;
y = b;
}
ostream &operator<<(ostream &output,const Point &p)
{
output<<"["<<p.x<<","<<p.y<<"]";
return output;
}
//声明Circle基类
class Circle:public Point
{
public:
Circle(float x= 0,float y= 0,float r= 0);
void setRad(float);
float getRad() const;
virtual float area() const;
virtual void shapeName() const {cout<<"Circle:";} //对虚函数进行再定义
friend ostream &operator << (ostream &,const Circle &);
protected:
float rad;
};
//定义Circle类成员函数
Circle::Circle(float x,float y,float r):Point(x,y),rad(r){}
void Circle::setRad(float r){rad=r;}
float Circle::getRad()const {return rad;}
float Circle::area() const {return 3.14159*rad*rad;}
ostream &operator << (ostream &output,const Circle &c)
{
output<<"["<<c.x<<","<<c.y<<"],r ="<<c.rad;
return output;
}
//声明Cylinder基类
class Cylinder:public Circle
{
public:
Cylinder(float x= 0,float y= 0,float r= 0,float h= 0);
void setHeight(float);
virtual float area() const;
virtual float volume() const;
virtual void shapeName() const {cout<<"Cylinder:";} //对虚函数进行再定义
friend ostream &operator << (ostream &,const Cylinder &);
protected:
float height;
};
//定义Cylinde类成员函数
Cylinder::Cylinder(float a,float b,float r,float h):Circle(a,b,r),height(h){}
void Cylinder::setHeight(float h){height=h;}
float Cylinder::area()const
{
return 2*Circle::area() + 2*3.14*rad*height;
}
float Cylinder::volume()const
{
return Circle::area()*height;
}
ostream &operator << (ostream &output,const Cylinder &cy)
{
output<<"["<<cy.x<<","<<cy.y<<"],r ="<<cy.rad<<",h ="<<cy.height;
return output;
}
int main()
{
Point point(3.2,4.5); //建立Point类对象point
Circle circle(2.4,1.2,5.6); //建立Circle类对象circle
Cylinder cylinder(3.5,6.4,5.2,10.5); //建立Cylinder类对象cylinder
point.shapeName(); //静态关联
cout<<point<<endl;
circle.shapeName(); //静态关联
cout<<circle<<endl;
cylinder.shapeName(); //静态关联
cout<<cylinder<<endl;
Shape *pt; //定义基类指针
pt = &point; //指针指向Point类对象
pt->shapeName(); //动态关联
cout<<"x="<<point.getX()<<",y="<<point.getY()<<"\naera="<<pt->area()<<"\nvolume="<<pt->volume()<<"\n\n";
pt = &circle; //指针指向Circle类对象
pt->shapeName(); //动态关联
cout<<"x="<<circle.getX()<<",y="<<circle.getY()<<"\naera="<<pt->area()<<"\nvolume="<<pt->volume()<<"\n\n";
pt = &cylinder; //指针指向Cylinder类对象
pt->shapeName(); //动态关联
cout<<"x="<<cylinder.getX()<<",y="<<cylinder.getY()<<"\naera="<<pt->area()<<"\nvolume="<<pt->volume()<<"\n\n";
return 0;
}
现在自己也回顾了一遍自己学过的C++,总体还行吧。还是那一句思想很重要。今天脑海里一直有这样一句话“一件事 要么就别做 要做就做到最好”------Dash