#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include"mpi.h"
/**
* non-blocking read/write in the context of fileview in two stage
* because *_end equals to MPI_Wait(&request, &status), MPI_Wait is not necessary
* is equals to iread/iwrite with MPI_Wait
*
* int MPI_File_read_all_begin(MPI_File fh, void * buf, int count, MPI_Datatype datatype)
* int MPI_File_read_all_end(MPI_File fh, void * buf, MPI_Status * status)
*
* int MPI_File_write_all_begin(MPI_File fh, void * buf, int count, MPI_Datatype datatype)
* int MPI_File_write_all_end(MPI_File fh, void * buf, MPI_Status * status)
*/
int main(int argc, char *argv[])
{
int totalTaskNum, rankID;
MPI_Init(&argc, &argv);
MPI_Comm_rank(MPI_COMM_WORLD, &rankID);
MPI_Comm_size(MPI_COMM_WORLD, &totalTaskNum);
char *filename = "file.txt";
MPI_File fh;
MPI_Status status;
MPI_File_open(MPI_COMM_WORLD, filename, MPI_MODE_CREATE | MPI_MODE_RDWR, MPI_INFO_NULL, &fh);
MPI_Offset offset = rankID * 128;
//each process will has its file view which starts with offset
MPI_File_set_view(fh, offset, MPI_CHAR, MPI_CHAR, "native", MPI_INFO_NULL);
MPI_Offset seek_offset = 0;
int whence = MPI_SEEK_SET;
//after set fileview, the seek is the context of new fileview
MPI_File_seek(fh, seek_offset, whence);
//write start with seek's position
char write_buf[128];
sprintf(write_buf, "rankID = %d, totalTaskNum = %d\n", rankID, totalTaskNum);
MPI_File_write_all_begin(fh, write_buf, strlen(write_buf), MPI_CHAR);
MPI_File_write_all_end(fh, write_buf, &status);
//after write, the position has been moved, so let's go back via seek
MPI_Offset seek_offset2 = 0;
int whence2 = MPI_SEEK_SET;
//after set fileview, the seek is the context of new fileview
MPI_File_seek(fh, seek_offset2, whence2);
//read start with seek's position
char read_buf[128];
MPI_File_read_all_begin(fh, read_buf, sizeof(read_buf), MPI_CHAR);
MPI_File_read_all_end(fh, read_buf, &status);
printf("rankID = %d, content = \'%s\'\n", rankID, read_buf);
MPI_File_close(&fh);//after open, fh has the communicator info
MPI_Finalize();
return 0;
}